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New Catapult C2

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#1 JediPanther

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Posted 22 March 2019 - 12:36 PM

Dam straight I'm going to get the mech. But the bribe of pre-ordering mw5 isn't going to work. I don't need all that junk when I just want the mech and by the c-bill release I might actually be able to get back into the game.

Now the real hard question are these.

Will it reduce my love for my faithful C1F or my always gun trigger happy battle proven k2? Probably not.

Will I keep using all my other cats? DUH.

It is a good buy? Depends if you want all that extra stuff and mw5. If you do go for it

Am I tempted to get it for that sweet c-bill bonus on my favorite chassis in the game on a new variant? Like a coke addict after a free sample of coke-cola after a month of not having any. Lack of income is the main reason I havn't ran to the pawn shop with what ever I can sell.

I still have to master up the last catapult hero I got the BB and now I get an offer for another hero. Dam it pgi. IT SHALL BE MINE! Even if we has to give ups the precious c-bill bonus! NO! WE GETS THE MECH ANY WAYS!

But the c-bill comes out december. I already got a third mc from the last december mc give away.
Nov 5th for MC and Dec 3rd for C-Bills
Catapult CPLT-C2(S)
OVERVIEW
Tonnage 65
Engine 260 XL
Top Speed 64.8 kph
Max Engine Rating 315
Armor 368 Standard
Internal Structure Endo-Steel
Heat Sinks 10 Double
Jump Jets 4 (4 Max)
ECM Capable No
MASC Capable No
WEAPONS AND EQUIPMENT
Head
Left Arm LRM 15 w/ Artemis IV FCS
Left Torso LB 2-X AC, Jump Jet x2, LRM Artemis Ammo x2
Center Torso Engine
Right Torso LB 2-X AC, Jump Jet x2, LRM Artemis Ammo x2, LB 2-X Ammo
Right Arm LRM 15 w/ Artemis IV FCS
Left Leg
Right Leg
HARDPOINTS
Head
Left Arm 2 Missile (Actuators: Upper)
Left Torso 1 Ballistic
Center Torso
Right Torso 1 Ballistic, 1 AMS
Right Arm 2 Missile (Actuators: Upper)

#2 Bud Crue

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Posted 22 March 2019 - 12:50 PM

View PostJediPanther, on 22 March 2019 - 12:36 PM, said:

Dam straight I'm going to get the mech. But the bribe of pre-ordering mw5 isn't going to work. I don't need all that junk when I just want the mech and by the c-bill release I might actually be able to get back into the game.

Now the real hard question are these.

Will it reduce my love for my faithful C1F or my always gun trigger happy battle proven k2? Probably not.

Will I keep using all my other cats? DUH.
etc.


I think the bigger question is: by the time the thing is out for c-bills will MWO still have a sufficient enough population to allow you to play the thing at all? If so, then, hell yeah, I'll buy the thing too. Probably all he rest of them as well.

#3 Napoleon_Blownapart

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Posted 22 March 2019 - 12:54 PM

View PostBud Crue, on 22 March 2019 - 12:50 PM, said:


I think the bigger question is: by the time the thing is out for c-bills will MWO still have a sufficient enough population to allow you to play the thing at all? If so, then, hell yeah, I'll buy the thing too. Probably all he rest of them as well.


will PGI have a license in 2020?

#4 Bud Crue

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Posted 22 March 2019 - 12:57 PM

View PostNapoleon_Blownapart, on 22 March 2019 - 12:54 PM, said:


will PGI have a license in 2020?


Russ hasn't said yet. I assume they will, and I further assume the servers will still be up, but I fear that when MW5 drops, this place will become a ghost town and it won't recover once folks start modding MW5 to give it variety and potential replay-ability.

#5 Angel of Annihilation

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Posted 22 March 2019 - 02:50 PM

View PostBud Crue, on 22 March 2019 - 12:57 PM, said:


Russ hasn't said yet. I assume they will, and I further assume the servers will still be up, but I fear that when MW5 drops, this place will become a ghost town and it won't recover once folks start modding MW5 to give it variety and potential replay-ability.


I kind of think your right. The current season is only listing about 19,000 player having played and I think there was another source starting the game had about 24,000 total active players so the population is already a bit starved and honestly I feel like in a fair degree of decline. I hate to be all doom and gloom but I am thinking we got maybe 2 years max out of this game.

As far as the license, usually that sort of thing seems to only effect new development. I mean I just don't see PGI spending all that time and effort on MW5 just to have to close up shop when the license expires and I don't think they would have to shut down the servers on MWO either.

#6 Valyknir

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Posted 22 March 2019 - 03:18 PM

View PostBud Crue, on 22 March 2019 - 12:57 PM, said:


Russ hasn't said yet. I assume they will, and I further assume the servers will still be up, but I fear that when MW5 drops, this place will become a ghost town and it won't recover once folks start modding MW5 to give it variety and potential replay-ability.


I can't speak for everyone else, but MW5 won't replace the key element in MWO for me. Battling it out against real people.

I'm just going to have to manage my gaming time a bit better now that I'll have the option to fight bots too.

#7 WrathOfDeadguy

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Posted 22 March 2019 - 03:30 PM

Eh, already preordered by the time the new 'Mechs were announced. It's the return of PvE Mechwarrior, they didn't need incentives to make me interested in that.

...but I will definitely accept the free cbill boosted CataBoom, if the game is still running by the time it's added.

#8 Monkey Lover

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Posted 22 March 2019 - 04:28 PM

I am afraid they're going to make the mobility trash to balance it. This is what they did when they gave the rifle JJ


Over all they screwed themselves because they now have 2 weeks to show me game play or their " now or never sales" is going to be never.

#9 FupDup

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Posted 22 March 2019 - 04:43 PM

View PostMonkey Lover, on 22 March 2019 - 04:28 PM, said:

I am afraid they're going to make the mobility trash to balance it. This is what they did when they gave the rifle JJ


Over all they screwed themselves because they now have 2 weeks to show me game play or their " now or never sales" is going to be never.

This Catapult variant has the same hardpoint count as every other Cat excluding the Butterbee, and all of them except the K2 have JJs. Its mobility will be equal to the other Cats unless some freak accident happens.

The real issue is that it just has a crappy hardpoint layout. There isn't much you can really do with it except double LB 10-X and quad SRM2...and even that is not going to have much ammo unless you go with an XL or very small engine.

Heck you might even want to just not even bother trying to mix weapon types. Either go pure MRMs or pure big dakka (but for MRMs you already get good quirks on the C4 variant for that).

Edited by FupDup, 22 March 2019 - 04:49 PM.


#10 Koniving

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Posted 22 March 2019 - 08:21 PM

View PostNapoleon_Blownapart, on 22 March 2019 - 12:54 PM, said:


will PGI have a license in 2020?

If you watch the MW5 video about the community preorder...

Russ effectively is saying that altogether we need to show that big stompy robots has a place and that people want to play with them.

It strikes me that whether or not they continue is dependent upon MW5: Mercs' success?
Just speculation.

#11 FRAGTAST1C

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Posted 23 March 2019 - 01:07 AM

Quick question: Will I get all 4 mechs if I pre-order the $50 version before April 9th to qualify for it?

Edited by FRAGTAST1C, 23 March 2019 - 01:09 AM.


#12 Luminis

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Posted 23 March 2019 - 01:38 AM

View PostFRAGTAST1C, on 23 March 2019 - 01:07 AM, said:

Quick question: Will I get all 4 mechs if I pre-order the $50 version before April 9th to qualify for it?

Yes. I did.

View PostMonkey Lover, on 22 March 2019 - 04:28 PM, said:

I am afraid they're going to make the mobility trash to balance it. This is what they did when they gave the rifle JJ

They should give it some pretty decent quirks if the want to make it relevant. Catapults haven't been good in god knows how long.

View PostNapoleon_Blownapart, on 22 March 2019 - 12:54 PM, said:

will PGI have a license in 2020?

With even minuscule success, yes. With how long it lay barren, Microsoft doesn't seem to want to do anything with it, there aren't dozens of studios lining up to snatch it away, so the low demand shouldn't really drive the price sky high. And as we saw with Transverse, it's in PGI's best interest to make MW licensed games if they want to stay afloat.

View PostBud Crue, on 22 March 2019 - 12:50 PM, said:


I think the bigger question is: by the time the thing is out for c-bills will MWO still have a sufficient enough population to allow you to play the thing at all? If so, then, hell yeah, I'll buy the thing too. Probably all he rest of them as well.

Now this is something I'd worry about. Given MWO's demographic, I can absolutely see a huge chunk of the players "defecting" to MW5. If the game is as modable as it appears to be, even long term.

#13 Monkey Lover

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Posted 23 March 2019 - 01:40 AM

View PostFupDup, on 22 March 2019 - 04:43 PM, said:

This Catapult variant has the same hardpoint count as every other Cat excluding the Butterbee, and all of them except the K2 have JJs. Its mobility will be equal to the other Cats unless some freak accident happens.



Rifleman 8D had 2 less energy points than the 3N but just because of the JJ they nerfed the mobility. This is what they do anymore. Anything that might be good is slow as heck.

#14 Napoleon_Blownapart

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Posted 23 March 2019 - 03:45 AM

I am not enthusiastic about MW5 and would like to know the min system requirements and which DX version it will run on? my last card was DX12 capable and it took us years to just get DX11.

#15 FupDup

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Posted 23 March 2019 - 09:26 AM

View PostMonkey Lover, on 23 March 2019 - 01:40 AM, said:

Rifleman 8D had 2 less energy points than the 3N but just because of the JJ they nerfed the mobility. This is what they do anymore. Anything that might be good is slow as heck.

The CPLT-C2 does not qualify for "might be good."

#16 JediPanther

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Posted 23 March 2019 - 10:22 AM

View PostBud Crue, on 22 March 2019 - 12:50 PM, said:


I think the bigger question is: by the time the thing is out for c-bills will MWO still have a sufficient enough population to allow you to play the thing at all? If so, then, hell yeah, I'll buy the thing too. Probably all he rest of them as well.

That is one more reason I didn't pre-order. We have no idea how long mwo will last after mw5 launch and pgi has given us no info at all about it so I consider mwo mostly dead now. There is no reason whatsoever to spend any amount of money on mwo regardless if you get mw5 in the process of spending that money.

At least we won't be loosing "our" mechs since the models are now reused assets in battletech and mw5 and I've got a copy of them for personal use on an external hd.

While I hate a lot of pgi's decisions with a passion I want mwo to succeed and get better over time but clearly pgi doesn't share or give a dam about that any more.

#17 JediPanther

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Posted 23 March 2019 - 10:39 AM

View PostFupDup, on 22 March 2019 - 04:43 PM, said:

This Catapult variant has the same hardpoint count as every other Cat excluding the Butterbee, and all of them except the K2 have JJs. Its mobility will be equal to the other Cats unless some freak accident happens.

The real issue is that it just has a crappy hardpoint layout. There isn't much you can really do with it except double LB 10-X and quad SRM2...and even that is not going to have much ammo unless you go with an XL or very small engine.

Heck you might even want to just not even bother trying to mix weapon types. Either go pure MRMs or pure big dakka (but for MRMs you already get good quirks on the C4 variant for that).

That crappy hard point load out is still effective. You can run a large variety of weapon combinations on it as well. As far as crappiest hard point layout you'll never find one worse than the spider 5v's two ct E only. The catapult's layout and placement is a god by comparison.

How a person builds their load out is up to them. Sometimes a dedicated weapon build is better than mixed weapons. Depends on a lot of factors more that just weapon count and placement.Out of all my mechs I have no problem getting kills,doing damage and having fun with my catapults. If you really want to dictate your load out and placement go clan omni;the IS battle mechs are won't be to your liking.

#18 FupDup

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Posted 23 March 2019 - 12:06 PM

View PostJediPanther, on 23 March 2019 - 10:39 AM, said:

That crappy hard point load out is still effective. You can run a large variety of weapon combinations on it as well. As far as crappiest hard point layout you'll never find one worse than the spider 5v's two ct E only. The catapult's layout and placement is a god by comparison.

How a person builds their load out is up to them. Sometimes a dedicated weapon build is better than mixed weapons. Depends on a lot of factors more that just weapon count and placement.Out of all my mechs I have no problem getting kills,doing damage and having fun with my catapults. If you really want to dictate your load out and placement go clan omni;the IS battle mechs are won't be to your liking.

I don't really see how this addresses my points. I said the C2 has a crappy hardpoint layout, you then say the Spider 5V is even worse and people build mechs however they want. Okay? What about it? I'm also not sure how the comparison to other Catapults is relevant because they have entirely different (and better) hardpoint layouts (except maybe the A1).

The proper response to debunk me would've been to come up with some potential builds on this new mech that would be good.

Edited by FupDup, 23 March 2019 - 12:09 PM.


#19 JediPanther

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Posted 23 March 2019 - 01:23 PM

View PostFupDup, on 23 March 2019 - 12:06 PM, said:

I don't really see how this addresses my points. I said the C2 has a crappy hardpoint layout, you then say the Spider 5V is even worse and people build mechs however they want. Okay? What about it? I'm also not sure how the comparison to other Catapults is relevant because they have entirely different (and better) hardpoint layouts (except maybe the A1).

The proper response to debunk me would've been to come up with some potential builds on this new mech that would be good.

The comparison between the catapults is very relevant as to the builds you can do. They all have on average six hard points with the exception on the BB which has eight. The placement of those hard points are very nearly identical. The symmetry of the mech must be crappy to you.

As for "good builds" I doubt you have the exact style of play I have and thus any build I would do would meet your ideal version of "good." Simply build wtf you want and make it "good" for you. A simple break down of the mech's hard points shows it is mostly just the type of hard point that is different not the location. If your criteria of "good" is simply where on the mech the hard point is rather than the type and number of type then I wonder how many mechs are "good" to you?

1. CPTL-A1=<a href="https://mwo.smurfy-net.de/mechlab#i=13&l=9860dbce3c4631b4101ac77c7e47104113779d7e">CPLT-A1 Stock</a>
3m in arms no ct or st hps=6 hps
2. CPTL-A1(C) Same as 1.
3. CPTL-BB=<a href="https://mwo.smurfy-net.de/mechlab#i=420&l=0d90d3c1807911ed5db1b7a8a0b535f6865a7735">BUTTERBEE Stock</a>
2m in arms, 2e in ct, 1e in side torsos=8hps
4. CPTL-C1=<a href="https://mwo.smurfy-net.de/mechlab#i=12&l=1bc28190f1c1105d007d2b89b9286d864535fa75">CPLT-C1 Stock</a>
2e in ct, 1e in side torso,1m in arms=6hps
5. CPTL-C4=<a href="https://mwo.smurfy-net.de/mechlab#i=24&l=91484dc1b69e5499d0091a05c058e05b340e3b83">CPLT-C4 Stock</a>
2e in ct, no side torsos, 2m in arms=6hps
6. JESTER=<a href="https://mwo.smurfy-net.de/mechlab#i=121&l=c3eee4706fadae074341883138c9a79d17461786">JESTER Stock</a>
2e in ct,1e in side torsos, 1e in arms=6hps
7. CPTL-K2=<a href="https://mwo.smurfy-net.de/mechlab#i=19&l=598909c969a38b75c2add222ec66679ea2db1253">CPLT-K2 Stock</a>
no ct e,1e and 1b in side torso, 1e in arms=6hps
8. CPTL-C2=Shown above.

#20 FupDup

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Posted 23 March 2019 - 01:30 PM

View PostJediPanther, on 23 March 2019 - 01:23 PM, said:

The comparison between the catapults is very relevant as to the builds you can do. They all have on average six hard points with the exception on the BB which has eight. The placement of those hard points are very nearly identical. The symmetry of the mech must be crappy to you.

As for "good builds" I doubt you have the exact style of play I have and thus any build I would do would meet your ideal version of "good." Simply build wtf you want and make it "good" for you. A simple break down of the mech's hard points shows it is mostly just the type of hard point that is different not the location. If your criteria of "good" is simply where on the mech the hard point is rather than the type and number of type then I wonder how many mechs are "good" to you?

-snip-

The placement is similar, but the actual weapons you can mount are not. That's kinda sorta a really big difference. If you want to prove the case of the CPLT-C2, open up Smurfys or MechDB and use the Jagermech JM6-A variant to theorycraft some specific builds because it also has 2B + 4M hardpoints (albeit with the ballistics in the arms instead of torsos).

And dude I freaking love my 2 RAC/2 + 4 ERML Cat K2. It's one of my most consistent performers right now. I have little issue with the general ergonomics of the Cat as a chassis (other than 16 degree torso pitch), I'm just concerned about the weapon loadouts that the C2 can carry would be mediocre compared to the rest.





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