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Fix Night Vision / Heat Vision


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#1 Hellbringer

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Posted 17 January 2019 - 09:04 AM

They both god damn suck. Mech 2 had image enhancement mode (wireframe) bring that back !!!. Currently if the enemy is more than 600m out you can't see anything in heat or night vision. They have fusion engines but can't get night vision that goes beyond 600m in the 31sf century ?!?

#2 Knuckles OTool

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Posted 17 January 2019 - 09:17 AM

Im pretty sure our Mechs just don some of those night vision sunglasses as seen on tv. New bolt on.

#3 Spheroid

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Posted 17 January 2019 - 09:18 AM

That was a conscious design choice. Those modes did previously have greater range to the effect that they were predominant and "normal" vision was barely used.

If one's life is spent in greyscale all the work done on camo, decals, etc is wasted effort.

Edited by Spheroid, 17 January 2019 - 09:19 AM.


#4 Angel of Annihilation

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Posted 17 January 2019 - 09:24 AM

View PostSpheroid, on 17 January 2019 - 09:18 AM, said:

That was a conscious design choice. Those modes did previously have greater range to the effect that they were predominant and "normal" vision was barely used.

If one's life is spent in greyscale all the work done on camo, decals, etc is wasted effort.


Yep. Part of the issue was that heat vision especially was too effective and gave too much of an advantage. People would just drop into heat vision mode and snipe at the heat blobs on the other side of the map. It pretty much negated any concealment provided by terrain or vegetation and made for alot less exciting game play to be honest.

#5 Xiphias

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Posted 17 January 2019 - 09:25 AM

This is what old heat vision used to look like:

It was completely overpowered in that it made spotting mechs trivial (making scouting/sneaking a lot harder) and was flat up better than normal vision in 99% of cases. The current mode is actually a lot better from a gameplay standpoint because you have reason to switch vision modes, it doesn't make spotting mechs with ECM or stealth trivial, and the environment actual matters somewhat (older thermal day/night didn't matter because perfect vision all the time).

In the current mode heat vision is better in certain situations and night vision occasionally has its uses (though it could probably use a small buff).

Long story short PGI choose to make the current changes so that all the vision modes had a use. Running around in heat vision all the time gets old fast because you can't see the maps/mech design, just a thermal blob.

#6 Abner Osis

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Posted 17 January 2019 - 09:31 AM

Thermal works at 800+ on a few maps, night vision is situationally amazing. Switching to the optimal mode for the situation makes for better game play than one “just use this” mode.

Moving in closer than 600m also a good solution to this issue.

#7 FupDup

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Posted 17 January 2019 - 10:23 AM

View PostSpheroid, on 17 January 2019 - 09:18 AM, said:

That was a conscious design choice. Those modes did previously have greater range to the effect that they were predominant and "normal" vision was barely used.

If one's life is spent in greyscale all the work done on camo, decals, etc is wasted effort.

That is only an issue because PGI keeps making conscious design choices to make normal vision worse.

Also all mechs just blend in to gray at longer distances anyways because of this game's engine or art style. Heat vision is the only way to make those blobs stand out from the environment.

#8 JediPanther

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Posted 17 January 2019 - 10:35 AM

View PostXiphias, on 17 January 2019 - 09:25 AM, said:

This is what old heat vision used to look like:

Long story short PGI choose to make the current changes so that all the vision modes had a use. Running around in heat vision all the time gets old fast because you can't see the maps/mech design, just a thermal blob.

I'd pay a bit of mc to have an option to go back to the ol' "predator" style thermal. This game's night/thermal mode now combied with the bleeding of hud colors makes it hard to see for vision and color blind people. My brother can't play because he can't see wtf most things are.

#9 Bowelhacker

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Posted 17 January 2019 - 01:53 PM

View PostFupDup, on 17 January 2019 - 10:23 AM, said:

That is only an issue because PGI keeps making conscious design choices to make normal vision worse. Also all mechs just blend in to gray at longer distances anyways because of this game's engine or art style. Heat vision is the only way to make those blobs stand out from the environment.


Can't say I've had that problem. In normal vision I can make out mech types at two or three kilometres.

#10 S 0 L E N Y A

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Posted 17 January 2019 - 02:50 PM

1) turn down your graphics all the way.

2) Now switch to thermal

3) Profit

#11 Loodacris

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Posted 17 January 2019 - 10:27 PM

View PostS 0 L E N Y A, on 17 January 2019 - 02:50 PM, said:

1) turn down your graphics all the way.

2) Now switch to thermal

3) Profit

Feel like that's the general try hard thing to do when it comes to PC. Do agree it would be nice to have a bit more range in thermals...IRL it's pretty much the default method of optics in combat vehicles. It's a game though, be lame if all you saw was shades of gray

Edited by Loodacris, 17 January 2019 - 10:40 PM.


#12 The6thMessenger

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Posted 17 January 2019 - 10:45 PM

Honestly, I'd rather they just made TAG only noticable with Heat-Vision and Night-Vision.

#13 Kaeb Odellas

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Posted 17 January 2019 - 10:52 PM

My only issue is that night vision shouldn't have such a short range, and should behave like night vision actually does by amplifying light sources. It always bugs me that night vision made the sky go dark when there are so many stars to see up there.

#14 Koniving

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Posted 17 January 2019 - 11:06 PM

N/V and Thermal were always pretty crappy.

The real issue with thermal wasn't that it gave colors to mechs...
It was that most maps were PURE BLACK... so you could see the mechs and only the mechs, with a "ping" like effect to help you see buildings but beyond that you couldn't see jack.
Posted Image
As such sharp shooting mechs was EASY....and that was bad.
But... MOST fire, for example, showed NO HEAT. Most smoke, was black on black. Some maps had it in there so that fire and smoke did show... but for the most part half the smoke and fire on river city was invisible on thermal... which presented another issue; got a problem shooting the bad guys because you can't see through smoke, turn on Thermal and bam you can see perfectly...



Note: the world isn't invisible while using thermal imaging.

#15 Koniving

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Posted 17 January 2019 - 11:21 PM



Of course, N/V in MWO has never been...much of anything.
Note it takes NO light sources into account and just magically created its own both back then and now.
(Note: The Thermal in the video and the thermal in the image in my previous post are after the initial fixes to the original heat mode, which rendered maps as pitch black.)

Edited by Koniving, 17 January 2019 - 11:23 PM.


#16 Hellbringer

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Posted 17 January 2019 - 11:50 PM

they should add that little headlamp in front of all the mechs like back in mech4. That spotlight was kinda cool and retro. Plus you should be able to turn it on and off for tactical reasons (though i guess most people would leave theirs off)

#17 Vellron2005

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Posted 18 January 2019 - 12:54 AM

If you ask me, heat vision needs to go back to having mechs displayed as red..

It's not real heatvision - it should look more like infra red vision..

#18 Grus

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Posted 18 January 2019 - 11:41 AM

View PostHellbringer, on 17 January 2019 - 09:04 AM, said:

They both god damn suck. Mech 2 had image enhancement mode (wireframe) bring that back !!!. Currently if the enemy is more than 600m out you can't see anything in heat or night vision. They have fusion engines but can't get night vision that goes beyond 600m in the 31sf century ?!?
I agree that the ~500/600m short sighted 31st century heat and NV is a joke... However, in closed alpha/beta we had "Predator" vision that was frankly, a better way to see and identify targets at range, other than your eyeball. So a bit overpowered. Now I'm ok with a better vision system, I do think you should have to pay for it. By paying for it, I mean through tonnage. I.e. targeting computers. Have it as a kind of built in function of better view range with other vision modes. If you're committing 5+ tonnes ( where applicable) you should be able to see very far under alternate view modes.

Edited by Grus, 18 January 2019 - 11:44 AM.


#19 Grus

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Posted 18 January 2019 - 11:50 AM

View PostXiphias, on 17 January 2019 - 09:25 AM, said:

This is what old heat vision used to look like:

It was completely overpowered in that it made spotting mechs trivial (making scouting/sneaking a lot harder) and was flat up better than normal vision in 99% of cases. The current mode is actually a lot better from a gameplay standpoint because you have reason to switch vision modes, it doesn't make spotting mechs with ECM or stealth trivial, and the environment actual matters somewhat (older thermal day/night didn't matter because perfect vision all the time).

In the current mode heat vision is better in certain situations and night vision occasionally has its uses (though it could probably use a small buff).
Long story short PGI choose to make the current changes so that all the vision modes had a use. Running around in heat vision all the time gets old fast because you can't see the maps/mech design, just a thermal blob.
Due to the amount of stealth armor light mechs, I don't think this would be a issue anymore. At least for said light "scout" mechs.

Edited by Grus, 18 January 2019 - 11:52 AM.


#20 BlueVisionWarrior Online

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Posted 18 January 2019 - 11:56 AM

Predator vision is best vision!





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