Khobai, on 05 February 2019 - 12:48 AM, said:
ATMs are still outright better at DF. Its absolutely worth it to take a slight dip in medium range damage to do absolutely crushing short range damage.
DF at under 270m and above 120m, don't forget that.
You might as well argue to never use AC2 because there's AC20. What a ridiculous statement.
Khobai, on 05 February 2019 - 12:48 AM, said:
LRMs dont crush anything at ANY range. The slight benefit LRMs get at midrange doesnt even come close to the absolute dominance of ATMs at short range. What a joke if you even think that.
What I think is that weapons do certain jobs, and would have certain band of effectiveness. ATMs dominate short-range sure, but that is completely irrelevant when we're talking about mid-range -- for obvious reasons.
Khobai, on 05 February 2019 - 12:48 AM, said:
The only reason to use CLRMs over ATMs is IDF. And if IDF is getting nerfed theres that much less reason to use CLRMs. Nerfing IDF can only be construed as a nerf to CLRMs.
Also lower heat and better damage/volley which translates better DPS and sustained DPS at mid-range if you can keep the distance.
Khobai, on 05 February 2019 - 12:48 AM, said:
No lol. You dont fix weapons by making them better at what theyre bad at. You fix weapons by making them better at what theyre already good at.
You also, fix weapons by making them better at what they aren't good at. And certainly LRMs are bad on their own, the DF arc somewhat fixes that.
IDF with the homing-system is a touchy element here, not only you basically have "easy-mode" as other people claim it, the IDF means it can be really frustrating because it's hard to counter once they actually have a good setup to use them. Look up B33f LRM Maximum, and marvel at LRM's "OP"ness once you got a competent team geared for it.
What can be done for the IDF is less about buffs or nerfs by the heat or spread or speed, but rather to to make the IDF easier to do effectively, less counterable, or rather the weapon system a lot less reliant on baby-sitting with locks.
Khobai, on 05 February 2019 - 12:48 AM, said:
Making LRMs better at DF still doesnt make them good weapons. Because theyre still worse at DF than every other DF weapon. Derp. NOTHING IS FIXED. Now not only are they worse at DF than other weapons theyre worse at IDF too. WOW SUCH FIX.
These changes just genericize LRMs by making them more like other weapons and doesnt even raise them to the same power level as other weapons. its the exact same thing they did to pulse lasers when they ruined them. And like theyve done with countless other weapons.
What if i tell you that it's not supposed to make them good weapons, but it's supposed to make them "Not-Bad"? It's supposed to be able to contribute, even if there's better weapons for it.
Khobai, on 05 February 2019 - 12:48 AM, said:
That analogy is stupid. IDF was both unique and useful. It was not a bent fork.
Being unique doesn't make it useful. Being useful makes it useful. All that IDF nonsense wouldn't worth anything if you aren't landing them.
As such you aren't being useful when a 3x AMS kitfox or Nova is shutting down your missiles, whether it's ATMs or LRMs. You aren't being useful when the stealth-armor is disjointing your missiles.
Khobai, on 05 February 2019 - 12:48 AM, said:
Nerfing IDF just made LRMs less unique and less useful.
It is, if you are limiting it only to IDF use. Once you get to DF use, you'd get far more mileage.
Khobai, on 05 February 2019 - 12:48 AM, said:
And making LRMs better at DF doesnt make them more unique or useful because every other weapon in the game is DF and better at it than LRMs.
That's not how you measure usefulness, it's about when you can hold your own, and contribute.
Khobai, on 05 February 2019 - 12:48 AM, said:
PGI sucks at balancing. And continues to prove how bad they suck at it.
At least, they are willing to try. And the PTS was a good try.
Edited by The6thMessenger, 05 February 2019 - 05:54 AM.