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Lgr Ever Useful?


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#21 GweNTLeR

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Posted 30 March 2019 - 06:49 AM

I've been successfully using LGR on 2 mechs:
1)cyclops 11p (2LGR 3ERLL and ecm, combined with range quirks it can do some damage really far away)
2)MAD 5M with 2LGR and 5ERML. Great hotboxes of marauder combined with gauss and erml. The results were pretty good.
I also think that 2LGR could be effectively used on firebrand with 6ERML.
Other builds? No idea, likely nothing worth mentioning.
And yeah, smurfy tells me that it does not have a crippled critical chance and damage, so at least in this specific area it is better than standard and heavy gauss.

#22 crazytimes

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Posted 30 March 2019 - 12:39 PM

I have seen the 4 LGR done in videos, many I suspect with macros to get the timing better. Without the macro, takes some skill to get the DPS on target.Defiinitely more than what I have.

Anytime I contemplate a LGR, there is always something better that could be put in that slot. I have a lot of UAC10s after some experimenting, I am much better at getting rounds on target with them. Shorter range sure, but this is not the game for sniper builds in QP.

#23 Koniving

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Posted 30 March 2019 - 12:41 PM

Drop "charge" for a simple and quick firing delay. The issue with gauss in general is in the heat of combat they are nearly impossible to use once thrown off the rhythm of push and release.

#24 VitriolicViolet

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Posted 30 March 2019 - 02:21 PM

i only use them rarely.

off the top of my head the only mech where i currently use one is the free Broadside, i dropped the XL engine and gave it a LFE and then switched one of the Gauss to Light Gauss. with all the cooldown quirks that mech gets it seems to work well.

Both gauss are on the same trigger, so you can hit for 23 damage at quite a distance and if anyone gets close you have the main gauss hitting every 4ish seconds and the light hitting every 2ish seconds, throw in the 2 LL and 3 SRM4 and its seems to take people apart up close, i solo'd a dual Hgauss Fafnir the other day and cored it well before it did too much to me.

Unlike a lot of people i dont struggle at all with the charge mechanic, its actually kinda fun to hold and release 2 different gauss on the one trigger

But otherwise its not really that great, on most of my mechs an AC10 is just superior in almost all ways.

Edited by VitriolicViolet, 30 March 2019 - 02:23 PM.


#25 LordNothing

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Posted 30 March 2019 - 02:38 PM

View PostY E O N N E, on 30 March 2019 - 06:23 AM, said:

It's useful on exactly one 'Mech, the NSR-9J, and only because any other mixed ballostic build results in a smaller alpha size than what you can get by using the LGR. The LGR itself is not actually good in any way.

9 damage, let's go.



That's a functional cooldown reduction at the expense of the weapon's identity. Hard nope.


i didnt say charge would have to go away. the first option my first option on my list was simply a change to the way charging works on that one weapon. a quarter second charge delay followed by pew. when we get hags/apgauss they can keep the same mechanic.

but if you want 9 damage my faf will appreciate it.

Edited by LordNothing, 30 March 2019 - 02:52 PM.


#26 The6thMessenger

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Posted 30 March 2019 - 03:07 PM

View PostLordNothing, on 30 March 2019 - 02:38 PM, said:


i didnt say charge would have to go away. the first option my first option on my list was simply a change to the way charging works on that one weapon. a quarter second charge delay followed by pew. when we get hags/apgauss they can keep the same mechanic.

but if you want 9 damage my faf will appreciate it.


Honestly though, if we were to keep current rapid-fire mechanics, it needs to be competitive with the AC5 at least. I mean current AC10 for the same tonnage of 12 tons does 4 DPS, the AC5 does 3.01 DPS at 8 tons, the AC2 does 2.78 DPS at 6 tons, but the LGR for the same tonnage of the AC10 does 2.58.

You are, quite literally better off using AC2 with the LGR's niche at this point, you'd yield better DPS with 4x AC2 than 2x LGR.

Having better DPS than the AC5 would be a better start for the LGR. Put it at 10 Damage with 2.25s CD + 0.75s charge so that it's consistent with other GRs and easier to time, it would yield 3.3334 DPS which sits comfortably between AC5 and AC10.

#27 LordNothing

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Posted 30 March 2019 - 05:49 PM

View PostThe6thMessenger, on 30 March 2019 - 03:07 PM, said:


Honestly though, if we were to keep current rapid-fire mechanics, it needs to be competitive with the AC5 at least. I mean current AC10 for the same tonnage of 12 tons does 4 DPS, the AC5 does 3.01 DPS at 8 tons, the AC2 does 2.78 DPS at 6 tons, but the LGR for the same tonnage of the AC10 does 2.58.

You are, quite literally better off using AC2 with the LGR's niche at this point, you'd yield better DPS with 4x AC2 than 2x LGR.

Having better DPS than the AC5 would be a better start for the LGR. Put it at 10 Damage with 2.25s CD + 0.75s charge so that it's consistent with other GRs and easier to time, it would yield 3.3334 DPS which sits comfortably between AC5 and AC10.


idk about you but the ac5 is starting to feel pretty lackluster, as does the lb5. its one of those weapons where unless you are boating 4 or 5 of them they are just no bueno. lgr definitely has some of that going on. hell most ballistics have this problem. i actually want to see a mechanics depthening pass ala lerms across all ballistics. main goals would be to make single gun builds more viable without making boats op.

Edited by LordNothing, 30 March 2019 - 06:15 PM.


#28 FupDup

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Posted 30 March 2019 - 05:55 PM

View PostLordNothing, on 30 March 2019 - 05:49 PM, said:

idk about you but the ac5 is starting to feel pretty lackluster, as does the lb5. its one of those weapons where unless you are boating 4 or 5 of them they are just no bueno. lgr definitely has some of that going on. hell most ballistics have this problem. i actually want to see a mechanics depthening pass ala lerms across all ballistics.

I've been saying that the vanilla AC/5 (non-boated) feels mediocre for years now but nobody payed any attention...

#29 The6thMessenger

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Posted 30 March 2019 - 06:12 PM

View PostLordNothing, on 30 March 2019 - 05:49 PM, said:


idk about you but the ac5 is starting to feel pretty lackluster, as does the lb5. its one of those weapons where unless you are boating 4 or 5 of them they are just no bueno. lgr definitely has some of that going on. hell most ballistics have this problem. i actually want to see a mechanics depthening pass ala lerms across all ballistics.


Well yeah, sure. But consider that it's still better than LGR in terms of DPS for it's weight, and that was the point. And AC5s already lack luster.

#30 Kubernetes

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Posted 31 March 2019 - 12:41 AM

It's a low dps weapon that requires face time and with a mechanic more suited for big dmg weapons. It weighs as much as an AC10 but does less dmg, with longer cooldown, and with a charge mechanic. The only things going for it are range and velocity, but eh, I'll take the AC10 every single time. Give it 11 or 12 dmg and I'd consider it.

#31 Prototelis

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Posted 31 March 2019 - 12:53 AM

12 damage would be pretty lit TBQH

#32 JediPanther

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Posted 31 March 2019 - 09:49 AM

The few times I use lgr are when I'm out for fun putting it on a mech with velocity or range quirks. HBK-GI/4G/pnt-10P are usually the mechs used and sometimes the rvn 4x as my pusdo hollander. Really you are better off with any gun other than lgr.

#33 Variant1

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Posted 31 March 2019 - 01:17 PM

Light gauss rifle's tonnage needs to be changed from 12 to 7, then it would be more useful and lights could mount it too. Right now its too heavy for the amount of damage it deals

#34 Y E O N N E

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Posted 31 March 2019 - 01:48 PM

View PostPrototelis, on 31 March 2019 - 12:53 AM, said:

12 damage would be pretty lit TBQH


That would take the NSR-8J from zero to hero with a nice 66-point alpha using a pair with 3xLL and 3xERML.





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