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Warhammer Iic Madness


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#21 Sergeant Destroy

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Posted 20 February 2019 - 12:18 AM

Never understood the hardon for PPCs, but yeah..

#22 ShiverMeRivets

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Posted 20 February 2019 - 12:27 AM

Geez the bitching...
You got a free mech. So it is not a meta changer, big deal. I for one am happy that it does not push the power creep and it is a clan mech that I actually enjoy (for now at least), as opposed to my other boring clan mechs that come out of the hangar almost only for events.

It could have been a lot worse.
Thank you PGI for not gifting me a 20 ton mech.

#23 Sergeant Destroy

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Posted 20 February 2019 - 12:34 AM

Wasnt`t even bitchin. Just said its ****. Thanks for all the MC from the christmas event, which bought me the Ebon Jag hero, which is actually useful/fun.

Edited by Sergeant Destroy, 20 February 2019 - 12:37 AM.


#24 Battlemaster56

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Posted 20 February 2019 - 01:41 AM

Yea the WhammyIIC free hero needs lottsa love, idk if it a mix of clan tech fear and jj's but this need huge stat boost plus some quirks to make it seem appealing to play.

#25 Gen Lee

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Posted 20 February 2019 - 04:47 AM

The main issue with the Whammy IIC series is the mobility and agility. Seeing as the Bludgeon has the fewest hardpoints, I say at least give it better mobility and agility, maybe add some cER-PPC heat gen quirks as well.

#26 LordNothing

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Posted 20 February 2019 - 04:55 AM

i was to tired to play right after the patch so i probably missed the insane levels of whammyness.

#27 Jonathan8883

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Posted 20 February 2019 - 05:26 AM

Eh, I like it better than the Powerhouse or the Vanguard.

#28 Teenage Mutant Ninja Urbie

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Posted 20 February 2019 - 06:17 AM

View PostJonathan8883, on 20 February 2019 - 05:26 AM, said:

Eh, I like it better than the Powerhouse or the Vanguard.


how so? Posted Image
both powerhouse and vanguard are very workable mechs. the free whammy is just.. bad-to-meh.
as in: a decent built powerhouse or van' are a plus for your teams roster. whereas that whammy is meh AT BEST.

Edited by Teenage Mutant Ninja Urbie, 20 February 2019 - 06:18 AM.


#29 Dee Eight

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Posted 20 February 2019 - 06:42 AM

Just dropped a match 11 assaults and 1 heavy per team. Total of 19 WHM-IICs with the Bludgeon being 13 of them. The other 3 assaults were a Hatamoto, a cyclops, and a Marauder. The heavies were an archer on their team and last year's xmas hero roughneck on ours. We had 9 cbill boosted mechs and the enemy had 7. But PGI giving away free hero assaults will not make up for the lack of ability on the part of many players to actually engage the enemy and put crosshairs on their mech before pushing the fire button.

Edited by Dee Eight, 20 February 2019 - 06:47 AM.


#30 Pariah Devalis

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Posted 20 February 2019 - 07:24 AM

Posted Image

I was laughing, up until I realized I was on yet another team that rather hold a chokepoint by being inside said chokepoint while the enemy team moved into superior firing positions.

9 Clammies, a MAD-IIC, a Hatamoto, and one token Roughneck. Dat's a lotta assault!

#31 Gas Guzzler

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Posted 20 February 2019 - 09:12 AM

You guys talking about the free hero or the $$ hero? The Maul has two builds that I will probably like... 2 UAC10 and 2 ERPPC or 2 Gauss, 2 HLL, 2 ERML.

The BL looks like garbage though.

#32 Angel of Annihilation

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Posted 20 February 2019 - 09:44 AM

View PostGas Guzzler, on 20 February 2019 - 09:12 AM, said:

You guys talking about the free hero or the $$ hero? The Maul has two builds that I will probably like... 2 UAC10 and 2 ERPPC or 2 Gauss, 2 HLL, 2 ERML.

The BL looks like garbage though.


I think it is a bit of both. The issue is that is that the Warhammer IIC is kinda bad no matter what variant. To use your example, Maul and the Early adopters variant are very similar with the biggest difference being whether the ballistics are in the arms or torsos which doesn't really matter much since they are the same waist height either way. It is by far the best variant of the ones I have access too but its load out doesn't change the fact that the Warhammer IIC suffers from a critical lack of mobility and agility. The hitboxes are borderline big and the torso doesn't twist fast enough or far enough to effectively shield. Then there is the fact you can't peek effectively because it just takes too long to get your mech stopped and reversed back into cover. You also can't hill hump because most of the firepower is at the waist and attempting to do so has you running into the same problem of being unable to stop and reverse back into cover.

The free Warhammer suffers from all that plus it sacrifices 2-3 hard points for the ability to use JJ, however we all know that JJs on a 80 mech are pretty useless for anything other than a minor mobility boost in most cases and they sure the hell don't allow for an real tactical advantage so of all the variants, I think it is probably the worst.

Also while a free mech is always cool, if no one ends up using it because it sucks, whats the point?

#33 Gas Guzzler

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Posted 20 February 2019 - 10:03 AM

Its a step up in mobility from the MAD-IIC with a step down in firepower. IMO it should do okay. MAD-IIC is tankier from the front, but weaker against being flanked.

I'll get to trying it one of these days.

#34 Kodyn

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Posted 20 February 2019 - 10:34 AM

I'm actually enjoying the BL, and grateful that I'm able to get more out of it than I was the PH or the VG. I've never yet come up with a Powerhouse build I could stand, and while the VG got somewhat fixed after release, it's still not a mech I find myself using much now that it's leveled(Especially as a Virago owner). The BL however is my first and only Assault Hero, it doesn't seem to suck for me and can see myself using it quite a bit.

I quickly gave up on the one missile idea, as I was watching AMS pretty much delete anything coming out of one launcher. Instead I decided to treat my BL as a man-form, 5 ton heavier, slightly slower Timber. The old Timby build that I had the most success in was a simple 2x LPL + 3x ERML setup, 26 DHS. I tried that in the BL(+AMS and JJ) and it worked just fine, but switched up to a HLL version rather than the LPLs. With the HLLs I can fit 27 DHS for insane cooling, higher alpha and slightly longer poke range, while sacrificing some burn time. Seems to be putting out a bit higher damage per match, plus I needed an excuse to run Heavies on something.

Works for me, no complaints. It's a sexy looking mech, decent cockpit, no major disadvantages that make it un-enjoyable for my average a**. Looking forward to trying out the WHM-IIC variant when it's out for CBills, but until then, perfectly happy with the BL. I have multiple HBRs, Marauder IIC, etc, if I want a more meta mech, but I can definitely make the WHM-IIC line work for me from what I've experienced so far.

#35 Knight Captain Morgan

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Posted 20 February 2019 - 10:46 AM

Possible preview of what it’ll be like when the Corsair drops.

#36 FireStoat

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Posted 20 February 2019 - 10:54 AM

The corsair has a chance of being better by virtue of being an Inner Sphere assault. It's going to be a big wall of a mech, sure, but so is the Fafnir and that thing is pure meta at the moment. It will get durability quirks, it has generous hardpoints (talking about the free hero), and I'm willing to bet that it will walk away with an agility profile that's similar to either the Cyclops or King Crab.

I tried the Bludgeon out again and the biggest problem is that it's laser vomit or go home. PGI did a fantastic job of nerfing the hell out of clan ER PPC cooldown time. I simply can't stand using them unless the mech in question has some cooldown reduction as part of the mech, or unless it's the Adder Prime. That last choice remains pretty fun with the obscene quirks it packs for a 35 ton mech using the PPC's.

#37 Angel of Annihilation

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Posted 20 February 2019 - 03:04 PM

View PostGas Guzzler, on 20 February 2019 - 10:03 AM, said:

Its a step up in mobility from the MAD-IIC with a step down in firepower. IMO it should do okay. MAD-IIC is tankier from the front, but weaker against being flanked.

I'll get to trying it one of these days.


The step is not big enough to offset the step down in firepower AND durability. If the Warhammer IIC had a fast torso twist and more than 75 degree range of motion, then it would be a match for the MAD-IIC in durability, as is it is way to easy to core.

Don't get me wrong, the Warhammer IIC can have some decent matches but there is no circumstance where I wouldn't select a MAD-IIC over it with the Warhammer IIC's current mobility profile. I honestly think that there are only limited circumstances where I would chose it over even the Gargoyle which doesn't enjoy the reputation of being all that great of mech. There are no situations where I would chose it over a Hellbringer for that matter and we are taking a mech 15 tons lighter. Hell I am pretty sure that a Hellbringer could easily solo Warhammer IIC's all day long. Honestly I wouldn't be surprised if a Huntsman, Vapor Eagle or Stormcrow couldn't easily solo a Warhammer IIC. That is pretty said truth be told.

#38 ingramli

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Posted 20 February 2019 - 03:48 PM

No treats for players without the mech pack, and limited time OP mech (pre-nerf before MC/C-Bill release), I dont see any reason not to take a break until next event.

Edited by ingramli, 20 February 2019 - 03:49 PM.


#39 Jackal Noble

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Posted 20 February 2019 - 04:24 PM

View Postingramli, on 20 February 2019 - 03:48 PM, said:

No treats for players without the mech pack, and limited time OP mech (pre-nerf before MC/C-Bill release), I dont see any reason not to take a break until next event.

OP you say

#40 ingramli

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Posted 20 February 2019 - 04:32 PM

View PostJackal Noble, on 20 February 2019 - 04:24 PM, said:

OP you say

Havent play those mechs yet (I dont have mech pack), nevertheless the mechs freshly release are tends to be in their best shape before release in C-Bills, if the Wallhammmer is not OP now, it will only become worse when they are released to free players later.





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