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Is The Amsgeddon Real?


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#21 Koniving

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Posted 23 March 2019 - 10:59 AM

Though if it could do what the Ravager does in Megamek after I built it...
Everyone would be buying them.

If you could pick up that pesky Piranha by its head and throw it like in Megamek, you'd whip out that wallet faster than the store page could load...

#22 Novakaine

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Posted 23 March 2019 - 11:49 AM

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#23 MischiefSC

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Posted 23 March 2019 - 12:19 PM

View PostKoniving, on 23 March 2019 - 10:38 AM, said:

Drag a friend with you into a private match.
Have the friend run an SRM-boat of 6 SRM-6 and fire them all at once at 270 meters. That's 36 missiles.
Bring a 4 AMS mech. Make sure the "quirks and skill tree" is off to get the AMS as weak as it can possibly be.
Somewhere between 22 and 25 SRMs will be destroyed before they hit you. (Should be at least 24 but I'm accounting for lag and anything else that might cause delays).

Of course, its not the AMS; it hasn't changed.
It's SRM health.

Do the same with an MRM-40 at its stated range.
You won't be hit by any of them, if the posted MRM health is true.

Against LRMs AMS is about average, actually.
. But it doesn't do that. Did that exact test but with the AMS skills and velocity quirked SRMs. Also with the mrm 40. At no point out of multiple attempts with 7+ tons of SRM ammo did the 4 and wipe the mrm 40 or even bulk of SRMs.

I'm telling you AMS is usually at best 60% to 75% effective. Vs LRMs it was only 4 out of 5 volleys able to wipe a single IS LRM20.

#24 MischiefSC

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Posted 23 March 2019 - 12:27 PM

View PostHazeclaw, on 23 March 2019 - 10:51 AM, said:

where are all these 4 ams corsairs in game? I see maybe 1 per drop, seems like people don't want to sacrifice bringing an actual good assault that kills stuff to take these specialist ciws platforms, I do see more of the free dual ams ones


If you have it, load it up and take UAC2s and some lasers and pick the LRM friendly maps. Stick with the herd so they benefit from your AMS cover.

Look at your match score.

No, it's not beast at securing kills but Jesus it farms match score. You'll see how much AMS performance varies too.

#25 mabo

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Posted 23 March 2019 - 10:05 PM

View PostPrototelis, on 23 March 2019 - 08:32 AM, said:

Everyone had AMS the first couple of days. Usage has mostly died back down to where it was.



Plus the Corsairs dropped at the same time as that patch and the 7A has 4AMS so there were a bunch running about

#26 Vonbach

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Posted 24 March 2019 - 04:50 AM

Ams needs to get buffed or LRM missile health nerfed even more. Lrms need to be
nerfed to put fun back in this game.

#27 ShiverMeRivets

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Posted 24 March 2019 - 05:26 AM

AMS usage will balance itself out. If it is too effective, players will use less missiles, which it turn will make AMS a useless paperweight and they will be removed - which will make missiles more effective... hopefully the process will converge to an equilibrium.

Right now, the talks of lurmagadon made everyone equip all the AMS they can carry. The recent assults sale and assult gift mech also lead to heavy drops that can spare the tonnage to mount AMSs. It will pass.

#28 Lily from animove

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Posted 24 March 2019 - 05:28 AM

not a geddon, because it doesn't kill pilots.

#29 Vonbach

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Posted 24 March 2019 - 05:59 AM

View PostLily from animove, on 24 March 2019 - 05:28 AM, said:

not a geddon, because it doesn't kill pilots.

Kills gameplay and fun so yes it is.

#30 Lily from animove

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Posted 24 March 2019 - 06:09 AM

View PostVonbach, on 24 March 2019 - 05:59 AM, said:

Kills gameplay and fun so yes it is.


where? in noobtown where poeple spam lrm's, thats a pesticide at best :P

#31 Prototelis

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Posted 24 March 2019 - 06:10 AM

View PostNovakaine, on 23 March 2019 - 11:49 AM, said:

Posted Image



^Fake news. User upset that he has to move up to get damage.

#32 Bud Crue

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Posted 24 March 2019 - 06:22 AM

I don't have direct experience of the effects that the AMS buff/missile health nerfs have had on LRM, or ATM play, but MRMs and to a lesser extent SRMs have certainly been detrimentally affected. Pretty much limited to very close range (point blank) use on any AMS heavy match. That's fine for some mechs, but for a lot of slower missile heavy variants it out right makes them pointless to play.

From a "i get hit by them too" point of view, I'd say LRMs feel about the same, but its a hard call to make since I think a lot of folks who normally run them may have been scared away from doing so given the changes. Still getting plenty of missiles destroyed in a dual AMS Jester, but the frequency of getting 'rained on non-stop despite being behind cover' thing has certainly been reduced, but is that because the changes to LRMs have had their intended effect or is it that regular LRMers have just been scared off? I have no idea.

Edited by Bud Crue, 24 March 2019 - 06:23 AM.


#33 Prototelis

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Posted 24 March 2019 - 06:31 AM

Coordinated LRM play is just as if not more deadly than before.

Was on a FP drop last night clan side where everyone else brought LRMS and we had Narc. First thing the NArcer did was find a 4xAMS corsair and that guy was toast in about 30 seconds despite being nut to butt with other AMS mechs.

Also saw Assassins on a flank after our narcer get giga-nuked in seconds due to velocity. Didn't even have time to do significant damage to the narcer, they folded REALLY quick.


All the bitching from LRM aficionados is fake news.

#34 Pz_DC

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Posted 24 March 2019 - 06:36 AM

2xAMS = 0 damage of 30 LRMs salvo. Yes, AMSGEDDON is real!...
P.S. LRMs absolutely unsuable thosedays - toooooo long lock time, ECM, and 1 AMS = 1 LRM15...

P.P.S. Still can not be so bad IF you're in team, but in case of PUG - LRMs are dead.

Edited by Pz_DC, 24 March 2019 - 06:37 AM.


#35 Lily from animove

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Posted 24 March 2019 - 06:48 AM

View PostPrototelis, on 24 March 2019 - 06:31 AM, said:

Coordinated LRM play is just as if not more deadly than before.

Was on a FP drop last night clan side where everyone else brought LRMS and we had Narc. First thing the NArcer did was find a 4xAMS corsair and that guy was toast in about 30 seconds despite being nut to butt with other AMS mechs.

Also saw Assassins on a flank after our narcer get giga-nuked in seconds due to velocity. Didn't even have time to do significant damage to the narcer, they folded REALLY quick.


All the bitching from LRM aficionados is fake news.

HAHAHHA; boating on a single emch with lrm's doesn't work?

What you gonna do?

Choose another weapon system

Boat harder together with others.

MWO is a fun game despite all it's issues.

#36 Prototelis

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Posted 24 March 2019 - 06:53 AM

Re-read my post. Several boats punch through dense AMS with relative ease. Not as easily as before, but still rather quickly.

#37 Lily from animove

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Posted 24 March 2019 - 06:56 AM

View PostPrototelis, on 24 March 2019 - 06:53 AM, said:

Re-read my post. Several boats punch through dense AMS with relative ease. Not as easily as before, but still rather quickly.


I know thts why boating harder works

#38 The6thMessenger

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Posted 24 March 2019 - 07:24 AM

The AMSgeddon is real, it only passed. Still, it's pretty lame to get {LT-MOB-25}-blocked by some iron-dome. The IDF was pretty vulnerable, but the LOS ain't, and if anything MRMs and SRMs were much more affected by this.

#39 Xeno Phalcon

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Posted 24 March 2019 - 10:25 AM

Old Ams
Posted Image

New Ams

Posted Image

#40 Vonbach

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Posted 24 March 2019 - 11:03 AM

The new ams makes no difference at all. Its the same LRM rain as before except worse.
Supernovas with LRM 80's over and over yeah that's fun. Especially on wide open sniper
maps. Kill that gameplay make sure everyone spends the whole game undercover waiting for
them to run out of ammo.

Edited by Vonbach, 24 March 2019 - 11:04 AM.






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