

Panther Katana Kat- Mobile Ppc Mech
#1
Posted 08 February 2019 - 01:04 AM
I recently picked up a Katana Kat- I was looking for a fast mobile PPC mech with JJ and the Katana Kat seemed to fit the bill.
Recently I have been deciding between running one HPPC and 2 Medium lasers or Running 4 LPPC and firing them 2 at a time or chain firing them. The later builds weakness is being under run, but this mech seems pretty mobile.
Which build do you guys think is better?
Do any of you have any other builds which might work that focus on PPCs?
Also would any of you recommend any other mechs which are long/mid range and are fast with JJ? I love my Grinner, but I find myself missing the JJs.
Thanks in advance!
#2
Posted 08 February 2019 - 01:44 AM
#3
Posted 08 February 2019 - 02:25 AM
https://www.mechspec...-1-jj-alt.8642/
Edited by BrunoSSace, 08 February 2019 - 02:40 AM.
#4
Posted 08 February 2019 - 03:32 AM
Revlian, on 08 February 2019 - 01:04 AM, said:
I recently picked up a Katana Kat- I was looking for a fast mobile PPC mech with JJ and the Katana Kat seemed to fit the bill.
Recently I have been deciding between running one HPPC and 2 Medium lasers or Running 4 LPPC and firing them 2 at a time or chain firing them. The later builds weakness is being under run, but this mech seems pretty mobile.
Which build do you guys think is better?
Do any of you have any other builds which might work that focus on PPCs?
Also would any of you recommend any other mechs which are long/mid range and are fast with JJ? I love my Grinner, but I find myself missing the JJs.
Thanks in advance!
How fast is fast for you? HBK-IIC-A is a great PPC-tart moving at 90 kph. And it doesn't overheat.
Edited by El Bandito, 08 February 2019 - 07:28 PM.
#5
Posted 08 February 2019 - 05:19 AM
Just putting it out there...
#6
Posted 08 February 2019 - 11:59 AM
PhilTKaswahl, on 08 February 2019 - 01:44 AM, said:
Yeah this 120%. If you want a mobile PPC sniper there are none better. Small, Fast, even faster with MASC, ECM Excellent cooling capability, high mounted PPCs, the total package for this type of gameplay.
#7
Posted 08 February 2019 - 01:53 PM
Lately I have been concentrating more on Inner Sphere mechs because I was thinking about trying out faction play, but as of now the only thing I have queued for is Quick Play still. I heard the BJ-3 is a decent PPC carrier, but again it seems a bit on the slow side for what I want.
I'm looking for a mech that can engage at mid-long range and has good mobility and JJ. I would move away from the PPCs and try a UAC,AC, or Gauss build if there was one you all could think of. Regular lasers seem to be in a lot of the builds people run on those mechs, but it always seems counterintuitive to me (easy to track where you are firing from).
Thanks for the quick responses. Much appreciated!
#8
Posted 08 February 2019 - 02:03 PM
#9
Posted 08 February 2019 - 03:17 PM
Also grab ether a griffin, bushwacker or Assassin for Scouting.
Grab ether a Warhammer, Grasshopper or Marauder as a Heavy. GL if you need help with builds just ask. I will keep my eye on this post for ya.
Bj-3 https://www.mechspec...-jj-xl235.1149/
Edited by BrunoSSace, 08 February 2019 - 03:19 PM.
#10
Posted 08 February 2019 - 11:29 PM
Revlian, on 08 February 2019 - 01:53 PM, said:
Lately I have been concentrating more on Inner Sphere mechs because I was thinking about trying out faction play, but as of now the only thing I have queued for is Quick Play still. I heard the BJ-3 is a decent PPC carrier, but again it seems a bit on the slow side for what I want.
I'm looking for a mech that can engage at mid-long range and has good mobility and JJ. I would move away from the PPCs and try a UAC,AC, or Gauss build if there was one you all could think of. Regular lasers seem to be in a lot of the builds people run on those mechs, but it always seems counterintuitive to me (easy to track where you are firing from).
Thanks for the quick responses. Much appreciated!
Well going IS does limit your options. Here is the best I can come up with.
Griffin Hero - Sparky
SPARKY
- 104.5 kph pre-tweak, 112.3 kph after tweak.
- Excellent 67.1m jump distance (can drop a few JJs off if huge leaping potential is not important to you)
- -10% to heat quirk to assist with cooling those PPCs off.
#11
Posted 09 February 2019 - 05:24 AM
#12
Posted 09 February 2019 - 06:34 AM
(All speeds are with max engine & before Speed Tweak)
JVN-10F - 2E per torso, 153.9kph
OSR-1V - 2E LT, 153.9kph
UM-R63 - 2E LT, 97.2kph
FS9-A - 1E per torso, 136.5kph
ASN-101 - 1E per torso, 153.9kph
CDA-3F - 2E per torso, 137.7kph
VL-5T - 3E RT, 1E LT, 127.6kph
BJ-3 - 1E per torso, 84.6kph
PXH-1B - 1E RT, ECM, 127.8kph
ENF-5D - 2E LT, 105.3kph
UZL-6P - 1E per torso, 105.3kph
GRF-5M - 2E LT, 106.0 kph
SHD-2K - 3E LT, 106.0 kph
There are a few cases where you want a different variant of those 'mechs if you're running a single PPC, because they have better quirks, but those should all be decent to great choices.
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