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Make Team Queue Fast With A Simple Change To Mm


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#1 Brizna

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Posted 28 March 2019 - 06:03 PM

Team queue is slow as a snail even when it works, a good part of the day it doesn't even work due to lack of teams.

What is more waiting times make the game more boring which leads to less players in queue worsening the problem.

Easy fix: Make team size variable within reasonable limits. Maybe match maker has trouble making a 12 vs 12 match but it has good material to make a 10 vs 10 or an 11 vs 11.

Just get matches rolling opening valves that do not involve pitching newbies versus vets. Anything between 8 vs 8 and 12 vs 12 would be a working match, and hell size variation would even be a welcome change.

Edited by Brizna, 28 March 2019 - 06:03 PM.


#2 Wil McCullough

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Posted 28 March 2019 - 06:26 PM

It's not as simple as you think. Mwo uses an archaic franken-engine and pgi has lost all the coders who might be able to make the change you're talking about.

#3 PhoenixFire55

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Posted 29 March 2019 - 12:30 AM

Or ... just go back to 8v8 in quickplay like it was always meant to be.

#4 Willard Phule

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Posted 29 March 2019 - 04:28 AM

There's a matchmaker now? When did that happen?

#5 PhoenixFire55

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Posted 29 March 2019 - 04:32 AM

View PostWillard Phule, on 29 March 2019 - 04:28 AM, said:

There's a matchmaker now? When did that happen?


Well, something DOES waste about 5 mins of our time before every game.

#6 VonBruinwald

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Posted 29 March 2019 - 04:37 AM

View PostPhoenixFire55, on 29 March 2019 - 04:32 AM, said:


Well, something DOES waste about 5 mins of our time before every game.


That's just Harvey, sometimes you need to coax him with a carrot to get that wheel turning.

#7 LordNothing

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Posted 29 March 2019 - 04:39 AM

if it doesn't fit in a twitter post its too complicated for them to understand.

nothing against the idea, ive suggested something similar as have many others. but pgi.

Edited by LordNothing, 29 March 2019 - 04:40 AM.


#8 Brizna

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Posted 29 March 2019 - 05:05 AM

View PostWil McCullough, on 28 March 2019 - 06:26 PM, said:

It's not as simple as you think. Mwo uses an archaic franken-engine and pgi has lost all the coders who might be able to make the change you're talking about.


It really is not that complicated, MWO already deals with teams of varying sizes fine, it's called PRIVATE LOBBY. So all you need to do to implement this is tweak MM so it can generate teams of different sizes, and PGI has tweaked MM recently. Now another thing is if they care enough to bother... but here's hoping.

#9 Prototelis

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Posted 29 March 2019 - 09:22 AM

View PostWil McCullough, on 28 March 2019 - 06:26 PM, said:

It's not as simple as you think. Mwo uses an archaic franken-engine and pgi has lost all the coders who might be able to make the change you're talking about.



This is really insulting toward the people who have worked on the game over the years, especially if you consider certain former employees to be key to the games codebase.


Like, you really think they didn't document their work?


The actual answer; It isn't impossible to change, it just isn't worth the development time/money. This is a business afterall.

#10 Wil McCullough

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Posted 29 March 2019 - 11:42 PM

View PostPrototelis, on 29 March 2019 - 09:22 AM, said:



This is really insulting toward the people who have worked on the game over the years, especially if you consider certain former employees to be key to the games codebase.


Like, you really think they didn't document their work?


The actual answer; It isn't impossible to change, it just isn't worth the development time/money. This is a business afterall.


It's not insulting. It's actually very difficult to find coders able to work on a super customized cry engine. It's so difficult in fact that after the guy coding ammo switching for lbx left, they havent (or have been unwilling to) implement that feature in the game since. It's been 6 years. The last time they touched anything more than xml files was when they patched the rac macro abuse. Then suddenly other acs started having problems like uac perma jams because of artifacts from bad code.

Also, yes. I don't think there's proper documentation behind the scenes. There's a reason why they refuse to change anything other than xml values. You'll be surprised how many games have code held together with duct tape and prayer.



#11 Monkey Lover

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Posted 30 March 2019 - 01:20 AM

View PostPrototelis, on 29 March 2019 - 09:22 AM, said:

This is really insulting toward the people who have worked on the game over the years, especially if you consider certain former employees to be key to the games codebase.


Like, you really think they didn't document their work?


The actual answer; It isn't impossible to change, it just isn't worth the development time/money. This is a business afterall.



Years is the key word here. It looks to me Russ gave the word not to put anymore money into MWO. There has been no programming updates in years.

Even as much as there last fix for the shadows was just to remove them.

Edited by Monkey Lover, 30 March 2019 - 01:20 AM.






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