

Fix Night Vision / Heat Vision
#1
Posted 17 January 2019 - 09:04 AM
#2
Posted 17 January 2019 - 09:17 AM
#3
Posted 17 January 2019 - 09:18 AM
If one's life is spent in greyscale all the work done on camo, decals, etc is wasted effort.
Edited by Spheroid, 17 January 2019 - 09:19 AM.
#4
Posted 17 January 2019 - 09:24 AM
Spheroid, on 17 January 2019 - 09:18 AM, said:
If one's life is spent in greyscale all the work done on camo, decals, etc is wasted effort.
Yep. Part of the issue was that heat vision especially was too effective and gave too much of an advantage. People would just drop into heat vision mode and snipe at the heat blobs on the other side of the map. It pretty much negated any concealment provided by terrain or vegetation and made for alot less exciting game play to be honest.
#5
Posted 17 January 2019 - 09:25 AM
It was completely overpowered in that it made spotting mechs trivial (making scouting/sneaking a lot harder) and was flat up better than normal vision in 99% of cases. The current mode is actually a lot better from a gameplay standpoint because you have reason to switch vision modes, it doesn't make spotting mechs with ECM or stealth trivial, and the environment actual matters somewhat (older thermal day/night didn't matter because perfect vision all the time).
In the current mode heat vision is better in certain situations and night vision occasionally has its uses (though it could probably use a small buff).
Long story short PGI choose to make the current changes so that all the vision modes had a use. Running around in heat vision all the time gets old fast because you can't see the maps/mech design, just a thermal blob.
#6
Posted 17 January 2019 - 09:31 AM
Moving in closer than 600m also a good solution to this issue.
#7
Posted 17 January 2019 - 10:23 AM
Spheroid, on 17 January 2019 - 09:18 AM, said:
If one's life is spent in greyscale all the work done on camo, decals, etc is wasted effort.
That is only an issue because PGI keeps making conscious design choices to make normal vision worse.
Also all mechs just blend in to gray at longer distances anyways because of this game's engine or art style. Heat vision is the only way to make those blobs stand out from the environment.
#8
Posted 17 January 2019 - 10:35 AM
Xiphias, on 17 January 2019 - 09:25 AM, said:
Long story short PGI choose to make the current changes so that all the vision modes had a use. Running around in heat vision all the time gets old fast because you can't see the maps/mech design, just a thermal blob.
I'd pay a bit of mc to have an option to go back to the ol' "predator" style thermal. This game's night/thermal mode now combied with the bleeding of hud colors makes it hard to see for vision and color blind people. My brother can't play because he can't see wtf most things are.
#9
Posted 17 January 2019 - 01:53 PM
FupDup, on 17 January 2019 - 10:23 AM, said:
Can't say I've had that problem. In normal vision I can make out mech types at two or three kilometres.
#10
Posted 17 January 2019 - 02:50 PM
2) Now switch to thermal
3) Profit
#11
Posted 17 January 2019 - 10:27 PM
S 0 L E N Y A, on 17 January 2019 - 02:50 PM, said:
2) Now switch to thermal
3) Profit
Feel like that's the general try hard thing to do when it comes to PC. Do agree it would be nice to have a bit more range in thermals...IRL it's pretty much the default method of optics in combat vehicles. It's a game though, be lame if all you saw was shades of gray
Edited by Loodacris, 17 January 2019 - 10:40 PM.
#12
Posted 17 January 2019 - 10:45 PM
#13
Posted 17 January 2019 - 10:52 PM
#14
Posted 17 January 2019 - 11:06 PM
The real issue with thermal wasn't that it gave colors to mechs...
It was that most maps were PURE BLACK... so you could see the mechs and only the mechs, with a "ping" like effect to help you see buildings but beyond that you couldn't see jack.

As such sharp shooting mechs was EASY....and that was bad.
But... MOST fire, for example, showed NO HEAT. Most smoke, was black on black. Some maps had it in there so that fire and smoke did show... but for the most part half the smoke and fire on river city was invisible on thermal... which presented another issue; got a problem shooting the bad guys because you can't see through smoke, turn on Thermal and bam you can see perfectly...
Note: the world isn't invisible while using thermal imaging.
#15
Posted 17 January 2019 - 11:21 PM
Of course, N/V in MWO has never been...much of anything.
Note it takes NO light sources into account and just magically created its own both back then and now.
(Note: The Thermal in the video and the thermal in the image in my previous post are after the initial fixes to the original heat mode, which rendered maps as pitch black.)
Edited by Koniving, 17 January 2019 - 11:23 PM.
#16
Posted 17 January 2019 - 11:50 PM
#17
Posted 18 January 2019 - 12:54 AM
It's not real heatvision - it should look more like infra red vision..
#18
Posted 18 January 2019 - 11:41 AM
Hellbringer, on 17 January 2019 - 09:04 AM, said:
Edited by Grus, 18 January 2019 - 11:44 AM.
#19
Posted 18 January 2019 - 11:50 AM
Xiphias, on 17 January 2019 - 09:25 AM, said:
It was completely overpowered in that it made spotting mechs trivial (making scouting/sneaking a lot harder) and was flat up better than normal vision in 99% of cases. The current mode is actually a lot better from a gameplay standpoint because you have reason to switch vision modes, it doesn't make spotting mechs with ECM or stealth trivial, and the environment actual matters somewhat (older thermal day/night didn't matter because perfect vision all the time).
In the current mode heat vision is better in certain situations and night vision occasionally has its uses (though it could probably use a small buff).
Long story short PGI choose to make the current changes so that all the vision modes had a use. Running around in heat vision all the time gets old fast because you can't see the maps/mech design, just a thermal blob.
Edited by Grus, 18 January 2019 - 11:52 AM.
#20
Posted 18 January 2019 - 11:56 AM
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