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51 Ping And Still Rubber Banding (Lag)


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#1 DjStickyMouse

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Posted 27 March 2019 - 05:52 PM

Anybody else have perfect ping but find themselves rubbing banding (LAGGING) all the time now?

I used to be able to play on Euro servers with 150 ping and experience NO lag ZERO ZILCH NADA.

This started happening constantly after the last patch to me.

#2 Shadowomega1

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Posted 27 March 2019 - 07:22 PM

Had some issues the other night, it could be network nodes in the US going down due to the flooding in the midwest, and in Cali.

Massive amounts of snow that occurred this past winter leaving several feet of snow and not really getting the chance till now to melt, on top of several heavy rain storms have flooded many midwest states, while states that didn't get snow but are still down river of the melt are also getting affected as rivers are rapidly flooding over their banks with what is hitting like a 500 year flood.

#3 Nightbird

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Posted 27 March 2019 - 07:30 PM

Find an online website to test your packet loss, that is what causes rubberbanding, not ping unless it's over 4-500.

#4 General Solo

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Posted 27 March 2019 - 07:31 PM

Jitter usually causes the rubber banding.
Does your ping change alot in game
That can be it.

#5 CUTE PUPPY LUV

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Posted 27 March 2019 - 08:44 PM

View PostNightbird, on 27 March 2019 - 07:30 PM, said:

Find an online website to test your packet loss, that is what causes rubberbanding, not ping unless it's over 4-500.


Yes this.
Make sure you don't have any packet loss.
Try:
Open CMD
type: ping -t 8.8.8.8

Make sure no packet loss.

#6 GuardDogg

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Posted 27 March 2019 - 10:12 PM

Sometimes some have their settings very high, more than the computer can handle will also help on Rubber banding.

#7 General Solo

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Posted 27 March 2019 - 10:30 PM

Check if your connection has Jitter (variance in ping) which in my experience is the biggest cause of rubber banding no matter your ping.

Jitter is a measure of network connect quality not quanity, as is packet loss.
You can have jitter without packet loss and it will effect your game play quality aka rubber banding when Jitter is high

To check Jitter with unloaded network connection

As Cute Puppy Luv said:

Open CMD
type: ping -t 8.8.8.8

Does your ping change, or is it the same. If your ping changes you have Jitter, less change the better.
Ideally zero change aka no Jitter for a highest quality network connection especially when not loaded with traffic.

Hopefully your connection with have no Jitter when your Net connection is unloaded. If your net passed with no Jitter on to the next step.

To check Jitter with a loaded/saturated network connection

As Cute Puppy Luv said before:

Open CMD
type: ping -t 8.8.8.8

Now open a a speed test site like https://www.speedtest.net, I use the Montreal server to test as dat where PGI is close to.

Run the speed test and watch your ping to test for Jitter

While running the speed test Zero ping change is ideal
<5ms is excellent
<10ms is very good
<15 is good

After which you will notice stuff from disappearing damage to full on rubber banding depending on the serverity.

100ms Jitter and you will definitely feel it, the game ain't so crisp, your shots don't register guid, when you knife fight you teleport at the worst possible time etc.

So check your Jitter

How to fix it is a big subject, can be bad cables, buffer overflow (Some routers can tune congestion settings to fix this), bad ISP to name a few things.

Best to check google for more info what is Jitter and how to fix it.

Edited by OZHomerOZ, 28 March 2019 - 06:06 AM.


#8 General Solo

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Posted 27 March 2019 - 10:39 PM

View PostGuardDogg, on 27 March 2019 - 10:12 PM, said:

Sometimes some have their settings very high, more than the computer can handle will also help on Rubber banding.


Indeed, one must take a holistic view, its all about removing bottle necks in the input lag chain. Starts with Software on your PC and ends with software on PGI's server.

Lag chain looks like this:

You the Pilot
Your Software - OS, Services, User App - MWO, Bit Torrent, Streaming Vids
Your Hardware - CPU Clock, GPU Clock, Bus Latency, Sufficient RAM, Monitor Response, Mouse/Keyboard
Your Network Hardware To ISP - Router, Switches, modems , network cables

Your ISP
The Internet
PGI's ISP

PGI's Network to ISP
PGI's Server Hardware
PGI's Software - OS, App - MWO Server

Reducing bottlenecks in the above layers reduces the time it takes when you press a button and when something actually happens.

Only some things are in your control

By reducing the lag bottle neck over those things you can control means you will have an advantage over those who don't optimize such things.

Everything being equal, - skills, reaction time, Mechs builds, you will win more simply because your system will react quicker.

Maybe unfair but this is PC master race not consoles Posted Image

Edited by OZHomerOZ, 28 March 2019 - 01:18 AM.


#9 Goose

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Posted 28 March 2019 - 01:29 PM

https://www.grc.com/dns/benchmark.htm

https://www.speedgui...CPOptimizer.exe

#10 KursedVixen

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Posted 28 March 2019 - 01:31 PM

I'm having a similar problem, though it seems to happen more often on that boring dropship drop and when the dropships fly away...

#11 InspectorG

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Posted 28 March 2019 - 06:08 PM

Could be ISP. Several of us had problems here in the Midwest with Time Warner Cable. PGI actually called them up for a solution.

I switched providers and the issue was solved.

#12 Anjian

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Posted 29 March 2019 - 02:13 AM

Struggling with 230 ms to the NA servers. One time I discovered that War Thunder's launcher was downloading in the background without my knowledge while playing MWO.

#13 Grus

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Posted 29 March 2019 - 10:40 AM

Sounds like packet loss. But I haven't seen any issues.





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