Nik Van Rhijn, on 29 December 2011 - 10:43 AM, said:
Why not the knockdown chance? It's always been there it's just not always been properly implemented. There's absolutely no gaming reason for taking it out (I don't like it doesn't count as a reason, just an opinion). You have more chance of surviving a knockdown than you do a headshot, and 20 damage is an instant kill there. It should also apply to airborne mechs. It's a great way to make a poptarters day by causing him to land on his head.
Pretty much much the same reason many don't like the CoF idea about aiming. It introduces an RNG element and when things can't be controlled then things can get out of hand.
If you are trying to deter Pop-tarting there are better ways. A good knock effect would work as well, assuming the Pilot would have to spend time compensating for a poor, unexpected landing after getting hit.
One example might be the use of the NARC system. It's short range forces a Scout to close, hit and run. If he/she could get knocked down during the attempt, not even by the targeted Mech, attempting to do so may be considered to dangerous and a good means (Narc-ing) of helping your Long Range buddies goes by the way side.
As noted by the Dev, all efforts should be made to allow all weigh classes to be useful in their area of expertise. getting knocked down by a random chance shot from as much as 600-700M out takes away some of those options (even if it is only a small chance)