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Where Is Pgi's Response To The Rac Macro Bug?

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#21 Bud Crue

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Posted 29 January 2019 - 08:41 AM

View PostDarian DelFord, on 29 January 2019 - 08:35 AM, said:

I actually recorded a Direwhale using this yesterday in a match. Sent the vid to Support. We shall see what happens.


I thought we were talking about the RAC bug? What was the Dire exploiting?

#22 Angel of Annihilation

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Posted 29 January 2019 - 08:44 AM

View PostVerilligo, on 28 January 2019 - 08:55 PM, said:

Not a denial, really. Chris only has a limited view of the code base from what he's said in the past. It's not so much that he won't comment, it's that he physically cannot comment because he doesn't know. I mean after looking at Psycho's video and then realizing there's a whole reddit forum with threads of people that do actual math and mechanic testing, it's clear that there's LAYERS of issues to this bug. The macro just exposes it more fully.


How are they doing the test when they don't have access to the same data that PGI does? What I am reading is PGI has tested it, tried to duplicate and and while visually they are seeing the same things, server side, the real numbers aren't showing it occuring. Sounds like the only bug is that the graphics aren't displaying correctly.

#23 Nightbird

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Posted 29 January 2019 - 08:46 AM

View PostDarian DelFord, on 29 January 2019 - 08:35 AM, said:

I actually recorded a Direwhale using this yesterday in a match. Sent the vid to Support. We shall see what happens.


Clan mechs can't equip RACs...

#24 Darian DelFord

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Posted 29 January 2019 - 08:49 AM

DOH not Direwhale sorry, it was the Mauler, the Direwhale was doing the AC 2 rapid fire. I record to much, it really is an addiction Posted Image)
.

PS. Macro's will never be addressed though

Edited by Darian DelFord, 29 January 2019 - 08:50 AM.


#25 RickySpanish

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Posted 29 January 2019 - 08:53 AM

What's this macro then? I'm asking for a friend.

#26 Darian DelFord

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Posted 29 January 2019 - 08:56 AM

In essence Macro's allow you to fire weapons at a faster rate than you can click your mouse. You can tell when someone is using them if you know the normal fire rate for a weapon. Its actually very obvious

#27 Jackal Noble

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Posted 29 January 2019 - 08:58 AM

View PostDarian DelFord, on 29 January 2019 - 08:56 AM, said:

In essence Macro's allow you to fire weapons at a faster rate than you can click your mouse. You can tell when someone is using them if you know the normal fire rate for a weapon. Its actually very obvious

yep, from witnessing a teammate standpoint it's akin to machine gun racs. Noticeable enough to give you pause like wow those are pretty hardcore

#28 Dee Eight

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Posted 29 January 2019 - 09:12 AM

View PostJackal Noble, on 29 January 2019 - 08:37 AM, said:

If people think that this is going to get a tighter rein on macros, they're wrong. Hopefully the rac2 bug gets sorted out, but preventing 3rd party software is out of their league.


He means the multiple equipment bug... dires cannot use RAC's.

#29 R Valentine

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Posted 29 January 2019 - 09:14 AM

PGI's response is: There is no bug.

#30 Dee Eight

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Posted 29 January 2019 - 09:17 AM

pretty much...i reported the stealth armor exploit to them directly last summer... they ignored it for months, multiple people report it in the forums, and they deny it occurs. So... lets just assume they won't do anything about the macro exploit, or the multi-equipment exploit either. The game is afterall being used as they coded it...working as intended and all that jazz.

Edited by Dee Eight, 29 January 2019 - 09:22 AM.


#31 Jackal Noble

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Posted 29 January 2019 - 09:32 AM

View PostDee Eight, on 29 January 2019 - 09:12 AM, said:


He means the multiple equipment bug... dires cannot use RAC's.

Well aware

#32 Phyrce

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Posted 29 January 2019 - 09:39 AM

It is really eye opening to see what people consider an "exploit". Macros are not an exploit, it is not an automated system deciding where or when to fire. It is not making use of game breaking terrain where you can shoot out but cannot be shot in return. It is not a bug that allows you to equip higher tonnage weapons or exceed heat thresholds etc. Interesting use of game mechanics does not mean people are cheating.

They simply need to change the way the RAC handles its cooldown to address the macro if they deem it a problem, but given that this has been a thing since RAC's came out I doubt they will. If you over expose, the lack of a delay on RAC's is not going to change the outcome

People complaining that people are "firing too fast" weapons have cooldown's so this isn't actually possible. If you think they are "chain firing" at a greater speed than is possible. Add all your weapons to 3 or 4 firing groups and chain fire all of them, 0 effort required to increase rate of fire on something like the UV with 8 AC2/LBx2 no macro or software required.

#33 RickySpanish

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Posted 29 January 2019 - 09:39 AM

View PostJackal Noble, on 29 January 2019 - 08:58 AM, said:

yep, from witnessing a teammate standpoint it's akin to machine gun racs. Noticeable enough to give you pause like wow those are pretty hardcore


Yes my friend used one for the lulz in his 5 ac2 Jager back in the day. However, they incurred massive ghost heat. How is this Rac thing different? Or is it just the same thing? In which case, I believe that while it is hilarious to stagger your shots like that, it is not going to actually "exploit" anything. Again, asking for my friend.

#34 Vxheous

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Posted 29 January 2019 - 09:50 AM

View PostPhyrce, on 29 January 2019 - 09:39 AM, said:

It is really eye opening to see what people consider an "exploit". Macros are not an exploit, it is not an automated system deciding where or when to fire. It is not making use of game breaking terrain where you can shoot out but cannot be shot in return. It is not a bug that allows you to equip higher tonnage weapons or exceed heat thresholds etc. Interesting use of game mechanics does not mean people are cheating.

They simply need to change the way the RAC handles its cooldown to address the macro if they deem it a problem, but given that this has been a thing since RAC's came out I doubt they will. If you over expose, the lack of a delay on RAC's is not going to change the outcome

People complaining that people are "firing too fast" weapons have cooldown's so this isn't actually possible. If you think they are "chain firing" at a greater speed than is possible. Add all your weapons to 3 or 4 firing groups and chain fire all of them, 0 effort required to increase rate of fire on something like the UV with 8 AC2/LBx2 no macro or software required.


Clearly you havent been paying attention, because currently if you do a certain feathering macro with RACs, it bypasses heat generation, increases rate of fire, and increases the amount of fire before the jam bar fills up. It's not a simple matter of macro keeping racs spun up, it is literally bypassing certain code checks to make racs perform far beyond what they're supposed to do. It is so bad that you can actually put 5 rac2s on an assault, use the macro and the rate of fire increase coupled with lack of heat gen cam allow you to kill an opposing assaults CT in about 3 seconds of fire

Edited by Vxheous, 29 January 2019 - 09:52 AM.


#35 Phyrce

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Posted 29 January 2019 - 09:56 AM

View PostVxheous, on 29 January 2019 - 09:50 AM, said:

Clearly you havent been paying attention, because currently if you do a certain feathering macro with RACs, it bypasses heat generation, increases rate of fire, and increases the amount of fire before the jam bar fills up. It's not a simple matter of macro keeping racs spun up, it is literally bypassing certain code checks to make racs perform far beyond what they're supposed to do. It is so bad that you can actually put 5 rac2s on an assault, use the macro and the rate of fire increase coupled with lack of heat gen cam allow you to kill an opposing assaults CT in about 3 seconds of fire


Apparently I have not been paying attention as I have never seen this, nor have I ever found mention of it until now. The last time I remembered anyone every mentioning a problem with "macros" and rac's was removing the ramp time keeping them primed.

#36 RickySpanish

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Posted 29 January 2019 - 10:01 AM

Oh I see, there is an improper cooldown for firing a single shot from a Rac, letting the Rac spin down for a split second, and then firing it back up. Hah. Noobs :P

#37 Captain Caveman DE

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Posted 29 January 2019 - 10:05 AM

View PostPhyrce, on 29 January 2019 - 09:56 AM, said:


Apparently I have not been paying attention as I have never seen this, nor have I ever found mention of it until now. The last time I remembered anyone every mentioning a problem with "macros" and rac's was removing the ramp time keeping them primed.


the problem is with PGI and how they handle your "input", not with the macro itself;
in QP you see Kcrabs with that from time to time, and it's really .. low. first time you encounter that you think sth like "how stupid is it to put 5 of those on, if you..." - and 2 seconds later, your fresh mech is cored and gone; then you think "at least he'll blow himself up.." but he doesn't. he's quite cool and repeats exploiting on the next victim.

don't get me wrong: I love my Kcrabs and my Racs - but using an exploit like that is cheesy and low, and deserves a ban. not some padding on the back by his teammates and a "we'll have a look into it and tell you more in a few MONTHS" from PGI.

Edited by Captain Caveman DE, 29 January 2019 - 10:07 AM.


#38 Phyrce

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Posted 29 January 2019 - 10:23 AM

View PostCaptain Caveman DE, on 29 January 2019 - 10:05 AM, said:


the problem is with PGI and how they handle your "input", not with the macro itself;
in QP you see Kcrabs with that from time to time, and it's really .. low. first time you encounter that you think sth like "how stupid is it to put 5 of those on, if you..." - and 2 seconds later, your fresh mech is cored and gone; then you think "at least he'll blow himself up.." but he doesn't. he's quite cool and repeats exploiting on the next victim.

don't get me wrong: I love my Kcrabs and my Racs - but using an exploit like that is cheesy and low, and deserves a ban. not some padding on the back by his teammates and a "we'll have a look into it and tell you more in a few MONTHS" from PGI.

I think the community might need to police themselves on this until PGI does something. Open communication on what is happening and then reporting all the players we see doing it. If the reporting goes through the roof, at least those players might see some bans.

#39 Kubernetes

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Posted 29 January 2019 - 11:22 AM

View PostPhyrce, on 29 January 2019 - 09:56 AM, said:


Apparently I have not been paying attention as I have never seen this, nor have I ever found mention of it until now. The last time I remembered anyone every mentioning a problem with "macros" and rac's was removing the ramp time keeping them primed.


Yeah, it's what this whole damn thread is about.

#40 Vxheous

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Posted 29 January 2019 - 11:37 AM

View PostPhyrce, on 29 January 2019 - 10:23 AM, said:

I think the community might need to police themselves on this until PGI does something. Open communication on what is happening and then reporting all the players we see doing it. If the reporting goes through the roof, at least those players might see some bans.


Go to that twitter link, there's a link from there to pseudo98's testing video. Left side is the macro'ed mech, right side is regular fire. You'll see how the left side fires more shells, less heat, and less jam filling than the right side. It's pretty stupid how big of a difference it is, and how its not fair use of racs. Hopefully its fixed soon





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