Appogee, on 03 March 2019 - 06:15 PM, said:
Really...? I struggle to believe that anyone who is not physically handicapped could find it even mildly difficult to keep the big red reticle in the big red target box. Even with a joystick.
It was more about how much can you go away from the targertcenter without losing you lock to bend your missiles around or above an obstacle or how much can you bend donw to get a few more meter and still hit the enemy under crimison or hpg.
The conenerf only hit lockweapon users under 200m and bending (up to 300m, over that bending did not work well, because to much correction of the path by the missile), but at 900m you notice no change.
LRMs were ok (10-15% speed and nothing more were needed),
until they startet all the buffing and nerfing.
And they started with indirect buffs and direct nerfs ...
Should i mention that the low flightpath for direct fire is another automatic implemented after they nerfed the skill-option with bending (only difference, you get a few more meters to hit enemys under something (How often does this situation happen?) but cant bend your missiles around or above some obstacles anymore).
The people want more skill for lrms and the same people cheered for the indirect buffs and direct nerfs. They want lrm users up front but cheered for a nerf to the cone who forced lrms users to stay futher away, they cheered for the artemis nerf making direct lrms use more worse because locktimenerf.
And now they cheer again for buffs how give some of the old options back,
but automated, with less tons, with no skill use and less tactical options.
But in the age of the orange clown, nothing is stupid anymore.
Prototelis, on 03 March 2019 - 08:02 PM, said:
The original idea was to nuke the **** out of IDF because there aren't considerable drawbacks.
All they literally had to do was make IDF function as a cone of fire instead of bone homing.
Simple xml-edit:
More spread for all missiles,
more spread reduction from tag, artemis, narc.
Maybe a little too simple?
Appogee, on 03 March 2019 - 05:25 PM, said:
TLDR: PGI continues to buff LRMs to make the game 'noob-friendly' and grow the playerbase, but I think it may ultimately achieve the opposite. New players will get bored quickly and leave. Loyal experienced players will increasingly walk away.
What is your view?
LRMs got boring,
now you can only hold the circle over the cross and press fire,
not much options left to control the flightpath at least a little.
They got as boring then lasers for me.
Not much nerfs for indirect, the ammo buff still outwights them (quantity over quality).
And the dual arc makes then even more easier,
no need to find the right distance and no need to bend to use them under something.
All these changes made lrms a lot easier and boring and removed the last bit of skill.
Edited by Kroete, 04 March 2019 - 12:38 AM.