Mrm Vs Lrm, What Are The Different Perks Now?
#1
Posted 17 March 2019 - 07:33 AM
Just wondering about MRM and LRM usage now, thanks for any input.
#2
Posted 17 March 2019 - 07:54 AM
MRMs are lighter, heavier hitting weapons that can shoot to medium to long range that do not require lock on and are fired in a straight tream rather than a cluster.
MRMs are good poke and brawler weapons with good payoff.
LRMs are sniper/cover weapons that are more used to suplement the team and harras the enemy.
#3
Posted 17 March 2019 - 12:31 PM
Edited by Frith, 17 March 2019 - 12:33 PM.
#4
Posted 17 March 2019 - 12:54 PM
Acersecomic, on 17 March 2019 - 07:54 AM, said:
MRMs are lighter, heavier hitting weapons that can shoot to POINT-BLANK
MRMs are good poke and brawler weapons with good payoff.
LRMs are sniper/cover weapons that are more used to suplement the team and harras the enemy.
FTFY
#5
Posted 17 March 2019 - 01:20 PM
Frith, on 17 March 2019 - 12:31 PM, said:
Serious? It's called ATM. 3 pts DMG at 120 to 270 meters.
Seriously.
#6
Posted 17 March 2019 - 01:20 PM
I'll speculate that the reason for this change is to encourage missile boat players to be more engaged in the battle. Instead of hiding in the back out of sight, I suspect this is intended to encourage them to move up to where the non-boat mechs are engaging their opponents.
#7
Posted 17 March 2019 - 01:33 PM
#9
Posted 17 March 2019 - 02:09 PM
Frith, on 17 March 2019 - 01:33 PM, said:
And a smart ATM pilot would start engaging around the 300m with some good backup weapons like cmpl or ersl if you're lighter than a heavy, when someone think they can rush you or that one squirrel thinks you don't have any back up weapons.
#10
Posted 17 March 2019 - 02:41 PM
#11
Posted 17 March 2019 - 06:12 PM
#12
Posted 17 March 2019 - 10:03 PM
#13
Posted 17 March 2019 - 10:35 PM
Redshirt4Life, on 17 March 2019 - 06:12 PM, said:
it's not midrage weapon really it's 0-550 (up to 740+ for some mechs with skilltree), usually used as pairs if 30 or 40 tube launcher and that's 60-80 damage, pretty low heat compared to that damage.
I would suggest trying them with 50-60 tonner with jumpjets
TBT-7M and IV-FOUR are excellent choices.
ACH75, on 17 March 2019 - 10:03 PM, said:
To be OP they do, currently MRMs are lethal if used correctly
#14
Posted 17 March 2019 - 11:37 PM
Curccu, on 17 March 2019 - 10:35 PM, said:
The Spread of the MRM20 seems fine, 30 and 40 is too high and since we have max 20 missile tubes hardpoints the MRM30 and 40 make always longer trails reducing accuracy furthermore... they are very good only at point blank where the spread does not count...
Edited by ACH75, 17 March 2019 - 11:40 PM.
#15
Posted 18 March 2019 - 12:00 AM
Redshirt4Life, on 17 March 2019 - 06:12 PM, said:
MRMs are great for mechs with low missile hardpoints. Even just a 2 missile mount mech can field 80 damage alpha. 2xSRM6 only gives you about 26 damage alpha.
And since PGI tend to give low hardpoint mechs bigger weapon related quirks, mechs such as the Trebuchet-7M and the IV-FOUR really benefit from that.
Edited by El Bandito, 18 March 2019 - 12:05 AM.
#16
Posted 18 March 2019 - 12:09 AM
Reposter, on 17 March 2019 - 07:33 AM, said:
Just wondering about MRM and LRM usage now, thanks for any input.
What's different?
Lock on mechanics for starters...
And the fact that you can get MRM40 in a single slot, but LRM40 needs two slots..
Other than that and the MRMs medium to LRMs long range.. Guess there won't be much difference now?
The real question will be, which to use, LRMs or ATMs?
Edited by Vellron2005, 18 March 2019 - 12:09 AM.
#17
Posted 18 March 2019 - 02:28 AM
ACH75, on 17 March 2019 - 11:37 PM, said:
The Spread of the MRM20 seems fine, 30 and 40 is too high and since we have max 20 missile tubes hardpoints the MRM30 and 40 make always longer trails reducing accuracy furthermore... they are very good only at point blank where the spread does not count...
They are fine.... make them more accurate and we got OP weapon, I got almost two days of use time with MRM30/40 and they are good enough to kill anything in this game.
#18
Posted 18 March 2019 - 10:29 AM
If you're just bringing one MRM10, you're probably better off with an SRM. If you can slap 2xMRM30s you're good. Or if you have fat missile cooldown quirks like that one Vindicator variant, you can just run an MRM40 or 30.
#19
Posted 18 March 2019 - 11:21 AM
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