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Mwo Problems And Solutions: A Newer Player's Opinion
#21
Posted 21 February 2019 - 08:06 PM
#22
Posted 21 February 2019 - 08:06 PM
Joshua McEvedy, on 21 February 2019 - 09:21 AM, said:
Flashback to October 2015:
https://mwomercs.com...ting-confirmed/
Bottom line...in the early days there was no map voting and it was awful. The community demanded map voting and Papa Russ delivered.
5 Whiners on the Forums demanded it, I for one was against it
#23
Posted 21 February 2019 - 09:48 PM
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
...(you played a lot of mmorpgs)...
MWO problem #1: Everything's a Brawl
Domination? The only thing about this one is that the dance floor is pre-defined by what I have heard affectionately called 'the pee stain'. Everyone meets in the middle, and the piper starts to play. Ball-room blitz indeed.
Conquest? This is the 'Pub Crawl' of brawls, though the main dance hall seems to wind up at Theta. This one, though, is the closest to what I think the game could be. It shows the most promise, because it requires more than just 'stand and shoot' thinking.
MWO problem #2:It's not you, it's the Maps, baby...
The maps are sorely limited, and the paths therein are well-tread.
MWO Problem #3: Mech specializations
MWO Problem #4: The 'Get Gud' mentality.
If you're not a brawler, or if you have an opinion that differs from the brawling.. you'll be told to 'Get Gud' and then roundly dismissed from further consideration. It's their preferred sand-box to play in, and anyone else isn't worth their time. Good luck getting any help to 'get gud', too. It's all about their own self-glory.
MWO Problem #5: Smaller player base
Because of the high skill-cap and rather... specific.. mentality of the current players, you either have to accept the fact that you'll be gristle for the meat grinder for a very long time.. possibly forever... or you'll lose interest and move
I largely agree with your premises overall but you may be lacking some context about MWO currently.
I started with Phantasy Star Online so the 'grind' in MWO doesnt seem too bad to me, DESPITE that leveling up mechs before was easier(3 mech must/ 3 tiers of skills)with the previous system. It was nice for casuals like me but MWO needed a Cbill sink.
Problem 1: Brawl.
I have to disagree. Brawl is a highly aggressive situation at Close Quarters. This can happen in Scouting(so ive heard) and FW.
Solo is more a devolution into brain-stem tactics and sub-par skill which represents the average(Jarl's List)
PGI DID DELIVER the 'thinking man's shooter' and i think most dont like that they cant measure up.
Solo run-to-the-middle, NASCAR, roasting marshmallows at Camp Cowardice, Rabbit Runs(great if you are in a fast mech, less so in a ftamech...depending), or... if the stars align correctly, sometimes you get 2 random teams that face off and use comms and skill to have a good match.
The last one is the Gem of Solo and is where the fun is. But it is rare these days.
Conquest and Dominatiopn are the better Objectives. Assault was always a joke. Incursion i never bothered to learn that tactics, Escort...well...bye.,
Problem 2: maps. Yes. The community offered to help. PGI said no. Here we are.
Spawn points would be the EZ fix.
Smaller maps the other.
re-configuring current maps for variety was offered but PGI may never bite on that.
Problem 3: Mech Specialization.
Well...what did players expect with full customization? Goods will ALWAYS MinMax, and bads will try to copy, or LARP and cry their LARPing doesnt work. And as much as i hate to say, this IP warrants a little wiggle room for the LARPers.
Problem 4: git Gud mentality.
Players need to suck it up. Dont like it? Go play Mario Party. The 'Thinking Man's Shooter is subject to the Pareto Principle.
I make the harsh statement because its a Zero-Sum game with no respawns, and that makes MWO unique.
Bads who cant accept that casual play likely wont cut it cry about business model and paying to keep the lights on for all the comp players.
No, im not a comp or particularly good at this game. I just accept that some games are inherently harder than others.
A couple weeks ago i casually asked pugmates in the beginning of drops how often they look at their MinMaps.
Most said they, "didnt have time to look at the Map." and "cant bother when things are shooting at them"
Let the above sink in. Also, the Academy/Tutorial doesnt address it either.
Problem 5: small population.
This exacerbates some of the problems above. But BT/MW has always been a niche product and likely always will be. It is boardgame legend and an early multiplayer online(LAN / arcade) pioneer. Its never gonna be Call of Doody.
Lets see what MW5 brings. With multi-player co-op, maybe i get some of that PSO feel but with mechs instead of RaMars, HuCasts, and FoNewearls?
#24
Posted 21 February 2019 - 10:05 PM
#25
Posted 22 February 2019 - 02:07 AM
InfinityBall, on 21 February 2019 - 08:06 PM, said:
Yup i know. When i wrote about aggression i didn't mean getting in the opponents' grilles. I meant damaging them as soon as possible and getting into positions to keep applying that damage.
If everyone in your team rides their heat bar like a bronco, you will win far more often than not.
#26
Posted 22 February 2019 - 08:55 AM
thievingmagpi, on 21 February 2019 - 09:54 AM, said:
Actually those are some pretty hefty quirks on top of a very mobile chassis.
Lights that are worse than the 5v:
Every other Spider.
Every Raven.
Most Panthers.
Any Osiris that isn't the 4d
Most Locusts.
Jenners that aren't the F.
Kit Fox
All those mechs you name only support my point. There is no other mech in mwo with ct only weapons or less than just two hard points. Even the 1v has four more hard points despite only one ct hard point. find me a mech in mwo with less than what the spider 5v has for armament and location. You can't.
#27
Posted 22 February 2019 - 12:20 PM
JediPanther, on 22 February 2019 - 08:55 AM, said:
All those other mechs are worse than the 5v. It doesn't support your point unless your point was "The 5v is not the worst mech in the game".
#28
Posted 22 February 2019 - 12:36 PM
GeminiWolf, on 21 February 2019 - 08:06 PM, said:
Really? Hmmm...there are a lot more than five in this thread from 2015 alone:
https://mwomercs.com...ng-system-good/
And this one:
https://mwomercs.com...-map-selection/
Edited by Joshua McEvedy, 22 February 2019 - 12:44 PM.
#29
Posted 22 February 2019 - 12:42 PM
thievingmagpi, on 22 February 2019 - 12:20 PM, said:
All those other mechs are worse than the 5v. It doesn't support your point unless your point was "The 5v is not the worst mech in the game".
Ravens aren't bad. The 2X was some great energy quirks and does very well with either 2LPLs or 2 Larges and 2ERMLs/2MLs. The 2LL/2ML build is one of my best performing lights. The 4X with a RAC5 or UAC10 is vicious for adding great dps along side the big guys. They just don't do the typical light role. I wouldn't even call them "support" builds, as they can win trades and engage from the beginning of the fight till the end, unlike most of the fast lights.
Locusts are the balls. They have so many strong builds. 6ml or 5ml can trade from the beginning of the match, and have the speed to keep the little SL/MG lights at an ideal trading range. They're just soooo good. The PB got some new life thanks to Stealth Armor. They're probably my favorite lights in the game.
The Kit Fox is very durable and can mount some serious weapons for mid/end game brawling. 3MPLs and 4MGs plus ECM and AMS, or SRM spam. They're like slower Oxides with MUCH more durability.
#30
Posted 22 February 2019 - 01:07 PM
Edited by Y E O N N E, 22 February 2019 - 01:07 PM.
#31
Posted 22 February 2019 - 01:34 PM
#32
Posted 22 February 2019 - 04:02 PM
thievingmagpi, on 22 February 2019 - 12:20 PM, said:
All those other mechs are worse than the 5v. It doesn't support your point unless your point was "The 5v is not the worst mech in the game".
Those mechs again prove they are suipior to the 5v and you fail to prove other wise. Again you fail to name a single mech with ct only weapons or less hard points than the 5v. NO MECH HAS LESS THAN the spider 5v on this point. NONE. All the quirks and skill trees don't matter.
#33
Posted 22 February 2019 - 04:11 PM
Also, the issues depend on game mode. Community Warfare is essentially dead from what I can tell because the C win rate is what, 90%? That speaks to some deep imbalance that either the community or the developers or both have become apathetic to.
#34
Posted 23 February 2019 - 10:04 AM
Historically, Clans have won most events for the same reason.
#35
Posted 23 February 2019 - 11:06 AM
Joshua McEvedy, on 21 February 2019 - 09:21 AM, said:
Flashback to October 2015:
https://mwomercs.com...ting-confirmed/
Bottom line...in the early days there was no map voting and it was awful. The community demanded map voting and Papa Russ delivered.
That's your opinion.
I LOATHE skirmish.
My most played game type is skirmish.
I have NEVER selected skirmish.
Other players have forced me to play the mode they want to play.
How is that good?
The problem with mwo is twofold really.
# the playerbase.
Massively ultracasual (as in doesn't really engage or care) and massively anti social. People just won't teamwork, this is massively evident in FP with herds of solo who just won't talk or work together.
Normal players: "Hey guys did you know it's more fun to play in a group? You can hop onto each factions TS servers that people have set up for your benefit out of their own pockets, there's also lot of great units to join and play with"
Super solos: "Why should I?/I don't have time/I don't want to" result of this: "I keep getting rekt by groups/it's so unfair they have voice comms/I just want to shootzorz, don't want to play like it's a job etc"
#2 Pgi's utter failure to understand this mindset. they keep trying to make a game for normal people who can be social, that naturally don't see gaming as a solo only experience.
Trying to make FP is a mistake, as most of the playerbase don't have the mindset for that type of thing. Normal behaviour don't fly in an environ that encourages the creation of a solo only queue in a multiplayer online team based game.
As a side result, the skill as people put it and the group players have ditched the game en masse. This is TERMINAL for an online game, these types of games live through community. Hard to have this when most of it refuse to do so.
I think MW5 will do well simply because it caters to the anti social super solo.
Edited by Asylum Choir, 23 February 2019 - 11:08 AM.
#36
Posted 23 February 2019 - 11:12 AM
I really, REALLY wish we'd return to those days.
#37
Posted 23 February 2019 - 11:59 AM
Y E O N N E, on 23 February 2019 - 10:04 AM, said:
Historically, Clans have won most events for the same reason.
From 4 years ago, during the CW beta: https://twitter.com/...589495349657601
And last I checked, according to Russ' own posts, C win rate is still above IS win rate.
This is not a recent phenomenon.
Edit: Phrased another way, in 4 years time I am not aware of a post by Russ that indicates the IS has ever won more than C.
Edited by Water Bear, 23 February 2019 - 12:00 PM.
#38
Posted 23 February 2019 - 02:50 PM
JediPanther, on 22 February 2019 - 04:02 PM, said:
Yes, all those mechs are worse. It's pretty easy.
Spider 5k- trash. 4B absolutely useless.
Panther 10p 2B, 2M. Can't get much worse than that.
Raven- slow, poor agility, terrible hitboxes.
Javelin 10n- why does this exist?
Piranha A/B- LOL
Osiris 1p- 4/2/2 is a **** loadout. its agility and speed don't save it
Locust 1v, 3v, 1m- garbage.
So yeah. Having "only" 2 hardpoints isn't really a huge limiting factor compared to others like bad hitboxes, poor hardpoint sync, low engine cap, poor agility etc. When it comes to solo queue, good hitboxes and agility mean alot.
#39
Posted 23 February 2019 - 03:22 PM
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
What games are you playing man? I want to be in those, instead of the ******** poke-fest I'm in.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
Yeah well, not all. There's problems, but not like it can't be worked with.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
That's the game. If it's any consolation, it's because they work.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
It's not always true, but not always false either.
Sometimes it is mechanical error, but a lot of times it's operator error. We get LRM is OP time to time, Locust is OP too, and often it's always the newbie. And usually the solution is always play the mech or the weapon system first before they talk.
Why don't you get with the program, and get the handle of the game first? Not that I am insinuating that you don't know, but maybe you're simply not playing it like it's supposed to play, and it's hard to make anything work when they aren't intended to work that way. And how it works is (or at least should) limited by min-max trends, by meta.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
Yeah, that's a problem. Probably PGI's fault.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
Well, that's one problem. Sure I guess, people can't vote therefore they try to build that tends to work at most range. But being put on the worst map for your build does happen, and it didn't deterred other players.
I'd rather we could vote only for 2 maps at a time, and against 4 different game-modes.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
CBills and XP eventually lose meaning when you got enough of it.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
If this it's just an Age Bar, why bother making it even invisible? What effect could it possibly have by being invisible?
There's a saying: "If your presence doesn't make an impact, your absence doesn't make any difference".
I'd rather the PSR system be revamped.
245 Trioxin, on 21 February 2019 - 08:28 AM, said:
That's just for statistics really, it's just a score, a result of what you are doing.
I know other assaults may be dumb, morons that chase the squirrel, Atlases with LRMs and not enough backup weapons. Do you know what Systematic Error is? Well, it's a consistent type of error which subjects everybody, so it's not exactly that of an issue in measurement. Everyone is subjected to it, people will have bad games time to time, so it's somewhat fair.
Given enough games, the trend will show itself. I don't have much consideration for KDR, for any amount of damage can kill, but WLR show how much of an impact you are.
Edited by The6thMessenger, 24 February 2019 - 12:57 AM.
#40
Posted 23 February 2019 - 06:28 PM
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