Prototelis, on 03 March 2019 - 02:20 PM, said:
Map design is a lot more complicated than dumping assets on a height map. There's also a lot of legal repercussions for dumping unopened assets into a game.
It's a qc nightmare.
you have each Experience in map Making ? with working in Cryengine SDK or UE4 SDK ? why you speak fro Things without nothing experience in it and only bring Myths in the Discussion??? when PGI give his own Assets free for use , no Problems ...problems only by Assets from Players thats come from other Medias ...you become Problems when you use for example WH40k assets in the Maps ...and seeing SC 2 Blizzard to make clear Rule for Usermake Contest .License Problems with the Unseen Mechs (ok ...not longer ) and teh differnet Licenses by BT to Miniatures, Movies, Videogames ,and all Othe on Merchandise, not with maptools or Usercontent (without Users sells 3D printed Mechs from PGI)..seeing MWLL (all with Cryengine 3 -the same thats MWO used)
Blizzard has simply determined that all Fan created it in their possession and then they have the full rights ... know every Mapmaker what he gets involved in and only for the game.
User made Maps for UT 2004 was a Big part, Mods and Maps for BF2 , for Star Wars Battlefront 1&2 (old Games) MW4 and the most was High Quality Mods and Maps, each Mapper has a own interest thats the Maps come fixed and inbest Condition to the Community...thats not only a Job and Maps not a Problem in Modern Games like ARk Survival .
Problem is more thats PGI have lost the Creators of the modiefied Cryengine , and not find Peoples thats works with this further.
The heightmaps was good in old mW4 Days for Mapping...not today who you have real Time Terrainbuild Tools ,and use more as 1 Groundtexture for a Map.
Edited by Old MW4 Ranger, 04 March 2019 - 03:37 AM.