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Torso Speed In 3Rd Person View


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#1 FRAGTAST1C

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Posted 03 March 2019 - 07:39 PM

I noticed back when I was new to MWO, that leaving the Arm-Lock OFF results in perceiving that you're able to twist faster but it helps with piloting for me. But, while fooling around in Training Mode and Testing Grounds, I noticed that when in 3rd person view, I'm able to twist as quickly as before but WITHOUT having to watch my arm and torso targeting reticles move as two different objects while having all of my weapons converge on point, which is a massive advantage.

Is this some placebo effect on my part?

#2 Jyrox

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Posted 03 March 2019 - 07:53 PM

You know, you'd do a lot more damage, and be a heck of a lot more use if you climbed back in your mech and shot the ones lit up as red.

#3 Jyrox

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Posted 03 March 2019 - 08:00 PM

A 2d triangle has 180 degrees, but a 3d triangle can have 270 degees.

Time and relative time is, well racing cars, close to the ground or lorries, up in a cab.

Start at north pole and go down to the equator through a refernce point, eg...UK...now go left or right as far as you went down...then go back up...same starting place, but different facing...that physics and 3d geometry...

EDIT...

Here's a hyper-sphere in cyber-space trading in milliseconds...



And yes, you're welcome...:)

Edited by Jyrox, 03 March 2019 - 08:04 PM.


#4 Koniving

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Posted 03 March 2019 - 08:03 PM

Poetry...pure poetry.

...I have no idea what the guy above me just said after that first sentence.

#5 FRAGTAST1C

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Posted 03 March 2019 - 09:14 PM

Posted Image

You guys.....

#6 Jyrox

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Posted 03 March 2019 - 09:17 PM

View PostFRAGTAST1C, on 03 March 2019 - 09:14 PM, said:

Posted Image

You guys.....


Always a pleasure to chat to someone with humour...



#7 Nightbird

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Posted 03 March 2019 - 09:36 PM

You can torso twist faster when you have Arms Lock ON because when OFF the torso always decelerates when approaching the arm cursor. When ON, you can keep it moving at the max rate.

#8 Jyrox

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Posted 03 March 2019 - 10:06 PM

View PostNightbird, on 03 March 2019 - 09:36 PM, said:

You can torso twist faster when you have Arms Lock ON because when OFF the torso always decelerates when approaching the arm cursor. When ON, you can keep it moving at the max rate.


I did not know that...but yearh...thata makes the sense.

As I have spd and asd I play arms locked as otherwise i suffer info-overload.

#9 FRAGTAST1C

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Posted 03 March 2019 - 10:16 PM

View PostNightbird, on 03 March 2019 - 09:36 PM, said:

You can torso twist faster when you have Arms Lock ON because when OFF the torso always decelerates when approaching the arm cursor. When ON, you can keep it moving at the max rate.


Hmm... maybe but the vast amounts of initial speed that you can get (or seem to get) when Arm-Lock is OFF is a better trade-off I feel. For instance, the mouse settings allow me to move across my mouse pad twice and even a slow torso-twisting mech like the Mauler without any torso mobility nodes, moves fast enough for me but with Arm-Lock ON, I have to swipe across my mouse pad 4 times to get the full twist.

Again, it could all be in my head but it seems like in 3rd person, I don't have to worry about the twist speed and dual targeting reticles. What I do is I toggle Arm-Lock ON and OFF when required. It hinders my twisting quite a lot but I haven't practiced twisting that much yet. Then again, apart for the first couple of months of playing MWO, I barely play the game anymore. My new mechs are rusting away *sigh*. Then again, this entire thing could be in my head as I only recently (re: a couple of weeks ago), loaded my game since I wanted to check out the Bludgeon but still haven't played a match.

#10 Jyrox

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Posted 03 March 2019 - 10:23 PM

I can actually only play arm lock off with my Phoenix Hawk (brain mess problem tends to occur with others), but I did attempt it with a rifle-man...(satire).

The entire problem with arms-off is if your mech has body weapons because then...brain mess.

Now...there was a time when turn speed was connected to engine, but that all got changed as assaults got mullered.

I would say that arms are faster unlocked, but it really comes down to the ability to process the information you're processing. Be careful not to fight your enemy, your mech and yourself.

#11 FRAGTAST1C

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Posted 03 March 2019 - 10:30 PM

^ Yep, true. All true. But my problem started when I moved to my 2nd mech (my first was the Revenant), the Javelin 11F. I put too much into mobility and the twisting and turning speed was uncontrollable. I turned off Arm-Lock and suddenly, it was manageable. The Ares was a pain but switching the loadout fixed most of its problems rather than the twisting and dual targeting reticles. Moving to mechs that had predominantly torso mounted weapons or no lower arm actuators (like the Bounty Hunter, Kraken), I got used to the speed and slightly adapted to the way it now handles.

But again, is the 3rd person view torso twisting speed and single reticle thing only in my head? I'd still like to know that.

#12 Jyrox

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Posted 03 March 2019 - 10:43 PM

View PostFRAGTAST1C, on 03 March 2019 - 10:30 PM, said:

^ Yep, true. All true. But my problem started when I moved to my 2nd mech (my first was the Revenant), the Javelin 11F. I put too much into mobility and the twisting and turning speed was uncontrollable. I turned off Arm-Lock and suddenly, it was manageable. The Ares was a pain but switching the loadout fixed most of its problems rather than the twisting and dual targeting reticles. Moving to mechs that had predominantly torso mounted weapons or no lower arm actuators (like the Bounty Hunter, Kraken), I got used to the speed and slightly adapted to the way it now handles.

But again, is the 3rd person view torso twisting speed and single reticle thing only in my head? I'd still like to know that.


You have to compensate for your view change, erm, here, try this...



Short story, it's in your head, another example...



Best example,



In the 3rd person your mech should appear slower to the first.

This gives rise to questions of reflex.

Edited by Jyrox, 03 March 2019 - 10:50 PM.


#13 FRAGTAST1C

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Posted 03 March 2019 - 10:55 PM

I feel like Joe Rogan when he interviews the science-people Posted Image

Actually, though, the disappearance of dual reticle when in 3rd person view whilst Arm-Lock is still OFF is quite a thing, since I hadn't used 3rd person at all.

#14 Jyrox

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Posted 03 March 2019 - 11:15 PM

View PostFRAGTAST1C, on 03 March 2019 - 10:55 PM, said:

I feel like Joe Rogan when he interviews the science-people Posted Image

Actually, though, the disappearance of dual reticle when in 3rd person view whilst Arm-Lock is still OFF is quite a thing, since I hadn't used 3rd person at all.


Joe Rogan?

Is he mates with all the friggin frogs are gay man?

Don't worry, found who you meant...

https://www.infowars...rship-policies/

Edited by Jyrox, 03 March 2019 - 11:19 PM.






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