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Wh-Iic Armor Redist. Bug


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#1 zaku2142

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Posted 19 February 2019 - 06:25 PM

I have already sent in something to support, but I wanted to post it here for you guys.
"When modifying the armor on any of the new Warhammer-IIC, if you reduce and then re-add the armor, it shorts you one point of armor."
Restarting the game does not fix the issue

Edited by zaku2142, 19 February 2019 - 06:36 PM.


#2 Jackal Noble

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Posted 19 February 2019 - 07:06 PM

The WHIIC has armor?

#3 TheMurf

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Posted 19 February 2019 - 07:33 PM

Yep I have seen and submitted as well. These Whammys are paper thin and fairly useless.
Every one of the mechs is like a medium.

Was anything tested, sure you must play these before release, very sad that quality testing

#4 Valdarion Silarius

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Posted 19 February 2019 - 08:33 PM

I brought up the attention on another thread that the Warhammer IIC is supposed to have extra engine protection due to the padding of double heat sinks around the engine. This should at least be a quirk that helps give it a little more longevity on the battlefield in game (reduced engine crit chance quirk at least for standard engines). Someone should get the word over to Russ on twitter because this would be an excellent quirk for all of the Warhammer IIC mechs.

Edit: I sent a tweet over to him via Twitter. Let's see if they listen to the idea about the lore quirk.

Edited by Arnold The Governator, 19 February 2019 - 08:42 PM.


#5 Nightbird

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Posted 19 February 2019 - 09:21 PM

View PostArnold The Governator, on 19 February 2019 - 08:33 PM, said:

I brought up the attention on another thread that the Warhammer IIC is supposed to have extra engine protection due to the padding of double heat sinks around the engine. This should at least be a quirk that helps give it a little more longevity on the battlefield in game (reduced engine crit chance quirk at least for standard engines). Someone should get the word over to Russ on twitter because this would be an excellent quirk for all of the Warhammer IIC mechs.

Edit: I sent a tweet over to him via Twitter. Let's see if they listen to the idea about the lore quirk.


No engine critting exists in MWO, you only lose an engine when you lose a torso.

#6 Valdarion Silarius

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Posted 19 February 2019 - 09:38 PM

View PostNightbird, on 19 February 2019 - 09:21 PM, said:


No engine critting exists in MWO, you only lose an engine when you lose a torso.

Then it should get some kind of reduced crit chance quirk, or an armor quirk for the center torso to mimic the heat sink blanket from lore.

#7 El Bandito

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Posted 19 February 2019 - 10:42 PM

It definitely needs more agility. The sluggishness doesn't suit it at all considering its potential payload and tonnage. More agility = better survivability.

Edited by El Bandito, 20 February 2019 - 05:54 AM.


#8 panzer1b

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Posted 20 February 2019 - 06:19 PM

1 point of armor is meaningless when people are puking out 40-80 damage per exposure, often 90% into the CT in the case of the failhammer. It needs one thing to make it playable, and that is agility comparable to that of the hellbringer/ebon. Otherwise it has tonnage for heavy weapons (mine is fit with 4 LPLs as nothing else ive tried works on it well, and 4 PPC is flat out best on warhawk), and moves fairly fast, but with such limited hardpoint choices it really needs to have agility as its paper thin and very very easy to core out even when its partially shielding (and if it faces fully sideways ill just hold my fire and kaput the thing the next attack).





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