

51 Ping And Still Rubber Banding (Lag)
#1
Posted 27 March 2019 - 05:52 PM
I used to be able to play on Euro servers with 150 ping and experience NO lag ZERO ZILCH NADA.
This started happening constantly after the last patch to me.
#2
Posted 27 March 2019 - 07:22 PM
Massive amounts of snow that occurred this past winter leaving several feet of snow and not really getting the chance till now to melt, on top of several heavy rain storms have flooded many midwest states, while states that didn't get snow but are still down river of the melt are also getting affected as rivers are rapidly flooding over their banks with what is hitting like a 500 year flood.
#3
Posted 27 March 2019 - 07:30 PM
#4
Posted 27 March 2019 - 07:31 PM
Does your ping change alot in game
That can be it.
#5
Posted 27 March 2019 - 08:44 PM
Nightbird, on 27 March 2019 - 07:30 PM, said:
Yes this.
Make sure you don't have any packet loss.
Try:
Open CMD
type: ping -t 8.8.8.8
Make sure no packet loss.
#6
Posted 27 March 2019 - 10:12 PM
#7
Posted 27 March 2019 - 10:30 PM
Jitter is a measure of network connect quality not quanity, as is packet loss.
You can have jitter without packet loss and it will effect your game play quality aka rubber banding when Jitter is high
To check Jitter with unloaded network connection
As Cute Puppy Luv said:
Open CMD
type: ping -t 8.8.8.8
Does your ping change, or is it the same. If your ping changes you have Jitter, less change the better.
Ideally zero change aka no Jitter for a highest quality network connection especially when not loaded with traffic.
Hopefully your connection with have no Jitter when your Net connection is unloaded. If your net passed with no Jitter on to the next step.
To check Jitter with a loaded/saturated network connection
As Cute Puppy Luv said before:
Open CMD
type: ping -t 8.8.8.8
Now open a a speed test site like https://www.speedtest.net, I use the Montreal server to test as dat where PGI is close to.
Run the speed test and watch your ping to test for Jitter
While running the speed test Zero ping change is ideal
<5ms is excellent
<10ms is very good
<15 is good
After which you will notice stuff from disappearing damage to full on rubber banding depending on the serverity.
100ms Jitter and you will definitely feel it, the game ain't so crisp, your shots don't register guid, when you knife fight you teleport at the worst possible time etc.
So check your Jitter
How to fix it is a big subject, can be bad cables, buffer overflow (Some routers can tune congestion settings to fix this), bad ISP to name a few things.
Best to check google for more info what is Jitter and how to fix it.
Edited by OZHomerOZ, 28 March 2019 - 06:06 AM.
#8
Posted 27 March 2019 - 10:39 PM
GuardDogg, on 27 March 2019 - 10:12 PM, said:
Indeed, one must take a holistic view, its all about removing bottle necks in the input lag chain. Starts with Software on your PC and ends with software on PGI's server.
Lag chain looks like this:
You the Pilot
Your Software - OS, Services, User App - MWO, Bit Torrent, Streaming Vids
Your Hardware - CPU Clock, GPU Clock, Bus Latency, Sufficient RAM, Monitor Response, Mouse/Keyboard
Your Network Hardware To ISP - Router, Switches, modems , network cables
Your ISP
The Internet
PGI's ISP
PGI's Network to ISP
PGI's Server Hardware
PGI's Software - OS, App - MWO Server
Reducing bottlenecks in the above layers reduces the time it takes when you press a button and when something actually happens.
Only some things are in your control
By reducing the lag bottle neck over those things you can control means you will have an advantage over those who don't optimize such things.
Everything being equal, - skills, reaction time, Mechs builds, you will win more simply because your system will react quicker.
Maybe unfair but this is PC master race not consoles

Edited by OZHomerOZ, 28 March 2019 - 01:18 AM.
#9
Posted 28 March 2019 - 01:29 PM
#10
Posted 28 March 2019 - 01:31 PM
#11
Posted 28 March 2019 - 06:08 PM
I switched providers and the issue was solved.
#12
Posted 29 March 2019 - 02:13 AM
#13
Posted 29 March 2019 - 10:40 AM
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