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Do You Need Ecm Skill Nodes If You Are Using Stealth?


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#1 eminus

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Posted 22 February 2019 - 05:11 AM

does it help getting those ECM skill nodes for stealth?

#2 Gen Lee

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Posted 22 February 2019 - 05:26 AM

If you look at the two skill nodes for ECM, they buff both ECM and Stealth. It depends on the build, but I'd have to say in most cases that if you're running stealth armor, you want both those nodes, especially for the stealth armor cooldown. If you're investing that many critical slots for the stealth armor, you want to get the most out of it and the ECM's benefits.

#3 Acersecomic

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Posted 22 February 2019 - 05:27 AM

Sort of, yeah. There is a timer how long it takes to be able to turn Stealth on again after coming out of the closet. ECM nodes reduce that time.

#4 eminus

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Posted 22 February 2019 - 05:29 AM

oh I see thanks...I will then get those ECM nodes

#5 Spheroid

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Posted 22 February 2019 - 09:21 AM

I strongly disagree with the above advice. If I am building a stealth build I really don't care about how effective the ECM is for normal mode since when stealth is active it negates all locks regardless of range. The cycle time is hardly ever an issue.

Dumping points into the sensor tree on stealth mechs is one of the biggest wastes of nodes you can make. Skill points are too valuable to be wasted like that. Survival, mobility or operations are almost always better choices.

Edited by Spheroid, 22 February 2019 - 09:23 AM.


#6 Gamuray

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Posted 22 February 2019 - 11:31 AM

View PostSpheroid, on 22 February 2019 - 09:21 AM, said:

I strongly disagree with the above advice. If I am building a stealth build I really don't care about how effective the ECM is for normal mode since when stealth is active it negates all locks regardless of range. The cycle time is hardly ever an issue.

Dumping points into the sensor tree on stealth mechs is one of the biggest wastes of nodes you can make. Skill points are too valuable to be wasted like that. Survival, mobility or operations are almost always better choices.


I completely agree with you on this. If you're running stealth you can afford to dip out of sight and wait for the cooldown. If you're in a rush to get back in to stealth you're probably already caught and it won't matter anymore. Using those skills to reduce heat buildup or increase mobility is probably better.

#7 Felbombling

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Posted 22 February 2019 - 12:14 PM

View PostSpheroid, on 22 February 2019 - 09:21 AM, said:

Dumping points into the sensor tree on stealth mechs is one of the biggest wastes of nodes you can make. Skill points are too valuable to be wasted like that. Survival, mobility or operations are almost always better choices.


There are valuable skill points in the Sensor tree beyond the two ECM nodes. Missile boats will want Sensor Range or Target Decay. Scout Hunters or Brawlers will want Seismic Sensor and/or Target Info Gathering. A Cyclops with a Beagle Active Probe can stack up Sensor Range with the help of the Tacticon B-2000 Battle Computer. [Pick up Mechs at 1450m+] I find the Sensor Tree to be situational, Mech to Mech.

#8 RickySpanish

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Posted 22 February 2019 - 03:28 PM

View PostFelbombling, on 22 February 2019 - 12:14 PM, said:


There are valuable skill points in the Sensor tree beyond the two ECM nodes. Missile boats will want Sensor Range or Target Decay. Scout Hunters or Brawlers will want Seismic Sensor and/or Target Info Gathering. A Cyclops with a Beagle Active Probe can stack up Sensor Range with the help of the Tacticon B-2000 Battle Computer. [Pick up Mechs at 1450m+] I find the Sensor Tree to be situational, Mech to Mech.


But not on a stealth 'Mech.

#9 Felbombling

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Posted 22 February 2019 - 06:04 PM

View PostRickySpanish, on 22 February 2019 - 03:28 PM, said:

But not on a stealth 'Mech.


Depending on the build, you're not going to run the Stealth armour 100% of the time. You might as well get the extra benefits of the ECM coverage while that is the case. Like I said... situational, Mech to Mech.

#10 RickySpanish

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Posted 22 February 2019 - 06:33 PM

There's not much point to running stealth armour if you are planning on hanging back with your team mates. Yes, there will be moments where you are doing that but that isn't where stealth armour shines. You are better off putting points into skills that make you effective at back stabbing. On a regular ECM 'Mech though sure, get the coverage buff.

#11 justcallme A S H

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Posted 22 February 2019 - 06:33 PM

View PostSpheroid, on 22 February 2019 - 09:21 AM, said:

I strongly disagree with the above advice. If I am building a stealth build I really don't care about how effective the ECM is for normal mode since when stealth is active it negates all locks regardless of range. The cycle time is hardly ever an issue.

Dumping points into the sensor tree on stealth mechs is one of the biggest wastes of nodes you can make. Skill points are too valuable to be wasted like that. Survival, mobility or operations are almost always better choices.


Except when it gets cancelled by TAG, ERPPC etc.

Then you'll wish you have radar derp so you can get back into cover or continue in/out off cover and break the locks. And give you get radar derp to do that, getting the extra ECM benefits also helps when you need to turn it off and cool your mech down, you still have the ECM there.

Otherwise you're easily picked up and apart without any ECM nodes.

Edited by justcallme A S H, 22 February 2019 - 06:34 PM.


#12 Curccu

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Posted 23 February 2019 - 04:09 AM

IMO waste of skillpoints.

#13 B L O O D W I T C H

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Posted 23 February 2019 - 04:23 AM

I'd say it depends what you want to do with your mech.

If you run a raven/locust with the intend to sneak behind and scout (actual scouting with missile locks) you want to switch in and out of stealth fast hench you want those nodes.

If you run a grinner with the intend to gank on out of position mechs, don't bother the nodes as you won't switch in and out of stealth much.

Edited by Toha Heavy Industries, 23 February 2019 - 04:43 AM.


#14 Curccu

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Posted 23 February 2019 - 05:48 AM

View PostToha Heavy Industries, on 23 February 2019 - 04:23 AM, said:

I'd say it depends what you want to do with your mech.

If you run a raven/locust with the intend to sneak behind and scout (actual scouting with missile locks) you want to switch in and out of stealth fast hench you want those nodes.

If you run a grinner with the intend to gank on out of position mechs, don't bother the nodes as you won't switch in and out of stealth much.

You don't need to get out of stealth to shoot narc Posted Image.

#15 B L O O D W I T C H

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Posted 23 February 2019 - 09:33 AM

View PostCurccu, on 23 February 2019 - 05:48 AM, said:

You don't need to get out of stealth to shoot narc Posted Image.


i like the ability to confirm, especially if i am the only one upfront without the need to go sub 200 meter.

Edited by Toha Heavy Industries, 23 February 2019 - 09:33 AM.


#16 Spheroid

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Posted 23 February 2019 - 10:28 AM

View Postjustcallme A S H, on 22 February 2019 - 06:33 PM, said:

Except when it gets cancelled by TAG, ERPPC etc.


So basically never then. Will do.





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