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Best Aa For Radeon Cards.


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#1 MasterGoa

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Posted 16 February 2019 - 01:43 PM

Which AA offers the best performance with AMD?

FXAA sure does not Posted Image

Which is your favourite AA for MWO?

Edited by MasterGoa, 16 February 2019 - 01:43 PM.


#2 B L O O D W I T C H

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Posted 27 February 2019 - 07:03 AM

Simple answer

Anti-Aliasing: OFF

offers the best performance.

Longer answer

POSTAA applies a blurry filter over the whole image, very little performance required but also a general blurry image. It's very similar to FXAA.

FXAA / MLAA "fast approximate anti-aliasing" doesn't run edge smothening calculations but rather applies extensive blurring. Resulting in very little performance taken but also generally in a blurry image.

MSAA "multi-sampling anti-aliasing" relies on color manipulation around objects to smoothen rather then blurr out edges. it's generally a good mix between performance and image quality. The higher the applied sampling (x2, x4, x8) the better the smoothness but also performance taken.

TXAA "temporal anti-alaising" is a technique nvidia cards use, it's very demanding, samples the actual framerate with twice as much framerate to remove shutter and motionblurriness.

There are several different methods mwo does not include, such as SMAA (very demanding hyper render with downscaled picture output (higher pixel density for smoothing)), MFAA (multi frame) , TSSAA, etc, etc.

When it comes down it just matters if it's either traditional rendering (SMAA) or post processing (POSTAA, FXAA).

From the default option from MWO it goes like this.

OFF, best performance, "edgy" looks.
POSTAA, very little performance needed, blurry image.
FXAA, very little to moderate performance needed, blurry image.
MSAA, little to moderate performance needed, good quality depending on the applied multisample (x2,x4,x8)
TXAA, falls flat since you have an AMD card.

Here is a list what is most common and what each method does: https://pcgamingwiki...i-aliasing_(AA)

Afaik, you can alter the methodes via .cfg files. Ask someone else beside me, tho. A lot of folks came up with custom .cfg files for literally any need (be it high performance for low end pcs, or high quality for high end pcs).
I personally only altered the LOD rendering distance and some other minor things.

You can alternatively use after effects shader such as sweet FX to make your game look stunning, it required a lot of performance, tho.

this is from my own settings, some cinematic effects, more vibrant colors and edge sharpening (after anti-alaising)
without SweetFX
Posted Image


with SweetFX
Posted Image

Noticed how crisp the details on the mech are?

Edited by Toha Heavy Industries, 27 February 2019 - 07:05 AM.


#3 Tarl Cabot

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Posted 27 February 2019 - 06:37 PM

There is also anisotropic filtering which affects the crispness of textures, setup via the GPU control panel. I have mine set to 16x with antialiasing off.

Quote

In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture appears to be non-orthogonal.


Then there is the Nvidia DSR or AMD VSR which allows the GPU to render the scene at a larger resolution, put it in the buffer then downscale it to the native monitor resolution.

https://www.displayn...-aliasing-mode/

#4 B L O O D W I T C H

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Posted 28 February 2019 - 07:32 AM

View PostTarl Cabot, on 27 February 2019 - 06:37 PM, said:

There is also anisotropic filtering which affects the crispness of textures, setup via the GPU control panel. I have mine set to 16x with antialiasing off.


Please note that this affects textures only, not edges of polygons. It is important, tho. Having crisp and smooth edges but having blury and smudge textures doesn't look good either.

AMS VSR emulates super-sampling anti alaising for games which do not support SSAA natively. You can put it on top of a game which supports SSAA to smoothen the edges even more but that is very performance heavy.

Edited by Toha Heavy Industries, 13 March 2019 - 10:50 PM.


#5 B L O O D W I T C H

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Posted 28 February 2019 - 07:47 AM

View PostMasterGoa, on 16 February 2019 - 01:43 PM, said:

FXAA sure does not Posted Image


Please note that FXAA is a technique from nvidia, Tasking an AMD card to run something from nvidia (espcially in an nvidia powered game) always takes a little toll on performance.
FXAA also doesn't look very nice if you ask me, it just blurs the whole image out. Might as well take off your glasses and play without it.


Performance and result wise, i think SMAA is the best.
Performance similar of FXAA, but quality somewhere between 4x/8x MSAA and SSAA.

Pretty much all i can say about it. It heavily depends on your own hardware and the game you're playíng in combination.

Edited by Toha Heavy Industries, 28 February 2019 - 07:49 AM.


#6 MOBAjobg

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Posted 08 March 2019 - 10:51 PM

Try to achieve a minimum of 60 fps with the AA that your graphic card(s) can support.





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