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Post-Patch Gripes


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#21 The6thMessenger

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Posted 19 March 2019 - 10:06 PM

View PostBush Hopper, on 19 March 2019 - 09:51 PM, said:

Indirect LRM fire is the worst thing for gameplay.
Lights engage...Missiles incoming
Flankers engage...Missiles incoming
An idiot gets caught out of position...Missiles incoming

And all of this from half a map away with obstacles between the launcher and the target.


Homing weapon isn't just IDF, hell we just got a rework that gave LRMs their DF arc which had better performance than IDF.

And what is better? Having the "Missiles incoming" or not? Because if there wasn't any, LRMs and other homing weapons would be arguably be a lot better to use (though more frustrating at the receiving end).

Why on earth would that be even be an issue? other weapons just hit you instantly? Slows the game my butt, no, they're just afraid of taking damage.

View PostBush Hopper, on 19 March 2019 - 09:51 PM, said:

Also, define "utter crap". If your single lrm boat shows up and fires into a bulk of 4 mechs which are equipped to counter that potato weapon system...do you really think that you should overcome the defense measures of 4 mechs? Just an example


Defense measure, you mean AMS setup that each weighs 1.5 tons? really? Versus say a legitimate 4x CLRM10A which weigh 14 tons + 6 tons of ammo. Hows about not a crap that it's not neutered by an iron dome?

And then there's also the "potato weapon system", I don't have love for LRMs, I want to, I do, but it's that utter dismissal which results to a poor weapon system that made it the potato in the first place. We're finally having a decent weapon system with the rework, but it's still a "potato".

It's **** like that why LRMs (and quite possibly other homing weapons) for that matter, the dismissive attitude to "auto-aim" is why they can't be buff to competitive levels, perpetuating the self-actualizing prophecy of such a ****** weapon system.

Edited by The6thMessenger, 20 March 2019 - 01:42 AM.


#22 Monkey Lover

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Posted 19 March 2019 - 10:07 PM

View PostJohny Rocket, on 19 March 2019 - 08:38 PM, said:

ams shouldn't shoot through terrain It does which is hurting the LOS game with lrms. The missiles were always going high before exposing them to ams so it was just a thing but now with the low arc ams from the other side of a hill shouldn't be hitting them.


People have asked for this for years. It be great to stop wasting ams ammo.

#23 The6thMessenger

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Posted 19 March 2019 - 10:18 PM

View PostMonkey Lover, on 19 March 2019 - 10:07 PM, said:

People have asked for this for years. It be great to stop wasting ams ammo.


... I was under the impression that they still shoot down missiles regardless. So it's not wasted ammo.

#24 Vellron2005

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Posted 20 March 2019 - 12:21 AM

We just had a patch that made LRMs practically unplayable...

Enjoy your SRMs LRM haters.. you finally got what you wanted... Rock-em-Sock-em World Robot Boxing..

Won't be seeing you..

#25 Khobai

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Posted 20 March 2019 - 12:34 AM

View PostMonkey Lover, on 19 March 2019 - 10:07 PM, said:

People have asked for this for years. It be great to stop wasting ams ammo.


1) you can turn off AMS. not doing so when your AMS is wasting ammo is pure laziness.
2) they increased AMS ammo specifically because a lot of it gets wasted
3) LAMS is a thing as well

Honestly thats not a very big problem. The bigger problem is that missile weapons are terrible now. Whereas AMS was just a soft counter before now it can hard counter a lot of missile weapons outright for only a fraction of the tonnage cost as those missile weapons. Thats BS.

Edited by Khobai, 20 March 2019 - 12:37 AM.


#26 The6thMessenger

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Posted 20 March 2019 - 12:39 AM

View PostVellron2005, on 20 March 2019 - 12:21 AM, said:

We just had a patch that made LRMs practically unplayable...

Enjoy your SRMs LRM haters.. you finally got what you wanted... Rock-em-Sock-em World Robot Boxing..

Won't be seeing you..


I'm actually having decent games.

Hell, with 6x ERML + 2x LRM20 TBR, I'm doing 500 damage but 2 kills. It's not exactly carry-level, but it's kinda okay all things considering.

LRM rework is actually great, except the indirect AMS buff through more fragile LRM volleys. That was completely stupid on PGI's part.

#27 R E X I OS

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Posted 20 March 2019 - 01:31 AM

Can anyone confirm this? The bloodasp cockpit glass went from gold to a weird black textured tint from the outside at least.

#28 denAirwalkerrr

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Posted 20 March 2019 - 01:36 AM

View PostVellron2005, on 20 March 2019 - 12:21 AM, said:

We just had a patch that made LRMs practically unplayable...

Enjoy your SRMs LRM haters.. you finally got what you wanted... Rock-em-Sock-em World Robot Boxing..

Won't be seeing you..


>tells people to use AMS

>people start using AMS cuz they are actually viable

>Posted Image

#29 justcallme A S H

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Posted 20 March 2019 - 01:44 AM

lol bye Vellron

#30 Racerxintegra2k

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Posted 20 March 2019 - 06:24 AM

View Postjustcallme A S H, on 20 March 2019 - 01:44 AM, said:

lol bye Vellron


That is my initial reaction as well, i enjoyed seeing the LRM pilots squirm yesterday.

However lets think about this. it seems like 2-3 mechs per side are LRM mech dads. That would mean that 4-6 players per match have been disenfranchised by these changes. That's something like 20% of the population ? Can we really afford another double digit population dip ?

#31 Prototelis

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Posted 20 March 2019 - 06:30 AM

What if I told you that lrmdadsdads are an even smaller demographic than mechdads?

Wait a week, people are going to stop paying the 2-3 ton mechlab tax because non-regular auto-aim users will move back to doing what they do.

We played these changes in GQ last night and didn't have a problem lrming things to death with smalle boats and a couple of narcers in an 8 man.

#32 Weeny Machine

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Posted 20 March 2019 - 06:46 AM

View PostThe6thMessenger, on 19 March 2019 - 10:06 PM, said:


Homing weapon isn't just IDF, hell we just got a rework that gave LRMs their DF arc which had better performance than IDF.

And what is better? Having the "Missiles incoming" or not? Because if there wasn't any, LRMs and other homing weapons would be arguably be a lot better to use (though more frustrating at the receiving end).

Why on earth would that be even be an issue? other weapons just hit you instantly? Slows the game my butt, no, they're just afraid of taking damage.



Defense measure, you mean AMS setup that each weighs 1.5 tons? really? Versus say a legitimate 4x CLRM10A which weigh 14 tons + 6 tons of ammo. Hows about not a crap that it's not neutered by an iron dome?

And then there's also the "potato weapon system", I don't have love for LRMs, I want to, I do, but it's that utter dismissal which results to a poor weapon system that made it the potato in the first place. We're finally having a decent weapon system with the rework, but it's still a "potato".

It's **** like that why LRMs (and quite possibly other homing weapons) for that matter, the dismissive attitude to "auto-aim" is why they can't be buff to competitive levels, perpetuating the self-actualizing prophecy of such a ****** weapon system.

View PostThe6thMessenger, on 19 March 2019 - 10:06 PM, said:


Homing weapon isn't just IDF, hell we just got a rework that gave LRMs their DF arc which had better performance than IDF.

And what is better? Having the "Missiles incoming" or not? Because if there wasn't any, LRMs and other homing weapons would be arguably be a lot better to use (though more frustrating at the receiving end).

Why on earth would that be even be an issue? other weapons just hit you instantly? Slows the game my butt, no, they're just afraid of taking damage.



Defense measure, you mean AMS setup that each weighs 1.5 tons? really? Versus say a legitimate 4x CLRM10A which weigh 14 tons + 6 tons of ammo. Hows about not a crap that it's not neutered by an iron dome?

And then there's also the "potato weapon system", I don't have love for LRMs, I want to, I do, but it's that utter dismissal which results to a poor weapon system that made it the potato in the first place. We're finally having a decent weapon system with the rework, but it's still a "potato".

It's **** like that why LRMs (and quite possibly other homing weapons) for that matter, the dismissive attitude to "auto-aim" is why they can't be buff to competitive levels, perpetuating the self-actualizing prophecy of such a ****** weapon system.


A light brawler mech for example cannot afford to stand in the lrm rain and "take some damage" because the volume is enough that the light'S armour get shredded off

And no, I was not talking about the message but that you get at once under fire.

Your comparision with direct fire weapons is just dumb. A gauss rifle cannot hit me from half the map when I engage another mech and have obstacle between us. So please, leave your strawman where it belongs

#33 Yondu Udonta

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Posted 20 March 2019 - 06:53 AM

I would gladly take a dip in the population so long as it is the lurm scums that are leaving the game. Finally these parasites are getting what they deserve. Autoaim ******* have no place in a FPS.

#34 Darion Rothgarr

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Posted 20 March 2019 - 06:56 AM

It currently feels in my opinion that missile health values have been adjusted too low and AMS is currently being too effective against missiles given the AMS buffs. From the matches i have played, it takes only a few AMS units to negate most or all missiles. But again, it just what i feel from what i have experienced.

#35 Racerxintegra2k

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Posted 20 March 2019 - 07:38 AM

View PostYondu Udonta, on 20 March 2019 - 06:53 AM, said:

I would gladly take a dip in the population so long as it is the lurm scums that are leaving the game. Finally these parasites are getting what they deserve. Autoaim ******* have no place in a FPS.


I respect your honesty.





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