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Where Are The Clan 95 Tonners?


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#1 Gas Guzzler

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Posted 04 March 2019 - 04:08 PM

Seriously, we will have 3 IS 95 Tonners this month, and the Clans still only have one, and while the Executioner is interesting, it's basically a jumbo heavy.

Any options here? I think the Turkina is probably the most well known, and I would love to see the CJF assault on the game. What else is there, that would be a likely addition?

#2 TELEFORCE

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Posted 04 March 2019 - 04:11 PM

They just don't exist in the game's current era. More Clan 95 tonnes don't appear until the 3070s.

I want to see the Turkina though!

Edited by TELEFORCE, 04 March 2019 - 04:11 PM.


#3 LT. HARDCASE

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Posted 04 March 2019 - 04:18 PM

The Hellstar and Cygnus are out of timeline, I won't even mention the ones introduced in the 3100s. The Turkina is literally the only option on the table.

I'd love to see the Cygnus introduced at the same time as HAGs.

Edited by LT. HARDCASE, 04 March 2019 - 04:20 PM.


#4 Gas Guzzler

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Posted 04 March 2019 - 04:23 PM

Yeah, everyone complain that the Turkina is just a "Lesser Dire", but they might as well just do it. Its not like anything released anymore really offers something new. Always just either an inferior option of what we have, or it ends up edging out a current option. Its not like they couldn't give it some more quirk help... the Dire has basically nothing in that regard.

#5 Khobai

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Posted 04 March 2019 - 04:32 PM

View PostTELEFORCE, on 04 March 2019 - 04:11 PM, said:

They just don't exist in the game's current era. More Clan 95 tonnes don't appear until the 3070s.

I want to see the Turkina though!


why? what would the turkina add to the game that an existing clan assault cant already do better?

it will just have hardwired jumpjets you cant remove and bad geometry and be worse than a daishi/kodiak3 in virtually every way.

id rather PGI made the executioner not suck than add another 95 tonner that sucks

the game has too many mechs as is. PGI needs to focus on balancing the existing mechs better and making them more unique instead of making the problem even worse by adding new mechs that suck.

after PGI gets a system in place that makes all mechs balanced and unique that would be the time to revisit adding the turkina. but right now it literally has no place in the game.

Edited by Khobai, 04 March 2019 - 04:35 PM.


#6 Lily from animove

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Posted 04 March 2019 - 04:37 PM

makes me wonder why they have not made a PGI self creation of a clan 95t
would fill the void.

Edited by Lily from animove, 04 March 2019 - 04:38 PM.


#7 Gas Guzzler

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Posted 04 March 2019 - 04:39 PM

View PostKhobai, on 04 March 2019 - 04:32 PM, said:


why? what would the turkina add to the game that an existing clan assault cant already do better?


What would any mech add to the game realistically? There really isn't much more "new".

The Turkina can Gauss vomit or dakka or dakka ppc pretty well. Give it improved agility and maybe some durability and it is more of a sidegrade to the Dire.

#8 FLG 01

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Posted 04 March 2019 - 04:57 PM

View PostLT. HARDCASE, on 04 March 2019 - 04:18 PM, said:

The Hellstar and Cygnus are out of timeline, I won't even mention the ones introduced in the 3100s. The Turkina is literally the only option on the table.

The op is well aware of that, I believe. Posted Image

View PostGas Guzzler, on 04 March 2019 - 04:23 PM, said:

Its not like anything released anymore really offers something new. Always just either an inferior option of what we have, or it ends up edging out a current option.

As far as Clan assaults are concerned though, yes, the class is pretty much saturated.

However, there are other classes and there are notable gaps in them. We do not have any IS or Clan 20t Mech with JJ; the IS even lacks a 25t option with JJ. Units like the Brigand or Wasp really offer something new. Posted Image

#9 Shadowomega1

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Posted 04 March 2019 - 05:04 PM

Checked my Massive Mech list for all current mechs in the current timeline, still only 1 95 ton Clan Mech, the Turkina. Which has 10 variants.

Maybe this December we will get a new PGI clan Assault within the 95 ton spot. Hopefully it has 4 AMS hardpoints, and a few ballistic hardpoints to run gauss rifles while having LAMS.

Edited by Shadowomega1, 04 March 2019 - 05:06 PM.


#10 Stonefalcon

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Posted 04 March 2019 - 05:36 PM

The Executioner is the best medium in the game, what else do you want?

#11 LT. HARDCASE

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Posted 04 March 2019 - 05:55 PM

I would like to see Alex's rendition of the Turkina.

It's a shame his art is under lock and key unless PGI decides to release a particular mech. I'm sure he's drawn almost every mech we can think up.

The scaling would also be interesting.

#12 Valdarion Silarius

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Posted 04 March 2019 - 06:06 PM

View PostStonefalcon, on 04 March 2019 - 05:36 PM, said:

The Executioner is the best medium in the game, what else do you want?

That's a funny way of saying over sized light.

#13 Angel of Annihilation

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Posted 04 March 2019 - 06:08 PM

View PostKhobai, on 04 March 2019 - 04:32 PM, said:


id rather PGI made the executioner not suck than add another 95 tonner that sucks



The Executioner far from sucks, rather it is just that players tend to run sucky builds on them and/or don't have the discipline to group and cycle their weapons rather than just hit one button and alpha over and over. However, the heat changes haven't been kind to the Executioner which really has to rely on mass lasers due to weight issues. It just doesn't really have the slots required to boat enough DHS to really cool off the super hot clan lasers.

As far as other Clan 95 ton mechs, even though the Turkina doesn't really seem to have much to offer, as others have mentioned, they could really do alot with it using the quirk system. Give it good agility numbers and maybe make it tanky on top of that and now you have a reason to chose the Turkina over either the Executioner or the Direwolf. Keep in mind that it has a hell of alot smaller engine than the Executioner and also doesn't have 4 tons and 4 slots going to MASC so the available tonnage on the Turkina is going to be much, much larger than on the Executioner. If it has good aceleration, deceleration, turn rate and JJs while also having all that excess tonnage, I could see it definitely being an option over taking a Direwolf.

#14 Ilfi

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Posted 04 March 2019 - 06:36 PM

The only clan Assaults that haven't been gutted into irrelevancy are one Marauder IIC, a few Warhammer IICs (currently cash only), the Warhawk-Prime and two Mad Cat Mk. IIs; if you really want to stretch it, the ATM Supernova and triple LPL Executioner are also on the table. If that doesn't sound exciting to you, you're not the only one. Clan Mechs are absolutely mind-numbingly boring compared to the MRMs, RACs and quirked to hell BattleMechs + weapons on the other side.

Between the limited options, locked engines, mediocre weapon locations and often forgettable tonnage limits of Clan Omnis, I can't help but wonder what morbid nightmare awaits Inner Sphere OmniMech fans.

#15 Bud Crue

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Posted 04 March 2019 - 06:58 PM

View PostIlfi, on 04 March 2019 - 06:36 PM, said:

The only clan Assaults that haven't been gutted into irrelevancy are one Marauder IIC, a few Warhammer IICs (currently cash only), the Warhawk-Prime and two Mad Cat Mk. IIs; if you really want to stretch it, the ATM Supernova and triple LPL Executioner are also on the table. If that doesn't sound exciting to you, you're not the only one. Clan Mechs are absolutely mind-numbingly boring compared to the MRMs, RACs and quirked to hell BattleMechs + weapons on the other side.


Maybe because I have only come to play Clan mechs since skill tree, but I gotta wonder WTF you are talking about.

From Piranhas to Hunchback IIcs, from Phakets to Deahstrikes, I absolutely love my Clan mechs. ATM 24-48, gauss vomit without compare, UAC20 +1HSL quirks, laser vomit Hellbringers and Ebons. So much good fun to be had. I love my IS mechs, but damn, I can't help but admit there are plenty of Clan mechs that just work better than anything...anything...I have on the IS side. You want a "morbid nightmre" Try an Orion IIC...it's an Atlas with 30% more speed but the same firepower and armor at 25 tons less. Play Conquest CW? Find me a mech that is better than massed Linebackers. So many fun, and competitive mechs. Clan mechs, especially assaults, are anything but "gutted into irrelevancy". Excuse me while I load up a MKII and go stomping.

Edited by Bud Crue, 04 March 2019 - 07:00 PM.


#16 El Bandito

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Posted 04 March 2019 - 07:35 PM

View PostGas Guzzler, on 04 March 2019 - 04:23 PM, said:

Yeah, everyone complain that the Turkina is just a "Lesser Dire", but they might as well just do it. Its not like anything released anymore really offers something new. Always just either an inferior option of what we have, or it ends up edging out a current option. Its not like they couldn't give it some more quirk help... the Dire has basically nothing in that regard.


Will you/anyone else buy it for certain? Cause unless it offers reasonable profit there is no reason for PGI to create the mech. Everyone who knows about the Turkina also knows that it sucks due to its fixed 285 engine, huge hitboxes and wide torsi/arm convergence. I doubt it will generate enough sales. PGI can make their own imaginary 95 ton chassis for Clans but you gonna have to wait until the next Mech Con announcement.


View PostIlfi, on 04 March 2019 - 06:36 PM, said:

The only clan Assaults that haven't been gutted into irrelevancy are one Marauder IIC, a few Warhammer IICs (currently cash only), the Warhawk-Prime and two Mad Cat Mk. IIs; if you really want to stretch it, the ATM Supernova and triple LPL Executioner are also on the table. If that doesn't sound exciting to you, you're not the only one. Clan Mechs are absolutely mind-numbingly boring compared to the MRMs, RACs and quirked to hell BattleMechs + weapons on the other side.


You gotta play more, bro. I count at least 4 good MAD-IIC variants, and 5 good MCII variants. Among Clan omni Assaults the Blood Asp is plenty deadly, and the Direwolf too if you know how to pilot it. Heck, even the Gargoyle is a beast in brawls.

Only Clan Assault chassis that was gutted to irrelevancy is the Kodiak, and I warned people on the forums not to release the KDK-3. Bet you a mech pack that the same tragedy might happen to the Bane if it ever gets released.

Edited by El Bandito, 06 March 2019 - 09:14 AM.


#17 Nightbird

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Posted 04 March 2019 - 07:44 PM

I wouldn't mind the Turkina, but I'm pretty sure PGI would profit off the Stone Rhino first.

Edited by Nightbird, 04 March 2019 - 07:44 PM.


#18 Ilfi

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Posted 04 March 2019 - 08:42 PM

View PostEl Bandito, on 04 March 2019 - 07:35 PM, said:

The Dire Wolf [is plenty deadly] if you know how to pilot it.
Posted Image

Where the Dire Wolves at?

#19 El Bandito

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Posted 04 March 2019 - 08:49 PM

View PostIlfi, on 04 March 2019 - 08:42 PM, said:

Where the Dire Wolves at?


Just cause it has been superceded by the MCII, doesn't mean it is not deadly. It needs pilots who know how to position well.

Most players lack the skill and patience to pilot a 48 kph giant.

#20 Battlemaster56

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Posted 04 March 2019 - 09:15 PM

Let's just add the Turkina, seriously it a popular mech and still be a devastating mech in the game, and be a nice alternative to the EXE. This whole allergic reaction to the Turkina is so silly.





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