I feel the problem runs much deeper then the Blood Asp because the Blood Asp is certainly not the only mech with geometry issues. The truth is geometry of mechs really should not matter as much as it does. I dont think its right that certain mechs get relegated to being useless because of their bad geometry and PGI's unwillingness to fix them.
PGI should fix the problem with a wholly different approach. Mechs should just have one single hitbox (with weighted RNG determining the location hit just like in battletech). That would get rid of the entire geometry problem once and for all. Mechs would no longer be punished as much for having bad geometry or badly proportioned hitboxes.
I mean what does being able to aim at specific locations really add to the game anyway? It doesnt add any real depth to the game because most of the time theres always a single best location to target on a mech anyway. Being able to choose between shooting different locations when one location is clearly optimal is merely the illusion of choice if you think about it.
Also Targeting computers could also be changed so they select locations and alter the RNG weighting so the selected locations get hit more often (with the higher level TCs shifting the percentages more). Targeting computers would actually do what theyre supposed to then: help you hit specific locations more often.
It would also allow us to get rid of ghost heat once and for all. Since multi-weapon alphas would have their damage split up across multiple locations. Pinpoint alphas have always been broken in MWO, and a blight on the game, and as long as they exist it necessitates the need for a dumb artificial limiter like ghost heat, which everybody hates. We could also probably get rid of double armor/structure then which would help make weapons like the AC20/Heavy Gauss as lethal and scary as they rightfully should be; the huge amount of tonnage/crits slots they take up would be justified then.
Edited by Khobai, 27 February 2019 - 04:17 PM.