The few videos I have seen where players had complained had the players running redline, between 90-100% in a brawl type situation while losing a ST, running with override disabled about firing again. For many mechs that ST loss equates to around 20% approximate Heat Bar/scale removal, with that percentage going lower based on the number of HS put into the engine HS slots.
https://mwomercs.com...12#entry6219112
Quote
15 teHS (this is a Timberwolf with only HS in the engine, both base/engine slots.
Heat bar/scale: Base 30 + 10eHS + 0.5*5 eslotHS = 30 + 2*10 + 2.50 = 52.50 heat scale/bar = 100 %
Destroyed ST = 40% tHS = 6 teHS lost out of 15 teHS leaving 60% teHS
6 teHS lost, does that number actual 10 eHS? I bet it does but since the was removed from the bottom it never really affected anyone. (answered the question with the patch notes listed below)
****Base 30 + 4 eHS remaining + 5 eslotHS = new heat scale/bar = 30 + 2*4 + 0.5*5 = 40.5 = New 100% heat scale/bar
40.5/52.5 = 77.14% of original Heat scale/bar left, losing 22.76% of the heat scale/bar.
*****WIth a cXL/LFE engine with only 10 teHS in it, 4 out of 10 HS lost.
30 + 2*6 teHS = 30 + 12 = 42
42/50 = 84% if the heat scale/bar actually scaled this max %. Technically the mech lost 16% of its heat scale bar when it lost 40% of the heat sinks. But that loss was originally reflected by coming off the bottom so there was no real, instant negative effect of losing even the engine total heatsinks.
The current STorso destroyed mechanic should stay in place but make those non-STD engines equivalent to what occurs when the 1st ST is lost.
isXL 40% Engine heat D / 25% movement
cXL 25-30% EHD / 20% movement
LFE 15-20% EHD / 15% movement
https://mwomercs.com...ost__p__6213917
Would I expect PGI to reverse the decision to remove the Heat Sink loss from the top instead of the bottom, as the original setup? No, I do not but that does not mean we can not change those percentages while equalizing the engines when a ST is lost. And since they have shown they can split up the HS components, it is also possible to do that with the penalties, such besides the movement/agility penalty, break up that currently 40% combo dissipation rate AND Heat Bar/Scale capacity reduction into separate components.
isXL 40% Engine heat D / 25% movement / % Heat Bar/scale lost capacity
cXL 25-30% EHD / 20% movement / ""
LFE 15-20% EHD / 15% movement / ""
Edited by Tarl Cabot, 23 February 2019 - 07:35 AM.