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Incursion Win Condition


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#1 Lambulance

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Posted 08 March 2019 - 06:09 AM

Not sure if this issue has bee raised, but nobody likes walking to the enemy's base to do 0.1 damage to finish an Incursion game when all enemy mechs are destroyed.

Suggestion: If one team is entirely wiped out, skip the base damage check and grant win to the team with mechs standing.

#2 admiralbenbow123

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Posted 08 March 2019 - 07:24 AM

It is that way because sometimes the enemy base can be fresh and yours can be damaged, in which case you need to deal more damage to the enemy base than they did to yours in order to win. If both bases are unthouched the same winning condition applies: do more base damage than your enemy (1 dmg is more than 0 dmg).

#3 Kynesis

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Posted 09 March 2019 - 07:55 PM

I have a suggestion - make better use of the game mechanics introduced into the game mode.

Break out the various towers from the single 'castle' structure to their own defensive structures closer to the fight, so that they're relevant, destructible but extremely durable objectives to actually fight over.

While no longer sitting in a huge irrelevant castle, you could also use them on a greater variety of maps.
Edit: and don't necessarily need to by symmetrical.

While we're on the subject of things I'd like to see - greater use of destructible walls, whatever form they take - the carcasses of dropships or ground/sea vessels or just other mechs, bunkers or other defensive structures or just regular small buildings of some kind.
The inner sphere has been populated by humans for a thousand years and in conflict almost the entire time. Pristine landscapes are nice & all, but surely if they're worth fighting over they've been contested many times before.

Landmarks would be nice too. I'll never understand why our current batch of maps are almost entirely bereft of them.

Edited by Kynesis, 09 March 2019 - 07:57 PM.






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