

Whose Going To Pay My Hospital Bills
#1
Posted 22 February 2019 - 07:33 PM
i was told in game the kids on these boards screamed for it. Why, WHY did you make this game even worse!?
#2
Posted 22 February 2019 - 07:42 PM
- The system we had was always placeholder and the community finally pushed PGI to make a permanent system.
- The system we had only pandered to people who gave their lives to MWO, as well as making it so you basically had to purchase mechs and mechbays YOU DIDN'T WANT in order to make the mech you did want to play the best it could be.
- It doesn't make the game worse, spending 5 seconds looking at it without playing with it doesn't make you a credible person on how the new system is.
#3
Posted 22 February 2019 - 07:45 PM
#4
Posted 23 February 2019 - 04:15 AM
Orodain, on 22 February 2019 - 07:33 PM, said:
i was told in game the kids on these boards screamed for it. Why, WHY did you make this game even worse!?
There are many guides on new player help section... if you want to understand how it works, you will get it pretty fast.
#5
Posted 23 February 2019 - 06:32 AM
#6
Posted 23 February 2019 - 07:33 AM
offensive tree, ballistics go right, missiles go left, energy center
defensive tree, just go armor, go all in if machine gun piranhas/fleas or lb boats scare you
mobility tree, assaults and heavies go left, mediums and lights go right
jump jet tree, lol dont use em much
operations tree, hotter build unlock more
sensor tree, most mechs go left, ecm or stealth go all in
consumables tree, dont use them much since nerf
also since you can save and load skill tree configs now you can set up templates for various buids and fill out the rest. granted that only works if you have the xp/cbills you need to unlock them.
Edited by LordNothing, 23 February 2019 - 07:45 AM.
#7
Posted 23 February 2019 - 08:03 AM
Really sad they haven’t figured that out yet.
Edit: But you know what, I don’t want them to change it. Having fun with my alt account. Maybe going to make another one with just a PIR.
Edited by KodiakGW, 23 February 2019 - 08:08 AM.
#8
Posted 23 February 2019 - 08:11 AM
Orodain, on 22 February 2019 - 07:33 PM, said:
i was told in game the kids on these boards screamed for it. Why, WHY did you make this game even worse!?
HAHAHAHAHAHhhahaa..... you think PGI gives a damn about what happens on these boards? That's cute. This is just where players come to rant after losing the "Who has more potatoes on their team" roulette 5 times in a row.
#9
Posted 23 February 2019 - 09:09 AM
Mostly it came about because PGI realized people were just swapping modules or not even bothering with them in some cases. That's where the whole "cheapskates" comment came from. They created it as a c-bill/timesink you couldn't get around. Gotta get people to spend money somehow. Or at least I'm sure that's what they were thinking. They still could have taken to heart some of the feedback they got.
#10
Posted 23 February 2019 - 09:11 AM
Athom83, on 22 February 2019 - 07:42 PM, said:
- The system we had was always placeholder and the community finally pushed PGI to make a permanent system.
- The system we had only pandered to people who gave their lives to MWO, as well as making it so you basically had to purchase mechs and mechbays YOU DIDN'T WANT in order to make the mech you did want to play the best it could be.
- It doesn't make the game worse, spending 5 seconds looking at it without playing with it doesn't make you a credible person on how the new system is.
Yet somehow now with the new skill system in place, I still typically buy 2-4 variants of each chassis and mech bays to go along with it, only now it takes me 3x as long to skill each one up to a competitive level while costing me an additional 4.1 million C-bills per variant. Overall for me anyway, the new system is three times as long and twice as costly and this is what PGI calls improvement....hmm...odd.
#11
Posted 23 February 2019 - 09:14 AM
Edited by Arnold The Governator, 23 February 2019 - 09:16 AM.
#12
Posted 23 February 2019 - 09:25 AM
Arnold The Governator, on 23 February 2019 - 09:14 AM, said:
I agree, though I also think 800 XP per skill point is a bit steep as well. I mean I average about 1600 XP a match but that still means I have to play 45 matches on a single mech to unlock 91 point and more if I want to experiment with different skill builds. So for the current Warhammer IIC variants I have, which is 5 of them, I would have to play over 225 matches to skill them all out. This would also costs me 20.5 million C-bills without any experimentation, maybe 30 million if I wanted to try out different skill builds.
Under the old system I had zero cost to skills and generally speaking it took me about 20 matches to unlock everything on a variant except the master level which only game me an one extra module slot which was no bit deal so roughly 100 matches total. Then my only cost above and beyond what I currently spent would have been for two modules which I would have swapped between dozens of mechs make their overall cost negligible in the long run.
So from my perspective, not only should the C-bill cost be dropped from the skill tree but the XP per node requirement should be cut in half to around 400 XP per skill point. Right now we have somewhat of a miserable grind going on.
#13
Posted 23 February 2019 - 09:36 AM
Angel of Annihilation, on 23 February 2019 - 09:25 AM, said:
Yeah true. I've never been a fan of grind in any video game that forces people to spend an absurd amount of time to grind to achieve something. I don't mind grind as long as I'm enjoying what I'm playing, but the novelty of fun does wear thin after so much repetition. At least it's not like Path of Exile (God I'm never going back to that game) or Vermintide 2 (blown way too much time on a garbage RNG system just for cosmetics).
Edited by Arnold The Governator, 23 February 2019 - 09:37 AM.
#14
Posted 23 February 2019 - 10:10 AM
Athom83, on 22 February 2019 - 07:42 PM, said:
- The system we had was always placeholder and the community finally pushed PGI to make a permanent system.
- The system we had only pandered to people who gave their lives to MWO, as well as making it so you basically had to purchase mechs and mechbays YOU DIDN'T WANT in order to make the mech you did want to play the best it could be.
- It doesn't make the game worse, spending 5 seconds looking at it without playing with it doesn't make you a credible person on how the new system is.
1. All PGI had to do was remove the arbitrary 3 chassis. Infact would have been better to remove it since they were straight up weapon buffs that the new skill tree makes even more of a problem.
2. see 1
3. It does, its basicaly more min maxing. Ruins balance along with quirks by making weapons stray from their base values going against mechwarrior principles of fixed ranges and consistency of weapons.
FupDup, on 22 February 2019 - 07:45 PM, said:
IT does ruin the game, it takes the problems that quirks introduces and compounds the problem. It caters even more to min maxing since the nodes are just straight up weapon buffs and the other nodes are either pointless or too weak to invest.
#15
Posted 23 February 2019 - 10:34 AM
Orodain, on 22 February 2019 - 07:33 PM, said:
i was told in game the kids on these boards screamed for it. Why, WHY did you make this game even worse!?
It was among the **** promised to us by the developers from before the game even started, which we never actually got until they finally bothered.
https://mwomercs.com...le-warfare-cont
And comically if you go to page 6 of the comments, people are complaining that there isn't enough defense in the defense tree, and not enough choices...blah blah blah...
https://mwomercs.com...e-warfare-cont/
This is before the game even had a beta for us to play.
https://mwomercs.com...-3-role-warfare
Sad thing is...this **** was well thought out.
....What we got...not so much.
Still, its better than the old tree. The old tree was just an arbitrary level up system, that basically punished you for having a new mech.
#16
Posted 23 February 2019 - 12:02 PM
#17
Posted 23 February 2019 - 12:11 PM
#18
Posted 23 February 2019 - 12:58 PM
Angel of Annihilation, on 23 February 2019 - 09:25 AM, said:
I agree, though I also think 800 XP per skill point is a bit steep as well. I mean I average about 1600 XP a match but that still means I have to play 45 matches on a single mech to unlock 91 point and more if I want to experiment with different skill builds. So for the current Warhammer IIC variants I have, which is 5 of them, I would have to play over 225 matches to skill them all out. This would also costs me 20.5 million C-bills without any experimentation, maybe 30 million if I wanted to try out different skill builds.
Under the old system I had zero cost to skills and generally speaking it took me about 20 matches to unlock everything on a variant except the master level which only game me an one extra module slot which was no bit deal so roughly 100 matches total. Then my only cost above and beyond what I currently spent would have been for two modules which I would have swapped between dozens of mechs make their overall cost negligible in the long run.
So from my perspective, not only should the C-bill cost be dropped from the skill tree but the XP per node requirement should be cut in half to around 400 XP per skill point. Right now we have somewhat of a miserable grind going on.
Yeah I agree with this, the costs to level are a bit much but aside from that the overall system is decent
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