

Warhammer Iic Madness
#21
Posted 20 February 2019 - 12:18 AM
#22
Posted 20 February 2019 - 12:27 AM
You got a free mech. So it is not a meta changer, big deal. I for one am happy that it does not push the power creep and it is a clan mech that I actually enjoy (for now at least), as opposed to my other boring clan mechs that come out of the hangar almost only for events.
It could have been a lot worse.
Thank you PGI for not gifting me a 20 ton mech.
#23
Posted 20 February 2019 - 12:34 AM
Edited by Sergeant Destroy, 20 February 2019 - 12:37 AM.
#24
Posted 20 February 2019 - 01:41 AM
#25
Posted 20 February 2019 - 04:47 AM
#26
Posted 20 February 2019 - 04:55 AM
#27
Posted 20 February 2019 - 05:26 AM
#28
Posted 20 February 2019 - 06:17 AM
Jonathan8883, on 20 February 2019 - 05:26 AM, said:
how so?

both powerhouse and vanguard are very workable mechs. the free whammy is just.. bad-to-meh.
as in: a decent built powerhouse or van' are a plus for your teams roster. whereas that whammy is meh AT BEST.
Edited by Teenage Mutant Ninja Urbie, 20 February 2019 - 06:18 AM.
#29
Posted 20 February 2019 - 06:42 AM
Edited by Dee Eight, 20 February 2019 - 06:47 AM.
#30
Posted 20 February 2019 - 07:24 AM

I was laughing, up until I realized I was on yet another team that rather hold a chokepoint by being inside said chokepoint while the enemy team moved into superior firing positions.
9 Clammies, a MAD-IIC, a Hatamoto, and one token Roughneck. Dat's a lotta assault!
#31
Posted 20 February 2019 - 09:12 AM
The BL looks like garbage though.
#32
Posted 20 February 2019 - 09:44 AM
Gas Guzzler, on 20 February 2019 - 09:12 AM, said:
The BL looks like garbage though.
I think it is a bit of both. The issue is that is that the Warhammer IIC is kinda bad no matter what variant. To use your example, Maul and the Early adopters variant are very similar with the biggest difference being whether the ballistics are in the arms or torsos which doesn't really matter much since they are the same waist height either way. It is by far the best variant of the ones I have access too but its load out doesn't change the fact that the Warhammer IIC suffers from a critical lack of mobility and agility. The hitboxes are borderline big and the torso doesn't twist fast enough or far enough to effectively shield. Then there is the fact you can't peek effectively because it just takes too long to get your mech stopped and reversed back into cover. You also can't hill hump because most of the firepower is at the waist and attempting to do so has you running into the same problem of being unable to stop and reverse back into cover.
The free Warhammer suffers from all that plus it sacrifices 2-3 hard points for the ability to use JJ, however we all know that JJs on a 80 mech are pretty useless for anything other than a minor mobility boost in most cases and they sure the hell don't allow for an real tactical advantage so of all the variants, I think it is probably the worst.
Also while a free mech is always cool, if no one ends up using it because it sucks, whats the point?
#33
Posted 20 February 2019 - 10:03 AM
I'll get to trying it one of these days.
#34
Posted 20 February 2019 - 10:34 AM
I quickly gave up on the one missile idea, as I was watching AMS pretty much delete anything coming out of one launcher. Instead I decided to treat my BL as a man-form, 5 ton heavier, slightly slower Timber. The old Timby build that I had the most success in was a simple 2x LPL + 3x ERML setup, 26 DHS. I tried that in the BL(+AMS and JJ) and it worked just fine, but switched up to a HLL version rather than the LPLs. With the HLLs I can fit 27 DHS for insane cooling, higher alpha and slightly longer poke range, while sacrificing some burn time. Seems to be putting out a bit higher damage per match, plus I needed an excuse to run Heavies on something.
Works for me, no complaints. It's a sexy looking mech, decent cockpit, no major disadvantages that make it un-enjoyable for my average a**. Looking forward to trying out the WHM-IIC variant when it's out for CBills, but until then, perfectly happy with the BL. I have multiple HBRs, Marauder IIC, etc, if I want a more meta mech, but I can definitely make the WHM-IIC line work for me from what I've experienced so far.
#35
Posted 20 February 2019 - 10:46 AM
#36
Posted 20 February 2019 - 10:54 AM
I tried the Bludgeon out again and the biggest problem is that it's laser vomit or go home. PGI did a fantastic job of nerfing the hell out of clan ER PPC cooldown time. I simply can't stand using them unless the mech in question has some cooldown reduction as part of the mech, or unless it's the Adder Prime. That last choice remains pretty fun with the obscene quirks it packs for a 35 ton mech using the PPC's.
#37
Posted 20 February 2019 - 03:04 PM
Gas Guzzler, on 20 February 2019 - 10:03 AM, said:
I'll get to trying it one of these days.
The step is not big enough to offset the step down in firepower AND durability. If the Warhammer IIC had a fast torso twist and more than 75 degree range of motion, then it would be a match for the MAD-IIC in durability, as is it is way to easy to core.
Don't get me wrong, the Warhammer IIC can have some decent matches but there is no circumstance where I wouldn't select a MAD-IIC over it with the Warhammer IIC's current mobility profile. I honestly think that there are only limited circumstances where I would chose it over even the Gargoyle which doesn't enjoy the reputation of being all that great of mech. There are no situations where I would chose it over a Hellbringer for that matter and we are taking a mech 15 tons lighter. Hell I am pretty sure that a Hellbringer could easily solo Warhammer IIC's all day long. Honestly I wouldn't be surprised if a Huntsman, Vapor Eagle or Stormcrow couldn't easily solo a Warhammer IIC. That is pretty said truth be told.
#38
Posted 20 February 2019 - 03:48 PM
Edited by ingramli, 20 February 2019 - 03:49 PM.
#40
Posted 20 February 2019 - 04:32 PM
Jackal Noble, on 20 February 2019 - 04:24 PM, said:
Havent play those mechs yet (I dont have mech pack), nevertheless the mechs freshly release are tends to be in their best shape before release in C-Bills, if the Wallhammmer is not OP now, it will only become worse when they are released to free players later.
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