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Horrible Quick Play


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#1 All iN

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Posted 07 February 2019 - 10:46 AM

Hey

I know, first of all, I should learn to play, git gud and stop being a scrub.

I just want to say that from the time I got an unfortunate promotion to Tier 2 I experience the possibly worst time ever playing MWO.

In today's 25 matches played we won twice. 23 losses were in range of 1-12 to 3-12 steamroll obliteration by an enemy team that was obviously VERY coordinated (far outside of your pub play). I've seen light mechs doing coordinated baits, overwatching in stealth, I've seen 5 LRM boats firing the SAME SECOND on a clearly called target. I've seen peek-focusing (3-4 mechs watching the same peek), I've seen enemies STOP and create FIRING LINE when there was a last mech standing instead of typical frantic chase. Now, sure, once in a while you get a great team - but come on, I've seen quick play in MWO for years and this here is just another level.

Those were OBVIOUSLY better players, yes, but they were, also obviously extremely coordinated to a point where expecting something like that in a pug is rather absurd. And those matches happen to me every day - I play about 20 matches per day for the last two weeks and at the moment win to slaughter ratio is about 1:10. That's beyond statistic or bad luck. That's nonsense. Either pug players are bing fed to group lances from the higher tier or I really don't know what's going on.

Getting slaughtered all day in a game I loved for so many years is really frustrating and although I had a year gap and came back to enjoy it I am one step away from uninstalling and also never considering MW5.

On top of this - there's a second issue with the absurd of both stealth armor Fleas and machinegun Piranhas. It's not that they are OP or anything, not saying that. I just think that they are just the ultimate cheese play of MWO - sure it works as a punishment for a team that does not care about their assaults (so 90% pugs) but also is a CoD like embarrassing addition to a TACTICAL game - where you can be instagibbed in a freaking Assault because you did not see that speck of nonsense hiding behind a rock and if you do you can't even target them and feed to the team by the commo rose - but even using VOIP nobody really cares, team loses 2-3 assaults and the game is done at this point. So, years ago we had an issue with people lagswitchign in light mechs and now we gave them UNTARGETABLE ARMOR?

So, that's my rant. I don't mind getting flamed, so treat yourself! However, this is not the game I loved and this is not the gameplay I was looking for when I created my account in 2012. Maybe PGI does not care, maybe they do - that's my point of view and well, that's a forum!

#2 Bombast

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Posted 07 February 2019 - 10:59 AM

So you just came back in January? When did you stop playing?

Anyway, welcome to MWO. Everyone's a coward and your success isn't hinged so much on how well you counter the enemy, but how well you avoid getting boned by your team. Woot.

#3 Jiffy

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Posted 07 February 2019 - 11:39 AM

Groups can't drop with solo queue players anymore, and I've never seen a solo queue team that even approaches the level of coordination that you're describing. Sounds like it was just really unlucky MM and inadvertent synergy on the part of the enemy team.

#4 Abisha

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Posted 07 February 2019 - 11:52 AM

PuG games are really pro in MWO especially Tier 2->Tier 1
Tier 2 is really difficult to keep up and if 2 players are bad in a match it will have dire consequences.
stomps of 2/12 is very common because they are really good players keep this in mind.

#5 All iN

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Posted 07 February 2019 - 11:56 AM

Quote

So you just came back in January? When did you stop playing?

March last year after after playing every month since 2012

Quote

Tier 2 is really difficult to keep up and if 2 players are bad in a match it will have dire consequences.stomps of 2/12 is very common because they are really good players keep this in mind.

True, but it seems I'm ending up on the 3-12 team most of the time, this is what I'm talking about. It's nowhere near 40-60%. So maybe that's my fault Posted Image

Quote

PuG games are really pro in MWO especially Tier 2->Tier 1

Hard to say, my teams fail to look at the map, notice a stealth mech, we usually have 1-2 assaults going alone and it generally feels like T5. I had great coordinated games, sure, but as I said that's less than 10% with ease and by a big margin.

Edited by All iN, 07 February 2019 - 12:08 PM.


#6 Phoenix 72

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Posted 07 February 2019 - 12:01 PM

Actually, I have seen some very good drop callers and also seen random teams actually listen and act on the instructions. Sometimes it is quite amazing. Heck, I had a number of matches where I called what I was shooting at and 5 people stopped what they were doing and shot the same target. Do that three times and the steamroll is on.

However, that is quite rare. If I have that in 10% of my games, that's a lot. So it sounds to me like the OP was hit with some nasty bad luck in team composition thanks to the match maker. I have been there and I can relate. In fact, I still have a negative win/loss ration from when this happened to me last weekend.

The only thing I can suggest is to not play when you are angry and/or annoyed. I have made the same mistake and you cannot dig yourself out of the hole that way. Or at least I never could. I kept trying until my blood pressure was through the roof and I was livid. Took me a bit to decide to step back and stop playing as soon as I get annoyed with the game. However long that takes. Even if it only takes 2 matches. I will just do something else and pray to the MM gods that this will sort itself out on the next day.

#7 lobsterhierarchy

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Posted 07 February 2019 - 12:07 PM

I understand your frustration, and that is odd for what usually devolves into nascar. My advice for you is to try a solid mech you know puts you on the finishers with 500+ damage, 2 kills, and a solid match score. See if you are still getting the same results, it might just be leveling a mech that is suboptimal that might be causing you to not pull weight (I’m not saying get gud, rather see if it’s your play style that might be affecting it).

Now I’m not the best player in the world (look at my stats, even though stats don’t fully and accurately reflect your ability, but I digress) but when I don’t carry my team in pug queue, it feels like my team can never win. I’m talking 500+ damage, 2 kill+, 400 or more match score kind of games. I get sub 400 damage and my team inevitably loses, though this is not always the case, and I get 600 damage matches where my team loses (perhaps I pug shielded too hard).

I find, while not wholly empirical, when I call matches or have people call matches, they fall on the W side of the curve more often than not. Sometimes the enemy may be doing the same.

Honestly, I suspect the matchmaker of actually pulling from your skill tree rather than your tier. Whenever I see a big name out there like EMP, Bows3r, 228/Dsag guys, I find myself running fully skilled mechs. When I’m running minimal skill tree mechs I always seem to fight tier 3 or less dudes and a lot of lrmers (of course when I don’t have radar derp). Some days I wonder if that factors into the matchmaker, but I’m sure it has the same correlation as your zodiac sign being in whatever frickin moon cycle bs as that lol

#8 Variant1

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Posted 07 February 2019 - 12:41 PM

Ive said this before ill say it again:
If you come to win in quick play, your gona have a bad time

Instead have your expectations low and just derp around and have fun. If you want to win go premade or faction those usualy have the best players there

#9 All iN

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Posted 07 February 2019 - 12:42 PM

View Postlobsterhierarchy, on 07 February 2019 - 12:07 PM, said:

I understand your frustration, and that is odd for what usually devolves into nascar. My advice for you is to try a solid mech you know puts you on the finishers with 500+ damage, 2 kills, and a solid match score (...)


Appreciate the post - really good solid advice there. The problem is that on a typical 3-12 I either can't get into the fight (pecked to death by the stealth/mg nonsesne x2) while being abandoned by the team (that at least can be solved by playing a med/heavy) but most of the time all kills are a result of, technically, a killsteall - and when you are the one trying to apply damage you are the one that gets focused and dies (sometimes on a first peek losing the torso). On an even game I have no issues of pulling 600-1000 damage results with a decent build (I don't play troll builds, everything is either meta or high alpha) but more often than not I don;t even have time to apply the damage.

Funny enough, I had games where 3-4 mechs pushed at me ignoring enemies (and died in the process) when I was in the MIDDLE of a group. Also, my mech was not a logical choice as who on earth would charge a Hunchback in the middle of an Assault lance. So, I take that as a compliment I guess Posted Image

View PostVariant1, on 07 February 2019 - 12:41 PM, said:

Ive said this before ill say it again:
If you come to win in quick play, your gona have a bad time

Instead have your expectations low and just derp around and have fun. If you want to win go premade or faction those usualy have the best players there

I think that is possibly the best advice, however due to the fact I cannot really commit to a social aspect of MWO kinda ends the journey for me. I'm not obsessed with winning but getting plastered all the time is not fun either.

Edited by All iN, 07 February 2019 - 12:45 PM.


#10 Tarl Cabot

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Posted 07 February 2019 - 04:10 PM

Simply looking at your stats for both last month and this month, overall you are ahead. For Feb you are breaking even while January you had a 1.33 win/lost record. Now if you really did 25 matches today and lost 23 of them, and your current W/L is 72-72 then prior to today's losses you were sitting at at W/L of 70-49.....

SImply come to play, and remember, you are the only real constant in the games you play. There will always be a winner and a loser each match, what matters is what you bring to the game, how well you do on the side you were on.

Edited by Tarl Cabot, 07 February 2019 - 04:12 PM.


#11 El Bandito

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Posted 07 February 2019 - 04:32 PM

View PostAll iN, on 07 February 2019 - 10:46 AM, said:

I just want to say that from the time I got an unfortunate promotion to Tier 2 I experience the possibly worst time ever playing MWO.

In today's 25 matches played we won twice. 23 losses were in range of 1-12 to 3-12 steamroll obliteration by an enemy team that was obviously VERY coordinated (far outside of your pub play). I've seen light mechs doing coordinated baits, overwatching in stealth, I've seen 5 LRM boats firing the SAME SECOND on a clearly called target. I've seen peek-focusing (3-4 mechs watching the same peek), I've seen enemies STOP and create FIRING LINE when there was a last mech standing instead of typical frantic chase. Now, sure, once in a while you get a great team - but come on, I've seen quick play in MWO for years and this here is just another level.

Those were OBVIOUSLY better players, yes, but they were, also obviously extremely coordinated to a point where expecting something like that in a pug is rather absurd. And those matches happen to me every day - I play about 20 matches per day for the last two weeks and at the moment win to slaughter ratio is about 1:10. That's beyond statistic or bad luck. That's nonsense. Either pug players are bing fed to group lances from the higher tier or I really don't know what's going on.


So you are saying that unlike some people's comments, the higher tiers do offer more challenge? Who knew?

People do call drops--which is why you see coordination--and good players call very effectively.

Of course syncdropping does happen.

#12 Xiphias

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Posted 07 February 2019 - 04:48 PM

View PostAll iN, on 07 February 2019 - 10:46 AM, said:

and if you do you can't even target them and feed to the team by the commo rose - but even using VOIP nobody really cares, team loses 2-3 assaults and the game is done at this point. So, years ago we had an issue with people lagswitchign in light mechs and now we gave them UNTARGETABLE ARMOR?

As a quick tip (unless it was changed recently) is that using target spotted from the command wheel doesn't require targeting info. You just have to have your cursor over the mech when you do it. This lets you spot mechs that you haven't targeted or even that are outside of your range. Alternatively, PPCs will negate the stealth temporarily if you're able to hit the target.

#13 GeminiWolf

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Posted 07 February 2019 - 05:10 PM

View PostAll iN, on 07 February 2019 - 10:46 AM, said:

Getting slaughtered all day in a game I loved for so many years is really frustrating and although I had a year gap and came back to enjoy it I am one step away from uninstalling and also never considering MW5.


All iN
Games Played= 369 Total since 2012
Jarl's List called you out

Nice Troll post
Uninstall, thinkin we won't miss your 10 matches a year.

#14 Vxheous

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Posted 07 February 2019 - 05:14 PM

You also have to keep in mind that sync dropping has become the norm in this game, instead of group queue (outside of NA primetime). You could be getting multiple people on comms that are launched onto one team, which skews solo queue, especially if there's a couple streamers running their sync groups.

#15 Phoenix 72

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Posted 07 February 2019 - 06:53 PM

I just had two matches, because I could not sleep. Both on Terra Therma, both Skirmish. Both stomps. I was the Stompee once and the Stomper the other time. The wins went to the same side of the map both times. I did pretty badly both times. Once, because we were surrounded and could not move anywhere, because we were under fire from pretty much every angle. Once because the Assaults were cleaning up so fast in the narrow canyons that I simply could not get past them and could not shoot because people kept pushing into my fire lane.

I would consider both bad experiences, despite winning one. I do not mean just because of the annoyance that is called Terra Therma, but also because the MM built the teams fairly lopsidedly, IMO. Both times, what I would call Tier 1 Assaults (Fafnir, MadCat) ended up on one team, the less powerful Tier 2 Assaults (Executioner, etc.) ended up on the other team. Both times it was almost like the MM sorted all the Mechs considered to be closer to meta into one team and the rest into the other.

I know, I know, random. But I am beginning to think they really need to take a look at improving the match maker, one of these days.

#16 Ruccus

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Posted 07 February 2019 - 07:02 PM

View PostGeminiWolf, on 07 February 2019 - 05:10 PM, said:

Nice Troll post


Actually, based on his being a member since August 2012, an unfamiliarity with Civil War tech (which was released in 2017), and the Jarl's List only going back to season zero (July 2016), I'm guessing he's just been away for longer than he thought - I doubt he wrote down the date he left.

The Jarl's list has me at 3,392 games played but adding up my current and archived stats in my profile MWO has me at 6,788 games.


For the OP, I tend not to really concern myself with losing streaks but if I find I'm unhappy with my performance for the day (which will sometimes include several losses) there are a few things I do to try to get out of the funk. First I'll think about how I'm trading with the enemy. If I'm not trading well or if people seem to be nailing me at the normal peeking spots I'll try to switch things up and work from different locations to be a bit more unpredictable. Sometimes you don't realize you've gone to the well too many times peeking from certain spots and doing the same actions and have become predictable so people are expecting your actions and will nail you the second you peek.

Second, I'll pause my dropping; if you keep dropping immediately after your last match you may get a few of the same people again, especially if you're dropping during off-peak hours. Pausing your drops can help you get all different players on both your and the enemy team so the battles have less chance to get into the same tactics with the same mechs.

Third, I'll run my 'comfort food' loadout, a loadout I'm comfortable with that I enjoy playing. Mine is an AC20 and medium lasers, but it's up to you to find one you like. It's a build I can put on many mechs and do well, and the sound of an AC20 is just satisfying as is the feeling I get when I put a shell on target.

Lastly, sometimes you just have to step away to decompress. Log out and do something IRL, and return after you've cleansed the bad gaming session and are ready for a new gaming session. The game is about having fun so if it's not fun just step away for a bit instead of trying to 'force' fun - that rarely works.

#17 SFC174

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Posted 07 February 2019 - 07:20 PM

View PostVxheous, on 07 February 2019 - 05:14 PM, said:

You also have to keep in mind that sync dropping has become the norm in this game, instead of group queue (outside of NA primetime). You could be getting multiple people on comms that are launched onto one team, which skews solo queue, especially if there's a couple streamers running their sync groups.


+1 on this. I haven't played in a couple weeks (vacation, then the RAC bug turned me off the game and now, I think I broke my addiction, lol), but the past few months I've been seeing more and more sync dropping. Obviously you can't be sure unless its a bunch of guys from the same unit, or guys you know drop together (from streams, etc.), but I've been in multiple matches where I get 5-6 guys from the same unit. Usually splits out with 3-4 on one side and 1-2 on the other, but I've had a match where there were 6 guys on one team from the same unit and 1 on mine.

We're not allowed to name names on this sort of stuff because it is against TOS, thus its a name and shame thing. But if its bugging you take a screenshot and send an email in. Don't bother with the in game reporting. In my experience though the sync droppers don't seem to have a noticeably better win rate than just randoms. But then again I haven't gotten a group from EMP or EON or 228 doing it ;)

#18 MW Waldorf Statler

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Posted 07 February 2019 - 07:30 PM

That's the very rare games with old veterans that's most playing years in teamgames, and leagues... I'm playing Mechwarrior since 30 years.. Once in leagues, not more so good and fast like in younger years... And good enough to find my place in a group with coordinated members who not the own kill is the goal...focus fire important when I'm seeing own member firing of a target, so I'm ignored other less important targets... Find good tactical positions, firing and moving... No tunnel view or tactical nonsense and Its important that's I'm can trust the member in the situation.Problem the most pugs playing alone, ignored targets and Minimap and the other members of the team and died with sub 100 damage in seconds while thinking playing battle Royale against AI.Im seeing LRM mechs that's pumped salvos from LRMs in the cover before him and ignored it... Players that's ignored armed enemy's to kill a weapon less red cored mech and not can hit him in 200m...Otherside im have matches without communication and each guys seeing what is to do.. Firelines and coordinated movement and focus fire no problem with guys that's have it years trained.. That's like old army veterans and fresh cadets.Most unit members plays long times with another in mixed games and private lobby battles.. That's like a clockwork and each thinging what the other doing.When I'm seeing in my group members of the Donegal or 228th I'm can me concentrate of my own work and not thinking which guy I'm must help or is my back and flank secured?

Hope the wall of text is understanding? Only learn a little English in the last years,.

Edited by Old MW4 Ranger, 07 February 2019 - 08:09 PM.


#19 Vxheous

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Posted 07 February 2019 - 07:56 PM

View PostSFC174, on 07 February 2019 - 07:20 PM, said:


+1 on this. I haven't played in a couple weeks (vacation, then the RAC bug turned me off the game and now, I think I broke my addiction, lol), but the past few months I've been seeing more and more sync dropping. Obviously you can't be sure unless its a bunch of guys from the same unit, or guys you know drop together (from streams, etc.), but I've been in multiple matches where I get 5-6 guys from the same unit. Usually splits out with 3-4 on one side and 1-2 on the other, but I've had a match where there were 6 guys on one team from the same unit and 1 on mine.

We're not allowed to name names on this sort of stuff because it is against TOS, thus its a name and shame thing. But if its bugging you take a screenshot and send an email in. Don't bother with the in game reporting. In my experience though the sync droppers don't seem to have a noticeably better win rate than just randoms. But then again I haven't gotten a group from EMP or EON or 228 doing it Posted Image


That's because EmP doesn't do this

#20 MischiefSC

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Posted 07 February 2019 - 08:13 PM

In a sync drop you're statistically as likely to each be on either team. It's also a pretty crappy thing to do.

As to OP having issues - based on things you said (getting left behind, poked down by MG lights, etc) I'm guessing you're taking big, slow assaults.

Don't do that. It's a lot harder to play a sub-60 KPH mech than just about anything else in QP because you need excellent map awareness, positioning and familiarity with where everyone is likely going and how to shortcut there.

Take mechs that do 70+, at least 65kph, and stick with the team. If you're taking an assault and not keeping up then you potentially are the source of your teams losses.





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