Wow, lol Khobai and FupDup.
Just my thoughts about the argument:
FupDup, on 24 March 2019 - 12:30 PM, said:
1. AMS carrying is heavily restricted by hardpoints. You don't have the choice to mount 20+ tons of AMS. There is no AMS equivalent to an LRM80 Supernova or LRM90 Nova Cat (no, quad AMS Corsairs aren't on the same level and the quad AMS Piranha is a joke variant).
Going purely by raw tonnage means that a quad AMS mech wouldn't even be able to destroy a single LRM10 volley (5 tons not counting ammo).
You're right about AMS not being able to take 20x AMS, that being said the team can bump that up and contribute, in which a 1.5 tonnage isn't a big deal unless you're actually min-maxing.
Granted, YES AMS should be more useful than what it's tonnage should be so people would take it. Problem is when there's too many people take it, it just overwhelms the LRMs.
It also encourages LRM boating because the additive nature is that either LRMs overwhelm the AMS, or AMS overwhelms the LRMs.
This is why I advocate for percent of missiles downed instead, with diminishing-returns.
FupDup, on 24 March 2019 - 12:51 PM, said:
Splat builds also spread all over but they kill things just fine. When you have a high enough volume of damage output the level of precision starts to not matter as much.
Lurms are more or less like extended-range splat that can hit stuff behind cover.
Splat is a combination of high alpha damage, and it kills because spread can be minimized by being closed -- or just overwhelmed by sheer count. Something like an SRM-Bomb does this by packing as much as SRMs, or just boats packing much LRMs. The problem is that, there is still the directability that allows SRMs to focus damage at a single component, and unlike ATMs, LRMs doesn't have that much damage in comparison to do so.
Now it's annoying, I'd give you that.
Khobai, on 24 March 2019 - 12:44 PM, said:
Again IDF LRMs do require exposure. Just not from the user. But someone has to spot for them, expose themselves to use a NARC, or launch a UAV which can be shot down. In all cases you can punish or shut down the LoS.
LRMs do require LOS, even if not from the user. However it does allow LRM boats to be in relative safety while SOMEONE ELSE PAYS for their lock. And if it's not voluntary, unlike what you'd expect from a dedicated spotter, it's just selfish parasitism, which I am happy to get rid of.
FupDup, on 24 March 2019 - 12:31 PM, said:
Maybe because those weapons require precision aiming and full exposure.
As for the Precision Argument, the homing system has a lot of catches about it's usage, such as the need of lock for effective landing that there's plenty of counters, the slow velocity that makes them somewhat easy to miss, the spread damage that the ATMs, LRMs, and SSRMs employ.
These alone makes homing weapons worse and complicated than a bonafide direct-fire unlike a simple point-shoot. If you have good aim already, homing weapons just compromises you.
Auto-Aim isn't a good argument to keep homing weapons weak, they already have said disadvantages.
Khobai, on 24 March 2019 - 12:54 PM, said:
Nope. Theyre neither splat nor long range. They fail at both those things.
He didn't said long range, he said extended-range, because splats were short-ranged.
Khobai, on 24 March 2019 - 12:54 PM, said:
Now if you wanted to suggest LRM damage be increased Id be receptive that idea...
Here's the thing. LRMs may not be splat, but they are sustained DPS that is supposedly balanced by inconsistency and unreliability, which is solved by having dumb targets or competent teams, which they result into borderline OP on really coordinated teams.
I'd rather they removed the sustained DPS because it shouldn't have such for something that lets you do so from relative safety from cover. What they should have done is have LRMs (and ATMs) have lowest DPS by longer CD, but they have good amount of alpha damage (with ammo/ton adjustment), turned ATMs and LRMs fire-and-forget as well. This means less spamability that translates to being less annoying to deal with, more damage/ton which makes LRMs better in being an accessory than a primary. And with increased damage, it rewards people that land them.
Because of the reliability, the consistency, we can now put a definite floor and ceiling for the weapon system's capability.
Edited by The6thMessenger, 24 March 2019 - 05:19 PM.