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Is The Nightstar 9P Savable?


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#1 Tiewolf

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Posted 28 March 2019 - 09:26 AM

One of the few mechs I missed in my collection so I picked one as the event price. It leaves me speechless.
Bad hardpoints, even worse hitboxes, you block your whole team, it is slow...

Is there any build that can save the 9P?

Edited by Tiewolf, 28 March 2019 - 09:27 AM.


#2 Athom83

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Posted 28 March 2019 - 10:28 AM

Obligatory 4 LB-10 build, and can also do 3 LB-10 and a AC/20 if you wanted (which is actually pretty fun). 2 UAC/10 + 2 UAC/5 as the IS version of the "standard" MC MkII build. 2 RAC/5 + either an AC/20 or 2 AC/5. 2 HGauss + 2 LPL. 2 PPC + either 3 UAC/5s (one of my favorite builds), 4 AC/5s, 4 UAC/2s, or 3 RAC2s (and a AC/2, or 2 RAC/2s and 2 AC/2 if you MUST be symmetrical).

#3 Lykaon

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Posted 28 March 2019 - 10:47 AM

For the kicks I built mine with quad RAC2s and dual ER-mediums.

I know the RAC2s ghost heat limit but,if you just eat the ghost heat you will jam your guns before you shut down. It's around 8-10 seconds of serious sustained bullet rain.

If you put the two arm RACs on a seperate group from the torso mounted RACs you can manage your heat very effectively by ramping down a pair and cycle back and forth between the gun sets to keep the bullets coming.

The ER-mediums are mainly there to shoot UAVs down and supliment firepower when that little bit more is what you need to make the kill.

If I recall the engine I used is a 325 LFE and 15 DHS. Each RAC is supplied with 2 tons ammo with a little bit of armor shaved to make room for the last .5 ton ammo.

#4 Athom83

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Posted 28 March 2019 - 11:08 AM

View PostLykaon, on 28 March 2019 - 10:47 AM, said:

For the kicks I built mine with quad RAC2s and dual ER-mediums.

I know the RAC2s ghost heat limit but,if you just eat the ghost heat you will jam your guns before you shut down. It's around 8-10 seconds of serious sustained bullet rain.

If you put the two arm RACs on a seperate group from the torso mounted RACs you can manage your heat very effectively by ramping down a pair and cycle back and forth between the gun sets to keep the bullets coming.

I mean, at that point just use 2 RAC/5s as its the same DPS for less total heat (after GH) and tonnage/slots/hardpoints.

#5 Gas Guzzler

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Posted 28 March 2019 - 11:43 AM

2 PPC 3 UAC5 AMS

#6 Lykaon

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Posted 28 March 2019 - 06:25 PM

View PostAthom83, on 28 March 2019 - 11:08 AM, said:

I mean, at that point just use 2 RAC/5s as its the same DPS for less total heat (after GH) and tonnage/slots/hardpoints.



I am still experimenting with this design in actual use rather than number crunching values but here are some numbers.

RAC5s are 10.91 damage per second with 4 heat per second. 2 RAC5s would be 21.82 dps with 8 HPS

RAC2s are 6.55 damage per second with 2 heat per second. 4 RAC2 would be 26.82 dps with 8 HPS (but ghost heat makes this to be closer to 12 hps)

What you gain from the quad RAC2s is a bit of range (about 100m) and flexability in the sustainability of weapons.

If you initiate with all 4 RAC2s you have about 6 to 8 seconds of 26.82 DPS. You ramp down one pair for two seconds (reducing damage to 13.1 DPS) and initiate firing again while the now nearly full jam bar on the first pair begins ramping down (sustaining the 13.1 DPS). By rotating the pair that fires while the other ramps down and depletes it's jam bar you can sustain fire for significantly longer than a pair of RAC5s.

So in practice the quad RAC2 should provide you with superior damage within a set time frame over a pair of RAC5s also if it is done correctly you will have no down time from jammed weapons and only need to ride the heat scale (that is mitigated with coolshots).

Mainly my thoughts are the psychology of your targets. If you never seem to be jammed and are constantly spitting bullets down range it is quite intimidating.

#7 The6thMessenger

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Posted 28 March 2019 - 06:33 PM

This is the Champion nightstar right?

Well, I had success with 2x HGR with 58 KPH, that being said I found it to be rather vulnerable with headshots.

I'd suggest you just sell it for a better assault like fafnir.

#8 Y E O N N E

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Posted 28 March 2019 - 06:38 PM

3x UAC/5 an 1x UAC/10 is very strong.

4x UAC/2 and 2x ERLL is also strong.

#9 suffocater

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Posted 29 March 2019 - 03:59 AM

2LB20X/2SNPPC can be super fun.

#10 Skippy The Danger Squirrel

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Posted 29 March 2019 - 05:05 AM

4x AC/5, 2x ERMed lasers, 1xSRM6 decent DPS, especially with the trigger macro.

#11 Gas Guzzler

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Posted 29 March 2019 - 06:50 AM

Quad LGR brah

#12 Gas Guzzler

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Posted 29 March 2019 - 06:57 AM

View PostSkrapiron, on 29 March 2019 - 05:05 AM, said:

especially with the trigger macro.


Not sure how trigger macro has any impact on DPS

#13 Athom83

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Posted 29 March 2019 - 07:05 AM

View PostGas Guzzler, on 29 March 2019 - 06:57 AM, said:


Not sure how trigger macro has any impact on DPS

With normal ACs, it doesn't. But it's still broken with RACs.

#14 VonBruinwald

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Posted 29 March 2019 - 09:10 AM

View PostGas Guzzler, on 29 March 2019 - 06:57 AM, said:

Not sure how trigger macro has any impact on DPS


Macro's done affect the DPS of AC's but can provide the illusion of increasing it.

Essentially you set it to chain fire the AC5's and go 5-5-5-5 instead of 20-0-0-0, what this does is give the AC's continuous damage rather than hitting every 1.5 seconds.

Benefits:
1 - Misses are mitigated.
2 - It has a greater psychological effect on the target.

Drawback:
You miss out on 20pts of front loaded damage (of course you can always use a different weapon group to get around this.)

But to put it bluntly:
Macros are for try-hard scrubs.

#15 Prototelis

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Posted 29 March 2019 - 09:16 AM

View PostAthom83, on 29 March 2019 - 07:05 AM, said:

But it's still broken with RACs.


Wheres your evidence?

Heaps of people tested the fix and concluded it was fixed.

#16 Athom83

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Posted 29 March 2019 - 11:30 AM

View PostPrototelis, on 29 March 2019 - 09:16 AM, said:

Wheres your evidence?
Heaps of people tested the fix and concluded it was fixed.

I mean, Kana tested it after the January patch in a custom server and still found it broken. And neither of the patches since has mentioned fixing RACs, so I've assumed they were still broken.

#17 Tiewolf

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Posted 30 March 2019 - 08:50 AM

Thanks for all the build ideas. Apart from dual HG I tested them all.
Best results where:
1. Uac5+Uac10 combos
2. 3xac10
3. 2xLbx20+2SNPPC
Interestingly the quad lbx10 that normally works on all mechs did not work well because of the bad hard point placement.
Over all I never changed my first impression that the night star is a very bad mech and I have no idea why it does not get more love from pgi.

#18 eminus

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Posted 30 March 2019 - 10:21 AM

you cannot polish a ****..and a Nightstar whatever variant of it, is a.....

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