Karl Streiger, on 27 March 2019 - 12:24 PM, said:
What I wanted to say without different loading mechanism (I would count gast, revolver or gatling all as multi barrel for simplicity) you can not exceed the rate of fire of the whirlwind by using 120mm as caliber.
Theoretical rate of fire for the 120mm (13kg per cartridge (semi-combustible, with metal base, high energy propellant- electric fuzed, small caliber bullet with sabot) is 6 rounds per second. (Sure it's the abstract G3 rules but some examples using this systems showed almost the same weight, muzzle energy or RoF of real weapons)
So when you design a AC20 with 120mm you can not fire the same rounds from a single barrel and have manageable volume if fire. Ok the absolute minimum for the AC20 would be 20kg per second...
Stops ... blinks...oh hell I have a freaking error in my calculation and did not even recognize it.... with 13kg per shell the 3 round burst for the Whirlwind works but why didn't i realize that 90rounds are complete utopic.
Sorry Kon' - 12 round clip when using the same round 20 when using less propellant. With maximum rate if fire and single barrel still a 2-4 second burst. But you have a high chance for a jam. So you need a multi-chamber loading mechanism to have a difference between AC20 and Ultra 5s or even Rotarys. (Not that the rotary is a well defined weapon to start with - it's a lightweight ac20 with more range, damage and less heat)
Gotcha. I riginally had one (revolving chamber gas powered or electric [venting gas to reduce recoil] but as I was finishing it up I hit a thought about the final burst in the chambersnwith the cassette empty. Could lead to a fun bluff but in terms of game mechanics having the arm lock during a reload with a burst waiting in the chamber would create a coding issue beyond my abilities in regards to AI behavior when using it..so at the last second I opted out of it. I do agree though. Will make the change on my next pass through it.
Far as reducing the size of the shells I know this is an option and would make it even more simulation heavy. But already we will be going from just AC/20 ammo to at least 13 different standard sizes plus upcoming variants of each for armor piercing incendiary etc... and so each unique ammo size I make say 120mmx37cm or 120mmx79mm I would again need to have a plethora of ammo types for that size too. So am opting for a generic ammo of each caliber.
If a multi chamber (am thinking 3) and 3 barrels( revolving i assume or 3 separate firing mechanisms?) might do it, then will roll with that.
(The RAC is funny. It has greater accurate range...with significantly less accuracy if you consider the damage spread. Though I suspect that is due to it being more overtime. For example I have 3 separate examples of Rac/5 and all 3 are 50mm. Personally will be making both low and medium-high calibers.
The ranges of other guns will get similar treatment as the GM when I have time and tweaks based on closer to finalized values for each part. Early numbers are just slap guessing a sort of imaginary recoil. (Movement and recoil will be my less-than-pinpoint measure rather than a cone of fire or perfect aim). These are out here to get some feedback thoughts etc. just like you are providing. Thank you.
Minor tweaks were done earlier to a couple of the guns already. GM was changed from reliable to poor (Marauder 3) due to fluff. Will see how far I let that spread but the gun was apparently very temperamental in that it would sometimes refuse to fire. "You had one job!" Fluff added including the original sarna page on a waybackmachine to show the original stats. Eventually I will figure out how to format subvariants as GM Whirlwind on a Marauder looks nothing like the one on a Wolverine. So these will have different mount locations sizes and stats.
Got an issue with Chemist maybe you can help me out. A mechanic from a very similar setup in mechwarrior 3050 with Gauss Rifle comes to mind. You charge it to get range. Here you would "fill it" to get range. Had two concepts. Automatic based on range to acquired target, and manual. The issue with automatic is I would need to put a leading reticle for indirect (mortar) style aiming for where to aim to try and net a hit with the auto fill. If manual.... there will be a lot of guess work for an amateur trying to use it. Alternatively the "fill" mechanic could be a complete lie but that would mark it feel pretty shifty like a grenade launcher hen lobbing over walls. What's your thought on it?