FLG 01, on 16 March 2019 - 03:35 PM, said:
There is no 'right' to change the rules just so you can have fun with your bad units in game, and there is certainly no 'right' to enjoy certain special Mechs in a MechWarrior game; the comparison to the right of free speech is mildly puzzling, as is your verbal abusive.
Well, if they're going to add the stuffs in the game, players DO have the right to enjoy it. Else if they're not enjoying it, there's no point to add it in the game. And people won't play the game if they don't enjoy it, because enjoyment is the point of the game.
FLG 01, on 16 March 2019 - 03:35 PM, said:
You may disagree with me on how easy it would be to change stuff to the liking of the majority and to a great effect in the balance of this game, but that does not make you right nor does a repeated 'no it's not' .
What, so are you the authority on it or something? Disagreeing doesn't make me right, being right makes me right.
Again, we
already have the current Clan XL, IS XL, and LFE, the code is in there for torso survivability, it's just a matter of creating another entity within the game.
It's not easier, it's not fairer, it's not more efficient,
it's just a different approach, but one would leave people out. Let me get this straight, yes, sure, that's one solution, but it's not in the best interest of everyone.
PGI needs to fix their ****.
FLG 01, on 16 March 2019 - 03:35 PM, said:
Given the history of PGI and this community it is rather unlikely that a major change, welcomed by the community no less, would come easily imo.
Then it's not a matter of methodology as your statement so implies. Engine mechanics change is adequate, it will make the IS mechs that are XL-bound more survivable by functioning like LFE, it fixes the problem.
FLG 01, on 16 March 2019 - 03:35 PM, said:
As far as people who 'prefer the bad mech' are concerned, I say they can just try. If they really like their underperformer they will use it. You will see me in rather so hot Mechs regularly because I like them.
But the thing is they don't really want them. They want an XL-engined Mech that does not die upon losing a side torso. That's like wanting a Black Lanner but disliking overengined Mechs. It makes no sense.
Here's the thing, MWO plays differently from TT, such as decent TT mechs do get bad MWO performance due to bad hitboxes and other stuffs, even the pinpoint ppfld as opposed of a random chance of hitting a component contributes to this. Just play HBS Battletech and see the difference of survivability vs MWO.
I don't think you're in the position to tell others what they want. Yes, sure, people would still use their favorite mechs regardless. But would they enjoy it with the context of the game? If they find themselves more hampered than mechs what we would consider meta? I'd rather we abide by the standard of making them viable, if not stellar.
FLG 01, on 16 March 2019 - 03:35 PM, said:
If people were not so set on certain Mechs and opened their minds in order to explore what they actually like playing in MWO, they'd discover there are many Mechs for their needs. They'd be a lot happier. I am actually concerned with others having fun in this game. That is why I warned them about their nostalgia choices from MW:4 like the Thanatos or the Hellspawn which turned out just as predicted. Of course, some people did not like to hear that and told me I was totally wrong. Which is fine...
Well, you do you. But people have different preferences, they have what they want and that's fine. But we have to compromise for the enjoyment of everyone, not just the select few.
FLG 01, on 16 March 2019 - 03:35 PM, said:
...especially as they were usually more polite and considerate than you.

Please don't confuse my harshness and directness for malevolence.
Edited by The6thMessenger, 16 March 2019 - 04:59 PM.