MegaBopper, on 29 January 2019 - 10:06 PM, said:
Once you have managed to lock and fire at a target it is unconscionable that a person can fire over 800 missiles in range at a locked target that is not under cover and only achieve 36 damage. Or that just about every time you push the fire button at a locked target the lock just simply disappears and your missiles just dump into the ground
MegaBopper, on 29 January 2019 - 10:06 PM, said:
The strength of the Mechwarrior game lies in strategy, tactics, teamwork, cooperation, coordination, making use of cover
You have contradicted yourself in your own post mate.
By your enemy using cover/strategy is why you are only doing 36 dmg when firing, an apparently, 800 missiles.
MegaBopper, on 29 January 2019 - 10:06 PM, said:
Further by destroying more easily playable weapon systems for lower level players to "limit their use by higher level players" it becomes apparent that the intent is to drive the lower level players away because that is surely what will happen. If you really want to keep higher level players from abusively exploiting use of good weapon systems then increase their difficulty for playing the game and lower it for the lower level players.
Actually it's the opposite. The sheer amount of high skill players that have left the game in the past 18 months is astronomical and another discussion entirely.
As for a separate difficulty level for being a high skill player? Come on, that's a bit silly and open to absolute expoitation and therefore no online game balances this way.
MegaBopper, on 29 January 2019 - 10:06 PM, said:
Stop nerfing things that work for players who are not at competitive level. It is destroying the game.
Read my post above about the NGNG Podcast, better yet, go listen to it.
LRMs are simply unbalanced after repeated buffs in 2018. They can keep most of them IMO, as I said, just a minor touch and it's literally done.