PhoenixFire55, on 17 March 2019 - 07:27 AM, said:
No, it is exactly map/objectives design fault. People play the way that brings wins, i.e. stick together, kill enemies, then spread and cap if needed etc., since there is plenty of time even for slow mechs to reach cap points. Needless to say skirmish / assault modes don't even pose such question since spreading is obviously pointless, and if fact leads to losing.
On Polar conquest mode if you don't have someone capping points you WILL lose. On Alpine conquest mode it doesn't matter, because 4 out of 5 cap points are within 3x3 square area, while the entire map is actually about 12x12 squares. Any other map is just too small and even slow mechs can easily reach anything within time after killing is done.
Idk, wasnt it it the Compscene/WcScene that kindly introduced the concept of "mapControl" to the masses ( and I honestly do not mean that sarcstically anyhow !) ? Is not the "deathball to center" or "deathball around the Map" often looked at as a Potatoe Strat that can be broken up by setting up firing Lines/Area control ? Did people, when arguing about the LRM/AMS changes, not constantly talk about how they are superduper suckz0rware 'cos they can deny access to entire Areas of Maps/control Maps ? Don't people have problems on a lot of Maps when heavy LRMs/Sniperbuilds are involved and control pathes/avenues of approach ?
I mean, you do describe exactly how a lot of people play MW:O . But do you really think that is the best way to play it, or do you really not see that almost every Map gives room and opportunity for different stuff than simply deathball, and if that stuff is executed, it is pretty hard to beat ?
Ok, you will probably say "yeah, but people dont do that/dont coordinate etc."....but if you do so, we are back "It is not the Map, it is the people" , no ?
Vellron2005, on 18 March 2019 - 12:45 AM, said:
I remember old Frozen city.
You power up your mech, walk 100 meters, and are getting shot already.
If I wanted instant robot on robot action, I would play World Robot Boxing.
Old maps are simply too small for 12 Vs 12. That is why they were replaced.
Bringing them back now is simply PGI catering to the vocal SRM lovers, and trying to look like they are doing something to appease those begging for new maps.
Well I for one am not appeased. Make NEW MAPS.
Take the old ones back out.. they have no place in a 12 vs 12 game.
Old Forest Colony -> PPC Range Nerf . Why ? Cos people got headshotted right at Spawn XD
Edited by Besh, 18 March 2019 - 02:03 AM.