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Mad-Iic Vs Mad-4A, What Gives?


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#1 Gas Guzzler

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Posted 21 March 2019 - 02:28 PM

I'm a little confused, why give the 85 ton MAD-IIC 9E hardpoints but the 100 ton MAD-4A only 8? I mean we have heavies with 9E hardpoints.

Seems like it could have been an easy shoe-in to basically be the IS version of the MAD-IIC (IE slower, hotter, fatter, but maybe with more quirks).

#2 FupDup

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Posted 21 March 2019 - 02:29 PM

Clan privilege.

#3 Nightbird

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Posted 21 March 2019 - 02:38 PM

let's be honest, even with all that tonnage, we won't be able to cool 3LPL+6ERML anyways

Though, if it had 2 E in the CT, I might have gotten the collectors variant

Edited by Nightbird, 21 March 2019 - 02:42 PM.


#4 Gas Guzzler

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Posted 21 March 2019 - 02:50 PM

View PostNightbird, on 21 March 2019 - 02:38 PM, said:

let's be honest, even with all that tonnage, we won't be able to cool 3LPL+6ERML anyways

Though, if it had 2 E in the CT, I might have gotten the collectors variant


https://mech.nav-alp...5ff1ed47_MAD-4A

I dunno, would probably be workable...

I'd probably go full wub though, like this:

https://mech.nav-alp...d90514f5_MAD-4A

Edited by Gas Guzzler, 21 March 2019 - 02:54 PM.


#5 Nightbird

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Posted 21 March 2019 - 03:29 PM

View PostGas Guzzler, on 21 March 2019 - 02:50 PM, said:


https://mech.nav-alp...5ff1ed47_MAD-4A

I dunno, would probably be workable...

I'd probably go full wub though, like this:

https://mech.nav-alp...d90514f5_MAD-4A


Yeah, or if they remove 1E from the arm and put 2 into the CT. That been said, PGI doesn't really change hardpoints after announced, but we can dream. I'm pretty sure the lower hardpoint count is the JJ tax. PGI still isn't over it.

#6 Gas Guzzler

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Posted 21 March 2019 - 03:30 PM

View PostNightbird, on 21 March 2019 - 03:29 PM, said:


Yeah, or if they remove 1E from the arm and put 2 into the CT. That been said, PGI doesn't really change hardpoints after announced, but we can dream. I'm pretty sure the lower hardpoint count is the JJ tax. PGI still isn't over it.


Yeah which is incredibly frustrating. JJs on 100 tonners are kind of a joke. My OCD forces me to put ONE on when I can, but man... sooooo sluggish.

#7 Angel of Annihilation

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Posted 21 March 2019 - 03:43 PM

View PostGas Guzzler, on 21 March 2019 - 02:28 PM, said:

I'm a little confused, why give the 85 ton MAD-IIC 9E hardpoints but the 100 ton MAD-4A only 8? I mean we have heavies with 9E hardpoints.

Seems like it could have been an easy shoe-in to basically be the IS version of the MAD-IIC (IE slower, hotter, fatter, but maybe with more quirks).


You just need to look to lore. The Marauder IIC is an "UPDATED AND IMPROVED" version of the IS Marauder. That being the case, why wouldn't it have upgrades?

#8 Gas Guzzler

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Posted 21 March 2019 - 03:48 PM

View PostAngel of Annihilation, on 21 March 2019 - 03:43 PM, said:


You just need to look to lore. The Marauder IIC is an "UPDATED AND IMPROVED" version of the IS Marauder. That being the case, why wouldn't it have upgrades?


LOL.

In case you aren't joking, that would be the dumbest reason to give it 8 hardpoints instead of 9.

#9 Hauptmann Keg Steiner

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Posted 21 March 2019 - 03:57 PM

View PostAngel of Annihilation, on 21 March 2019 - 03:43 PM, said:


You just need to look to lore. The Marauder IIC is an "UPDATED AND IMPROVED" version of the IS Marauder. That being the case, why wouldn't it have upgrades?

The -4A is a Marauder II, not the 75-ton OG Marauder. The II didn't even exist until 3012, almost 200 years after the Clans thought up the IIC.

#10 Angel of Annihilation

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Posted 21 March 2019 - 03:59 PM

View PostGas Guzzler, on 21 March 2019 - 03:48 PM, said:


LOL.

In case you aren't joking, that would be the dumbest reason to give it 8 hardpoints instead of 9.


Honestly, I misread the original post and thought he was taking about the 75 ton Marauder but to be honest, the statement does kind of still hold true for the Marauder II since even though it was developed later in the time line, it was developed with IS technology which was light years behind the Clan tech used to design the Clan Marauder IIC. The Marauder IIC, lore-wise, is still the most advanced Marauder design ever developed.

#11 Gas Guzzler

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Posted 21 March 2019 - 04:01 PM

View PostAngel of Annihilation, on 21 March 2019 - 03:59 PM, said:


Honestly, I misread the original post and thought he was taking about the 75 ton Marauder but to be honest, the statement does kind of still hold true for the Marauder II since even though it was developed later in the time line, it was developed with IS technology which was light years behind the Clan tech used to design the Clan Marauder IIC. The Marauder IIC, lore-wise, is still the most advanced Marauder design ever developed.


So quantity of hardpoints is now synonymous with technological development?

#12 LT. HARDCASE

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Posted 21 March 2019 - 04:06 PM

Well the IIC came bone stock with its 9E, so PGI didn't exactly show it inflation privilege.

#13 Y E O N N E

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Posted 21 March 2019 - 10:58 PM

View PostLT. HARDCASE, on 21 March 2019 - 04:06 PM, said:

Well the IIC came bone stock with its 9E, so PGI didn't exactly show it inflation privilege.


That's kind've the point, and an ironic one at that.

Clan 'Mechs often come with canonically inflated numbers of guns, numbers they can't even properly usebin MWO because outside of Micro combos they can't ever fire more than 8 lasers at once without tripping a penalty. The IS 'Mechs canonically have very sparse weapons (not always, but mostly), but they actually can fire 9 lasers without penalty...but PGI almost never inflates it that far and certainly not on the 'Mechs that could actually wield that power properly.

#14 Gas Guzzler

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Posted 22 March 2019 - 11:34 AM

View PostY E O N N E, on 21 March 2019 - 10:58 PM, said:

That's kind've the point, and an ironic one at that.

Clan 'Mechs often come with canonically inflated numbers of guns, numbers they can't even properly usebin MWO because outside of Micro combos they can't ever fire more than 8 lasers at once without tripping a penalty. The IS 'Mechs canonically have very sparse weapons (not always, but mostly), but they actually can fire 9 lasers without penalty...but PGI almost never inflates it that far and certainly not on the 'Mechs that could actually wield that power properly.


The BK-6B variant is the only one AFAIK. 3 LPL, 6 ML, actually runs cool enough.

#15 Y E O N N E

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Posted 22 March 2019 - 12:58 PM

HBK-4P, TDR-5S-T, WHM-6D, BL-6-KNT-B, BL-7-KNT all have 9 energy hardpoints, and that's the entire IS list in MWO.

#16 Gas Guzzler

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Posted 22 March 2019 - 01:02 PM

View PostY E O N N E, on 22 March 2019 - 12:58 PM, said:

HBK-4P, TDR-5S-T, WHM-6D, BL-6-KNT-B, BL-7-KNT all have 9 energy hardpoints, and that's the entire IS list in MWO.


Yeah, but I think the BL 6B is the only one that can do 3LPL 6 ML with reasonable heat efficiency.

#17 Y E O N N E

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Posted 22 March 2019 - 01:05 PM

Probably. The other heavues can do it reasonably with 3LLs since the heat changes, the HBK is...pointless to use all 9.

#18 Gas Guzzler

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Posted 22 March 2019 - 01:09 PM

View PostY E O N N E, on 22 March 2019 - 01:05 PM, said:

Probably. The other heavues can do it reasonably with 3LLs since the heat changes, the HBK is...pointless to use all 9.

Which heat changes? Those probably happened while i was inactive

#19 Y E O N N E

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Posted 22 March 2019 - 01:13 PM

Oh man...

All DHS provide +0.22 dissipation and +0.5 cap now, regardless of whether or not they came in the engine (no more poordubs). SHS now all provide +0.14 dissipation and +0.5 cap. Base heat capacity is 50 (only way to get big caps now is SHS boating).

Sustained DPS is way up for everything, burst DPS is down depending on build.

#20 Gas Guzzler

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Posted 22 March 2019 - 01:29 PM

View PostY E O N N E, on 22 March 2019 - 01:13 PM, said:

Oh man...

All DHS provide +0.22 dissipation and +0.5 cap now, regardless of whether or not they came in the engine (no more poordubs). SHS now all provide +0.14 dissipation and +0.5 cap. Base heat capacity is 50 (only way to get big caps now is SHS boating).

Sustained DPS is way up for everything, burst DPS is down depending on build.


Ahhh okay yeah I did notice some different behavior with those. 28-29 DHS builds dissipate heat SO quickly.

Also makes Cool Run the priority over heat containment.

Edited by Gas Guzzler, 22 March 2019 - 01:30 PM.






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