Rename To Artillery-Strike Online It Suits The Game
#1
Posted 06 February 2019 - 12:20 PM
the towers are missing, unbalance turrets, turrets that overheat and have rest heat.
only thing this game have is Red smoke damage ability's of cooldown of 10 seconds or something
graphics are oke for a tower defense game only 2 weapons both looks the same.
my rate
3/10 really bad tower defense game and really need more beta testers to make this game better.
#2
Posted 06 February 2019 - 12:31 PM
Edited by Bombast, 06 February 2019 - 12:40 PM.
#3
Posted 06 February 2019 - 12:41 PM
Maybe its you who's doing the mistakes and not the game?
Edited by Antares102, 06 February 2019 - 12:42 PM.
#4
Posted 06 February 2019 - 12:43 PM
#5
Posted 06 February 2019 - 12:50 PM
Antares102, on 06 February 2019 - 12:41 PM, said:
Maybe its you who's doing the mistakes and not the game?
Low skill users man - it's the standard issue behaviour. Complain about something they can't work out how to adjust to.
Bombast, on 06 February 2019 - 12:31 PM, said:
I wouldn't go that far. A single Arty Strike can strik 40-50% off a light... The pallet DMG numbers are still to high IMO. Airstrikes are fine since the length of pallets was reduced but the actual pallet damage again, is still a little high.
If the overall pallet damage was reduced a little (say 15%). That would be enough and call it a day. Lights would still be a little gimped though but that's about it.
Edited by justcallme A S H, 06 February 2019 - 12:51 PM.
#6
Posted 06 February 2019 - 12:54 PM
#8
Posted 06 February 2019 - 01:01 PM
#9
Posted 06 February 2019 - 01:22 PM
#10
Posted 06 February 2019 - 01:42 PM
Abisha, on 06 February 2019 - 12:20 PM, said:
Well there's your problem.
Darian DelFord, on 06 February 2019 - 01:01 PM, said:
Kinda goes along with being a light; standing still is death.
#11
Posted 06 February 2019 - 02:04 PM
Darian DelFord, on 06 February 2019 - 01:01 PM, said:
The problem is in the pilot chair.
#12
Posted 06 February 2019 - 02:34 PM
#13
Posted 06 February 2019 - 05:46 PM
#15
Posted 06 February 2019 - 06:07 PM
Edited by Void Angel, 06 February 2019 - 06:08 PM.
#16
Posted 06 February 2019 - 06:07 PM
Horseman, on 06 February 2019 - 02:04 PM, said:
The problem is in the pilot chair.
Even with great awareness and response time there is nothing you can do vs artillery when the smoke is not visible where you're standing/moving. Happens enough of the time where I turn a corner to see red smoke just as the countdown hits 0. Or the smoke is behind a visual blocker, or you're upstairs and someone drops the smoke downstairs, or the smoke is behind you.
With other weight classes it's annoying. When it happens to Light mechs you can say goodbye to 40-50% of your health. If you're at 100% maybe you'll survive.
I had a good real game video example of this, but I must have deleted it. This is what it looks like though when just 1 artillery hits a healthy firestarter with hitpoint quirks out the wazoo and max survival skills.
Strikes and overheat damage are absolutely brutal vs Lights. I just wish it was all a little more proportional.
Edited by Jman5, 06 February 2019 - 06:35 PM.
#17
Posted 06 February 2019 - 06:25 PM
#19
Posted 06 February 2019 - 06:32 PM
Steel Raven, on 06 February 2019 - 12:54 PM, said:
Putting 10 pts into Misc tree for double strike/double coolshot is a no-brainer for min/maxing.
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