Verilligo, on 15 February 2019 - 08:27 AM, said:
How I really feel is that it's actually not a horrible idea if you a built a game from the ground up based around it. What you're looking for, though, is a true MMO-styled MechWarrior game, like a cross between MechAssault and Xenoblade Chronicles X, but with actual story and good writing. That's just not what MWO is, though, and taking a hard break like this into left field is poorly judged.
Thanks.
There is no way I think PGI has the resources or the imagination to pull the idea off. Fundamentally they screwed up when they started without a pilot being the focus. My original post I linked to was basically on the theme of the mistakes made at the start that have limited the game long term.
All MWO can be is a team based shooter. where you enter a queue get matched with 23 other people and those people then get split into a team.
You can't now add an economy, add depth to the world. mech destroyed no consequence just repeat.
This is the thing about MWO. I enjoy the game so much fun. But at the end of the day it seems so empty and shallow. Why do I go back to games like guildwars 2 or skyrim or elite dangerous? because they give the illusion of progression and that I cause change in the world and there is a depth of choices and real significant differences in play between characters or ships.
MWO it's level the mech and on to the next one. But it could be so f***ing great with a bit more work on the foundations.
Edited by Greyhart, 15 February 2019 - 08:47 AM.