

Side Torso Heat Spike.
#1
Posted 17 March 2019 - 10:46 AM
Gameplay-wise it's annoying and discourages brawling and tanking for the team.
This mechanic is cancer and should be removed. Nobody likes it.
#2
Posted 17 March 2019 - 10:51 AM
And I can guarantee you people are gonna ask for more, because there is a pretty significant presence on this forum that thinks firing one single ERPPC from 0% heat should make your mech move slow and have an RNG roll to die from an ammo explosion right there. Watch the replies to this thread.
Edited by FupDup, 17 March 2019 - 10:52 AM.
#3
Posted 17 March 2019 - 12:37 PM
#4
Posted 17 March 2019 - 12:42 PM
#5
Posted 17 March 2019 - 01:32 PM
WrathOfDeadguy, on 17 March 2019 - 12:42 PM, said:
Wrath touches the right spot. A lot of players got used to there being little/no penalty when they lost a ST with a cXL. Now that there's a penalty they're finding their stats dropping and looking to blame PGI rather than adapting.
Remember this simple phrase: If your side torso's gonna go, curb your heat before it blows.
I still see people trading alphas with perceived impunity even when their ST is stripped raw. Pop that torso and they blame PGI for their suicide even though they were the ones failing to monitor their mech's condition and were red lining the heat-scale recklessly.
Another pilot also came up with the following solution: Use your coolshot when your side torso's blown instead of using it to squeeze out another alpha.
Edited by VonBruinwald, 17 March 2019 - 01:32 PM.
#6
Posted 17 March 2019 - 02:16 PM
VonBruinwald, on 17 March 2019 - 01:32 PM, said:
Wrath touches the right spot. A lot of players got used to there being little/no penalty when they lost a ST with a cXL. Now that there's a penalty they're finding their stats dropping and looking to blame PGI rather than adapting.
Remember this simple phrase: If your side torso's gonna go, curb your heat before it blows.
I still see people trading alphas with perceived impunity even when their ST is stripped raw. Pop that torso and they blame PGI for their suicide even though they were the ones failing to monitor their mech's condition and were red lining the heat-scale recklessly.
Another pilot also came up with the following solution: Use your coolshot when your side torso's blown instead of using it to squeeze out another alpha.
There is no need for solution. This mechanic shouldn't exist in the first place.
#7
Posted 17 March 2019 - 02:24 PM
2DaT, on 17 March 2019 - 02:16 PM, said:
It is some of PGI flavor from the BT game itself, and it is space magic. An alternate take on it. Never mind there are several threads about this already. People are and will continue to adjust but for those who do not.. BOOOOM!!!
https://mwomercs.com...ost__p__6236477
Tarl Cabot, on 16 March 2019 - 10:59 AM, said:
For MWO the Heat Bar is acting like the Heat Scale in BT. There is the base 30. Anything over 30 is additional temporary capacity, so for almost all players we have been riding above that base 30 for most of the drop. And at times a player may not be certain when a side torso/arm/leg might be lost, along with its associated equipment/components.
And for BT, the Heat phase comes after the Fire phase.
1. Initiative
2. Movement (ground)
3. Movement (aerospace)
4. Weapon Attack
5. Physical Attack
6. Heat
7. End
So, still space magic and PGI putting their own spin on it.
I am not one who believes that all of the BT scale be used, though I had countered that there should have been 2-3 thresholds that once cross the mechs speed/agility should have been affected, followed by one soft shutdown (override availability) and a hard shutdown, with the appropriate damage setup PGI has in place. Speed being affected right now only occurs is when a cXL/LFE loses a ST.
Edited by Tarl Cabot, 17 March 2019 - 02:31 PM.
#8
Posted 17 March 2019 - 02:41 PM
#9
Posted 17 March 2019 - 02:51 PM
https://mwomercs.com...-with-the-heat/
https://mwomercs.com...on-long-enough/
https://mwomercs.com...on-needs-to-go/
https://mwomercs.com...o-is-destroyed/
https://mwomercs.com...rso-heat-issue/
https://mwomercs.com...ty-insta-death/
https://mwomercs.com...rso-heat-spike/
https://mwomercs.com...ew-heat-system/
Original patch notes.
Edited by Tarl Cabot, 17 March 2019 - 05:33 PM.
#10
Posted 17 March 2019 - 03:02 PM
Tarl Cabot, on 17 March 2019 - 02:51 PM, said:
If they made isXL's the the heat from the top and cXL/LFE take the heat from the bottom it would be acceptable. Until then, leave it at the top, it's still better than insta-death.
#11
Posted 17 March 2019 - 03:04 PM
Tarl Cabot, on 17 March 2019 - 02:24 PM, said:
It is some of PGI flavor from the BT game itself, and it is space magic. An alternate take on it. Never mind there are several threads about this already. People are and will continue to adjust but for those who do not.. BOOOOM!!!
https://mwomercs.com...ost__p__6236477
I am not one who believes that all of the BT scale be used, though I had countered that there should have been 2-3 thresholds that once cross the mechs speed/agility should have been affected, followed by one soft shutdown (override availability) and a hard shutdown, with the appropriate damage setup PGI has in place. Speed being affected right now only occurs is when a cXL/LFE loses a ST.
The thing about the battletech heat scale is that your heat sinks immediately sinked their heat value every turn so for a mech with 15 DHS, you could sink 30 heat each and every turn without fail. This means you could fire 2 PPCs as fast as your could fire then over and over and over without ever having any heating penalties. One of my favorite battletech builds was a Quad LPL Warhawk that could move and fire all 4 LPLs continuously without ever worrying about heat.
I guess my point is that heat is much more of a factor in MWO than it ever was in Battletech so I am not sure we need more penalties in MWO.
As far as the Side Torso loss heat spike, I absolutely hate it with a passion however, I have to be honest and say that it does balance the different engine types. With the heat spike, you pop the side torso on a XL equipped Clan mech and it means death 80-90% of the time, especially with the amount of spike heat and heat in general that Clan Weapons generate. LFEs are in the same boat except, IS weapons tend to run a bit cooler so the instant death to ST loss is reduced to maybe 60-70% of the time which is still better than an IS XL but enough that running an XL has actually become an option again. It also is extreme enough that it makes running a standard engine very appealing as well.
HOWEVER.....It's not a fun mechanic, not in the least. PGI should have went the other way with it and just gave the IS XLs that massive penalty and heat spike which would have still left IS XLs with a pretty huge disadvantage but would have at least remove the 100% instant kill mechanic from IS XLs. That change would have resulted in the same engine balance but instead of making the game less fun, would have actually been a buff and made the game more fun. Unfortunately PGI doesn't do that though, they apparently just want to make the game worse and worse, at least that tends to be how every change goes. In fact I can't remember one set of patch notes ever where I haven't felt pissed off, frustrated or even remotely felt positive about them after reading.
#12
Posted 17 March 2019 - 03:07 PM
VonBruinwald, on 17 March 2019 - 03:02 PM, said:
If they made isXL's the the heat from the top and cXL/LFE take the heat from the bottom it would be acceptable. Until then, leave it at the top, it's still better than insta-death.
I do not see PGI breaking it up completely that way. And that is why I also advocate lowering the percentages for the cXL and LFE. If PGI had originally set it up to take from the top when they introduced the 20% heat penalty in 2015 I do not believe they would have upped it to 40% in 2017.
#13
Posted 17 March 2019 - 03:08 PM
STOP RIDING YOUR HEAT.
You got by without BT style penalties and now you expect no penalties.
The entitlement stinks here.
#14
Posted 17 March 2019 - 03:12 PM
I'm getting tired of being trolled by the developers: the one thing I have always enjoyed is brawling and yet another thing has been added to make that a really bad situation to get into. So why did I come back and try to get into this game again? I am beginning to really wonder.
#15
Posted 17 March 2019 - 03:26 PM
xX PUG Xx, on 17 March 2019 - 03:12 PM, said:
You could always take a STD engine, since the mobility desync they're a lot more viable for brawling, all it takes is a little more planning on when to engage as you have a lower top speed which isn't such a big deal once you get within brawling distance.
Edited by VonBruinwald, 17 March 2019 - 03:27 PM.
#17
Posted 17 March 2019 - 03:35 PM
#18
Posted 17 March 2019 - 03:50 PM
Edited by 2DaT, 17 March 2019 - 03:56 PM.
#19
Posted 17 March 2019 - 04:52 PM
BlaizerP, on 17 March 2019 - 03:29 PM, said:
This isn't BT, chump.
I'm the chump yet this crew is blowing themselves up.
Game base on BT. IS BT.
https://www.amazon.com/Battletech-Game-of-Armored-Combat/dp/B07MCYLBCR/ref=pd_lpo_vtph_bs_img_1/144-1191118-5979639?_encoding=UTF8&psc=1&refRID=YKZ23TEQSRZZ7JK5TW1F
Get a set. Have a go.
Feel the originality.
Edited by HammerMaster, 17 March 2019 - 04:55 PM.
#20
Posted 17 March 2019 - 05:09 PM
HammerMaster, on 17 March 2019 - 04:52 PM, said:
Game base on BT. IS BT.
https://www.amazon.com/Battletech-Game-of-Armored-Combat/dp/B07MCYLBCR/ref=pd_lpo_vtph_bs_img_1/144-1191118-5979639?_encoding=UTF8&psc=1&refRID=YKZ23TEQSRZZ7JK5TW1F
Get a set. Have a go.
Feel the originality.
Game's name is mechwarrior online. It's a mechwarrior game first, bt game second. If you want bt, go play bt. Hbs is that way >>>
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