

Anything In The Works?
#1
Posted 11 February 2019 - 09:26 AM
Any new game modes in the Works?
Its ok to have New Mechs every month, thanks for the New Mech Content.
#2
Posted 11 February 2019 - 09:32 AM
This said, we typically have a road map posted around April, June, and August.
#3
Posted 11 February 2019 - 10:00 AM
#4
Posted 11 February 2019 - 10:41 AM
Reposter, on 11 February 2019 - 09:26 AM, said:
Any new game modes in the Works?
Its ok to have New Mechs every month, thanks for the New Mech Content.
The thing with game modes and maps are:
1) All maps are designed as circles so become pretty monotone and only the scenerie changes. (though it does seem that Alpine Peaks and River city usually manage to avoid that)
2) All modes just degrade to a death match anyway due to how the game was set up originally.
A team winning by playing the game mode instead of a variation of death match is the exception and not the norm. A map not ending up as another nascar race ground is also difficult due to how maps are designed for teams to meet up in the middle and duke it out there.
As such a more fundamental change to the game might be needed so that there is some actual variation in how the modes and maps get played instead of ending up with another "I wish this was just skirmish instead of skirmish with something silly tacked on" mode and another "oh jeez, let's go try and flank the enemy while the enemy tries to flank us nascar" map.
Edited by Sixpack, 11 February 2019 - 10:43 AM.
#5
Posted 11 February 2019 - 10:43 AM
#6
Posted 11 February 2019 - 11:04 AM
#7
Posted 11 February 2019 - 11:47 AM
#10
Posted 11 February 2019 - 04:12 PM
#12
Posted 11 February 2019 - 06:55 PM
Sixpack, on 11 February 2019 - 10:41 AM, said:
1) All maps are designed as circles so become pretty monotone and only the scenerie changes. (though it does seem that Alpine Peaks and River city usually manage to avoid that)
Honestly I really wish PGI would stop this practice. Map design is probably one of the biggest culprits behind the NASCAR we all know and love that is ruining the game. I have no clue who the genius is in the map designing department that things putting a big terrain feature in the center of the map that everyone has to circle is a good idea. I also hate how they channel everyone to only few areas. I mean I get it that they want to encourage people to fight but most maps aren't so large that that the teams would have difficulty finding each other without these mechanisms in place.
What I would love is a city map made up of square city blocks in all directions so that you didn't have a clue which direction the enemy would come from or a Caustic that flattened out the cauldara area and just adding a smaller hills, ridges and rock formations to hide behind and maneuver around something like that.
#13
Posted 11 February 2019 - 07:05 PM
Bluttrunken, on 11 February 2019 - 11:04 AM, said:
you can not porting the Game easy to UE4 , only the assets and Mechs ...very different Engines ...and PGI must even learn to work with the UE4 or he haves the same Problems with the new Engine like the cryengine ,when leading People leaves the Company..and PGI lost many of the People with most and biggest experience
Edited by Old MW4 Ranger, 12 February 2019 - 03:15 AM.
#14
Posted 12 February 2019 - 01:03 AM
#15
Posted 12 February 2019 - 01:57 AM
Old MW4 Ranger, on 11 February 2019 - 07:05 PM, said:
True, however the amount of support for UE4 and the amount of people with experience with UE4 is far more than CryEngine. One thing of interest to me, will be the level of animation for the Corsair. Since that mech has been confirmed to be in MW5 as well as MWO, it'll be interesting to see what level of detail the mech has with animations and just model detail in general.
Edit: I also suspect that all the MWO IS mechs Post-Fafnir release will be in MW5 since they all have variants available in the MW5 timeline.
Edited by Funzo, 12 February 2019 - 02:02 AM.
#16
Posted 12 February 2019 - 03:16 AM
Quote
Edited by Old MW4 Ranger, 12 February 2019 - 03:17 AM.
#18
Posted 12 February 2019 - 12:27 PM
FP changes (that list from August) and balance (because Chris has probably nothing to contribute to MW5 as in coding or map making or such)
Aidan Crenshaw, on 12 February 2019 - 04:28 AM, said:
They said they are about to re-release some of the old maps, probably around march.
In either the last NGNG podcast, or the one before, Russ said they would do classic maps, and the idea of re skinning existing maps has some merit too.
However I have not seen/heard that this is set in stone.
Also Russ said PGI tackles one thing at a time and right now that "thing" is FP, which if all goes well (hint, usually it does not) would be finalized in the March patch.
And then they would start on the next thing.
Classic maps can easily slip into summer, add another month for FP hiccups and then slowly touching up the old maps, putting in new stuff into a patch takes 3 months according to a podcast from last year.
But as long as people see mechs as real content then PGI would probably not feel the need to get some talent back from MW5 to do something with substance for MWO.
You can see that because there has been no new map since Solaris, and even the ones we would get are already made or would need a touch up to look fresh only.
And still we wont get them anytime soon.
There is no one doing anything / working on MWO besides Chris (balance only) and Paul (minute FP changes) and mechs of course.
Edited by Peter2k, 12 February 2019 - 12:28 PM.
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