

Targeting Computers
#1
Posted 27 March 2019 - 11:05 PM
#2
Posted 27 March 2019 - 11:08 PM
But bonus stats from tcomp do not show in the mechlab.
Edited by KhanBhacKeD, 27 March 2019 - 11:09 PM.
#3
Posted 27 March 2019 - 11:11 PM
#4
Posted 27 March 2019 - 11:13 PM
#5
Posted 27 March 2019 - 11:15 PM
Take a mech with lasers and go to the testing grounds and watch the range of the lasers. Then go to mechlab an try the largest Tc you can get and go again to the testing grounds (you dont have to buy or save it, there is a new function for the testing grounds > mech stats - enter testing grounds...).
Edited by Snowhawk, 27 March 2019 - 11:17 PM.
#6
Posted 27 March 2019 - 11:40 PM
KhanBhacKeD, on 27 March 2019 - 11:08 PM, said:
Yeah, to get the stats from Targeting Computers to show up in the Mech Lab, PGI would need to be operating some kind of giant automatic adding machine which took the stats from the TC and added them to the stats for the Mechs and the Skill Nodes, and then displayed on the screen.
A mind-blowing concept, right?
Edited by Appogee, 27 March 2019 - 11:43 PM.
#7
Posted 28 March 2019 - 01:08 AM
I've seen quite a few use a tc just for the extra velocity on ballistics. Not sure if that's worth the tonnage but I guess it might make sense for a ac2 build.
Edited by Hellbringer, 28 March 2019 - 01:10 AM.
#8
Posted 28 March 2019 - 01:22 AM
Appogee, on 27 March 2019 - 11:40 PM, said:
Yeah, to get the stats from Targeting Computers to show up in the Mech Lab, PGI would need to be operating some kind of giant automatic adding machine which took the stats from the TC and added them to the stats for the Mechs and the Skill Nodes, and then displayed on the screen.
A mind-blowing concept, right?
you mean a sort of spreadsheet function?
Edited by Catnium, 28 March 2019 - 01:23 AM.
#9
Posted 28 March 2019 - 01:22 AM
#10
Posted 28 March 2019 - 05:57 AM
It's frustrating to put a LOT of ballistics into an open/red component location and have to hit it just as many times as I would without a TC before getting component destruction.
#11
Posted 28 March 2019 - 06:43 AM
#12
Posted 28 March 2019 - 06:44 AM
Dimento Graven, on 28 March 2019 - 05:57 AM, said:
It's frustrating to put a LOT of ballistics into an open/red component location and have to hit it just as many times as I would without a TC before getting component destruction.
It's added to your base 40% chance to score a crit. Certain weapons may modify the probability.
#13
Posted 28 March 2019 - 11:05 AM
the range bonus it gives to lasers is generally not worth more than taking a level 1 TC unless youre using ERLLs because the range bonus is percentile based so the longer the range of the base weapon the bigger the benefit. Only ERLLs really have enough base range to make the TC range bonus meaningful.
Theres certainly something to be said for being able to hit someone with ERLL from 2000m away on boreal vault.
Edited by Khobai, 28 March 2019 - 11:08 AM.
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