Back Armor Insanity
#1
Posted 18 January 2019 - 12:37 PM
Me: wtf
By now targeting comes up and I figure it's worth an XL check. Alpha his rear LT. Armor turns orange.
Me: what is going on? did I desync? is hit reg borked?
He finally turns around, I alpha his LT from the front. Boom, insta-dead.
This dude literally put 90% of his torso armor on the back. Is this a new LRMer meta? Hands up, how many of you run with huge back armor values? I've seen some crazy builds in this game, but I was honestly stunned after seeing this.
#2
Posted 18 January 2019 - 12:40 PM
#3
Posted 18 January 2019 - 12:44 PM
#5
Posted 18 January 2019 - 12:48 PM
Some of these people probably had the realization that “hey, these Piranhas keep taking out my back while I stand still behind the rest of my team, maybe I should just put all my armor on my back? I mean its not like I ever get shot in the front. Hmmm, I think I’m on to something here.” Or maybe this is their way of finally sharing armor?
#6
Posted 18 January 2019 - 12:51 PM
Also, I do remember once where I was a little shall we say inebriated while playing and accidentally misallocated all my front armor to the rear.
#7
Posted 18 January 2019 - 12:56 PM
#9
Posted 18 January 2019 - 12:59 PM
Angel of Annihilation, on 18 January 2019 - 12:51 PM, said:
Also, I do remember once where I was a little shall we say inebriated while playing and accidentally misallocated all my front armor to the rear.
Now that you mention it...the OP did say it was a Jagger. That was one of the mechs a few months back where PGI did a reallocation of armor between the arms and the torsos, and everyone’s values ended up getting messed up over and above the intended changes (screwed up Jenners and a few others too). So maybe that is what happened here?
Edit: was back in May https://mwomercs.com...th-patch-notes.
Edited by Bud Crue, 18 January 2019 - 01:03 PM.
#10
Posted 18 January 2019 - 01:03 PM
#12
Posted 18 January 2019 - 01:12 PM
HBR-VI
UAC/20 - 40dmg
SRM 6 x 4 - 48dmg
HML x 4 - 40dmg
=128 alpha strike
In testing grounds it could one shot an atlas. Once in a match though, even when the damage is 100% into the rear torso, they would just turn around and look at me like "what do you think you're doing?" Could there be a cap on alpha strike damage?
Edited by The Caterpillar, 18 January 2019 - 01:16 PM.
#13
Posted 18 January 2019 - 01:13 PM
I tend to go with heavy armor on the skill tree. I also use 90 to 100 percent points that I'm allowed. I'll put 25 points rear CT on a slow Assault with 18 points Right and Left Rear Torso as well.
With the current speed of lights .... and stealth armor ..... the days of boosting that another mech will never get behind you are gone.
Cover yer butt ............
#14
Posted 18 January 2019 - 01:30 PM
Edited by Khobai, 18 January 2019 - 01:33 PM.
#15
Posted 18 January 2019 - 01:40 PM
#16
Posted 18 January 2019 - 01:51 PM
#17
Posted 18 January 2019 - 01:54 PM
#18
Posted 18 January 2019 - 02:03 PM
I used to run 1 or 0 back in the day, but I found that a single arty or air strike could really hurt me bad, so I upped it a bit.
The double digit back armor seems nuts to me. If you're dying that often to backshots it's not your armor allocation that needs fixing.
#20
Posted 18 January 2019 - 03:21 PM
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