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Warhammer Is Far Better Than The Stupid Nighstar


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#1 eminus

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Posted 19 February 2019 - 11:47 PM

PGI delete that stupid *** mech named Nightstar!

also while creating this thread

Posted Image

#2 Anjian

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Posted 20 February 2019 - 01:38 AM

I guess its the Widehammer versus the Bridge.

#3 Sergeant Destroy

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Posted 20 February 2019 - 02:08 AM

CONTROVERSIAL!

#4 Thorn Hallis

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Posted 20 February 2019 - 03:30 AM

Hands of my Nightstar(s).

#5 Acersecomic

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Posted 20 February 2019 - 04:31 AM

Do not touch my pretty Nightstar with your filthy hands, peasant!

#6 Teenage Mutant Ninja Urbie

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Posted 20 February 2019 - 06:23 AM

thank you, MWO client. at least you've spared us -this- ingame. :)

#7 TheArisen

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Posted 20 February 2019 - 06:58 AM

The Nightstar is a decent mech, it could of been stronger but it's still an ok mech. There are several worse mechs out there.

#8 RickySpanish

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Posted 20 February 2019 - 08:08 AM

View PostTheArisen, on 20 February 2019 - 06:58 AM, said:

The Nightstar is a decent mech, it could of been stronger but it's still an ok mech. There are several worse mechs out there.


There are indeed - it's other variants :P

#9 Angel of Annihilation

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Posted 20 February 2019 - 10:05 AM

I agree. The Warhammer IIC is actually better than the Nightstar, being better than the Nightstar isn't necessarily a recommendation for the Warhammer IIC.

#10 TheArisen

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Posted 20 February 2019 - 10:57 AM

View PostRickySpanish, on 20 February 2019 - 08:08 AM, said:

There are indeed - it's other variants Posted Image

Haha nice one. But being real here there are worse assaults than the Nightstar.

#11 Angel of Annihilation

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Posted 20 February 2019 - 02:55 PM

View PostTheArisen, on 20 February 2019 - 10:57 AM, said:

Haha nice one. But being real here there are worse assaults than the Nightstar.


Yeah one....the Not-so-Awesome.

#12 panzer1b

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Posted 20 February 2019 - 06:14 PM

View PostAngel of Annihilation, on 20 February 2019 - 02:55 PM, said:


Yeah one....the Not-so-Awesome.

dat at least have the ultra-niche but still useful 3 HPPC setup, but yeah, fatsome sux bigtime.

still, i have a night star and its not quite as bad as many claim, its ears are literally the only major problem with the thing (whoever thought of making them so damn huge should be fired).

#13 Acersecomic

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Posted 21 February 2019 - 05:02 AM

View Postpanzer1b, on 20 February 2019 - 06:14 PM, said:

dat at least have the ultra-niche but still useful 3 HPPC setup, but yeah, fatsome sux bigtime.

still, i have a night star and its not quite as bad as many claim, its ears are literally the only major problem with the thing (whoever thought of making them so damn huge should be fired).


I hear all that ear complaining on Nightstars as if Marauders don't have gigantic sidetorsos easily shot from nearly every angle.

#14 Angel of Annihilation

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Posted 21 February 2019 - 07:31 AM

View PostAcersecomic, on 21 February 2019 - 05:02 AM, said:

I hear all that ear complaining on Nightstars as if Marauders don't have gigantic sidetorsos easily shot from nearly every angle.


Pilot a Nightstar for a dozen or so matches, then go back and pilot a Marauder or Marauder II. The difference is night and day. Seriously, even subtle changes to the hit boxes can have a night or day difference effect on a mech, I mean think about all the times PGI has performed minor hit box changes to individual mechs and how much it changes them. I remember when the Hellbringer was considered DOA because it was too easily cored. PGI's resolved this by shrinking the CT by about 10-15% at the expense of the ST's getting 10-15% bigger and Waalaa, it is now considered one of the top meta mechs in the game.

As far as the issues with the Nightstar's hit boxes compared to the Marauder and Marauder II there are two key differences.

First, is the ears. Frontally, they really are a much bigger target then the STs on the Marauder and Marauder II, I would bet they display something like 15-20% more frontal surface area to shoot at than the STs on the Marauder and Marauder II.

Second is the overall width of the body of the mech facing forward. The Marauder and Marauder II are extremely wedge shaped and narrow with a very narrow strip of CT in the very center. Basically just a very slight wiggle probably only 10-15 degress of movement, will redirect incoming damage to the CT off to one of the side torsos. This makes it very easy to quickly and efficiently wiggle back and forth to spread damage along all 3 surfaces of the torso and is why the Marauder and Marauder II have a reputation as being tanky. The Nightstar on the other hand is more like a puffer fish. It is a much more blunt wedge with its cheeks puffed out at least in comparison the the Marauder and Marauder II. This has the effect of making the CT hit box about twice as wide as those on the Marauder and Marauder II as well as requiring a greater rotation, prehaps as much as 30 degrees before damage is spread to the ST. This results in the Nightstar being less able to spread damage efficiently and a much greater amount of damage being taken upon the CT.

So the point is, once you really look deeply at the two mechs and analyze the differences down to a very minute level of detail, the Nightstar has rather glaring flaws in its hit boxes that greatly hamper the mechs performance.

#15 KhanBhacKeD

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Posted 21 February 2019 - 07:39 AM

Eyh guys the Mad-IIC is better than the executioner...

To return to the topic :

What the base of the comparison in fact? You compare a 80t to a 95t with different technologies and a totally different build possibilities...

Edited by KhanBhacKeD, 21 February 2019 - 07:40 AM.


#16 Angel of Annihilation

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Posted 21 February 2019 - 09:46 AM

View PostKhanBhacKeD, on 21 February 2019 - 07:39 AM, said:

Eyh guys the Mad-IIC is better than the executioner...

To return to the topic :

What the base of the comparison in fact? You compare a 80t to a 95t with different technologies and a totally different build possibilities...


I think it is more based on a general comparison of Assault mechs rather than specific tonnage or similarity of mech. For example, I personally consider the Marauder IIC or the Madcat MkII to be the two best Clan Assault mechs in game regardless of tonnage while the heavier 95 ton Executioner to be much less effective in the Assault category. So weight aside, the 95-ton Nightstar is very near the bottom of IS Assault mech in terms of performance, but it is better than the 80-ton Awesome while the 80-ton Warhammer IIC is better than both but not near as good as IS Assault mechs like the Cyclops, Battlemaster, Annihilator, Mauler, etc.

#17 Gas Guzzler

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Posted 21 February 2019 - 10:40 AM

View PostAngel of Annihilation, on 21 February 2019 - 09:46 AM, said:


I think it is more based on a general comparison of Assault mechs rather than specific tonnage or similarity of mech. For example, I personally consider the Marauder IIC or the Madcat MkII to be the two best Clan Assault mechs in game regardless of tonnage while the heavier 95 ton Executioner to be much less effective in the Assault category. So weight aside, the 95-ton Nightstar is very near the bottom of IS Assault mech in terms of performance, but it is better than the 80-ton Awesome while the 80-ton Warhammer IIC is better than both but not near as good as IS Assault mechs like the Cyclops, Battlemaster, Annihilator, Mauler, etc.


With the HSL +1 quirk, I think I'd take this over a Nightstar

https://mwo.smurfy-n...d697a60a8c49522

CC and TC2 because why not... had tonnage that I couldn't use, probably better than a single heat sink in a dead arm.

Two MPLs and a TC1 also an option

Edited by Gas Guzzler, 21 February 2019 - 10:48 AM.


#18 eminus

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Posted 21 February 2019 - 04:43 PM

not to mention aside from its performance is the way it walks

Posted Image

#19 LT. HARDCASE

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Posted 21 February 2019 - 05:10 PM

View PostGas Guzzler, on 21 February 2019 - 10:40 AM, said:


With the HSL +1 quirk, I think I'd take this over a Nightstar

https://mwo.smurfy-n...d697a60a8c49522

CC and TC2 because why not... had tonnage that I couldn't use, probably better than a single heat sink in a dead arm.

Two MPLs and a TC1 also an option

Remember when PGI was going to do something positive for the Command Console? Was that pre-Civil War?

#20 Y E O N N E

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Posted 21 February 2019 - 06:40 PM

View Postpanzer1b, on 20 February 2019 - 06:14 PM, said:

dat at least have the ultra-niche but still useful 3 HPPC setup, but yeah, fatsome sux bigtime.

still, i have a night star and its not quite as bad as many claim, its ears are literally the only major problem with the thing (whoever thought of making them so damn huge should be fired).


The ears (which should've been variable geo like on the Madcat) and the hand actuators. It is slot-starved in super important places that make otherwise good builds so mich less efficient than they could be. It can actually spread damage well, but it is such a bullet magnet with the ears and immense size that it doesn't help much.





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