There's been an additional contender.
Zoan, on 15 February 2019 - 10:32 AM, said:
With the drawbacks the mech has, I think a melee weapon and some sort of smoke projection (either smoke grenades, or a flamer-esque piece of equipment that can be used to project smoke to a location) would probably be the most effective. Anything with good enough sensors to target it through smoke is going to have enough guns to cut it apart due to the commercial armor. Anything without those optics (infantry, improvised armored vehicles, industrial mechs, etc) would be at a disadvantage. Smoke could be used to give it cover to close into a target, or to disengage/cover surrounding units.
Lets see what we can do.
On the surface the Zoan variant isn't going to be much different than the others so far. Smoke grenade or missile launcher (being an open air cockpit -- where the pilot's head is behind the faceplate when/if its down -- may present a problem), but between this and a few other mentions perhaps this is less of an easy modular loadout and more of a special change akin to the K-Guard or the Billy, potentially as a unique. I also want to avoid yet another version with yet another flamer. So no flamers.
So lets assume that every mech needs a hero/notable pilot with a unique design. Zoan might be in a custom-modified Asuka sporting a
Mele weapon:
(Pick the two most preferred out of the following melee weapons: Buzzsaw (4 tons), Chainsaw (5 tons), Hatchet (1 ton), Lance (3 tons), Mace (2 tons), Sword (2 tons). [There's other choices such as a wrecking ball but such would probably ruin any advantages smoke might provide]. Not going to give you a shield option so that this variant is unique. If the melee weapon is under 3 tons you can opt for 2 but that seriously limits your smoke dispensing options as well as deprives you of being able to climb buildings/walls unless one is dropped. Also no mech mortar if you carry 2 hacky-slashy-whackies.)
and a Smoke Dispensing weapon
(insert choice of smoke dispensing weapon here: Mech Mortar 1 (2 tons + 1 ton ammo giving 24 uses and really good range), SRM-2 (1 ton + 1 ton ammo provides 50 uses) SRM-2-OS (1.5 tons, single use), Vehicular Grenade Launcher (0.5 tons with ammo, single use per launcher but can carry more than one). Non-single use setups can have deadly results if the ammo is hit.)
....
while sporting Environmental Sealing and Advanced Fire Control Software or at least some sort of advanced sensor suite (for an industrial mech). The latter seems a bit unnecessary given the lack of projectile weapons mentioned for it, but is necessary for thermals and other sensor abilities.
This has led to the discovery of another factor that's been secretly affecting weight, as coming with a Basic Fire Control System adds 5% weight to all weapon systems equipped....stacked with the power amplifier, yep it adds up.
So Zoan's mech can be done one of two ways. The Advanced FCS for the sensors isn't gonna weigh much as aside from a smoke emitting system and a melee weapon, it has no other mention of weapons. Would probably up the engine to be able to take better advantage of the idea, given that it's a unique mech.
The other way would be construct its skeleton uniquely as a Battlemech, still with the commercial armor (sure there's better resistance to through armor crits with industrial or standard armor, but far fewer points of armor can be had). This automatically throws in environmental sealing and the advanced fire control system (and thus the advanced sensors). This also ups fuel consumption, but in turn saves weight.
So here's what you can work with.
For both mechs, the default is walkspeed 3, run speed 5 (6 if pushing the engine). It can be enhanced further with a super charger. 2 heatsinks installed. 1.5 tons of armor (that's 0.5 tons more than the base model and is on par with my SWAT variants). I'm considering the Mechanical Jump Booster with a Defective quirk, so as to give this mech a very unique flare in being able to jump without jumpjets...and that each jump has an increased chance of causing the system to fail. Combined with the Asuka's ability to climb, this means the pilot could pull off some interesting surprise attacks in the smoke.
Zoan's Asuka as just a modified (security mech) Asuka has:
No ejection system (as is standard with Asuka).
Environmental sealing.
No jump system.
2.5 tons free.
Cost: 676,346 cbills unequipped.
Zoan's Asuka as a rebuilt (as Battlemech) Asuka:
Broken Ejection System (this ensures that regardless of whether quirks are being used or not, there's no ejection possible, plus it eats weight).
Jump system (note it weighs nothing as its part of the legs.).
5.5 tons free.
Cost without equipment: 751,410 cbills.
Up to you which you wanna do. I'm inclined to recommend the battlemech option; as a unique mech you may as well go all out.
In the mean time, the other guys are having their designs tested in the field. Results either later tonight or tomorrow.