

Ways Pgi Can Make Mwo Better
#1
Posted 28 March 2019 - 10:27 AM
I know I am probably going to catch flak from this from elitest, egotistical pilots, I am used to ruffling feathers, but you know what? I could care less.
Opening Statement:
There used to be so many matches going on in FP/CW, it was fun, everyone was loving it, because the QP is a bunch of crap. the matchmaking system sucks, the map voting system is bloody aweful, It really is, and the clan players have pretty much taken over the server, and its been like that for quite sometime now, and we all know most of you PGI Devs are clan biased anyways. So the IS player base are fighting a losing battle here hence why there has been a HUGE decline in FP/CW matches. No one wants to go into a CW/FP match knowing theyre going to lose repeatedly. And we all know its not because its a lack of piloting skills, Oh no. There is a reason why being clan is called "easy mode". Ive played both clan and IS sides so I know what each side is capable of. Granted Im not the best pilot, I have my good days and my bad days. but when I am face to face with a MCII within 100m and give it a full 80pt Alpha with MRM's and SRM's, that have NO minimum range requirements from a Cyclops, Archer, or Catapult to name a few, and their armor does not even blink or the % doesnt decrease one percent, there's a serious problem. I mean if 1% of armor can be taken away just by running into another mech, why after an 80pt alpha not a bloody thing happens? And it's not just a single isolated incident, Ive noticed it on several different mechs and maps and so have other pilots. My point to that is, it kinda feels like you're either forcing everyone to go clan if they wanna be successful, or just give up, because I think i remember one of the Developers saying, and I am paraphrasing here, " I do not see a reason why IS mechs are even in the game, when clans are so much better?" Or something to that effect. Kinda makes you scratch your head doesn't?
Anyways here are a few ways that PGI can make this game fun again for IS and Clan.
Get rid of NASCARing. I do not know how many people I have heard complain about NASCARing. From well known top pilots to new players both IS and CLAN pilots. I myself find it completely ignorant. and I do not even like racing. But the easiest ways I have seen to get rid of it are these:
- Get rid of Canyon Network, HPG, Polar Highlands or completely give them an overhaul. These Maps are notorious for nascaring and every time I have a match on them, I hear at least 3 people complain about it, I have also heard complaints from well known Pilots who stream on Twitch/Youtube etc. as well.
- Get rid of Domination mode. Why? because not only is the mode broken its just not fun anymore, its also the mode that 95% of the NASCARing takes place. Get rid of domination mode, get Rid of most of the nascaring.
- Add a map or game mode that has causes high magnetic field interference with sensors, either from atmospheric conditions like from a sandstorm, or high concentrations of mineral deposits making target locks nearly impossible even with targeting computers, ECM, BAP, TAG, etc, and since a lot of players do not know how to use the "R" key anyway, I think this would be fun.
- Add a map that involves underground fighting in caves or something of the like. there is something similar like that on one of the solaris maps, why not make it a full size to support 12 v 12?
- Change to Incursion. Make the turrets in Incursion mode an actual threat, like upgrade the medium lasers to Large Pulse Lasers. and give the turrets enough HP similar to that of a Wolfhound? these are way too weak to be much of a warning. this would be a deterrent against light rushes like Piranahs, Fleas, Locusts, etc. I've also heard a few ideas of Allowing a pilot to be able to control a turret at the base. I actually very much like this idea. use it in both QP and FP/CW matches.
- Given most of your time and effort has been put into MW5, a lot of people are getting away with using Aimbots. there is one pilot of note " Nocturnal Demus" who has been using them. And hes been reported by several people, even on the teams he plays on that hes using it. Granted I do know that Aimbots and other hacks are hard to detect, but the way aimbot works, its written into the game code itself. You could create a program that screens for aimbot programming much like how anti-virus/malware work. I know that when other players are using aimbots or some other hack, my game gets really laggy and glitchy. And i know that Im the only one who has this issue either. because everytime I am in a game with the aforementioned pilot, My game tends to be laggy, glitchy and it jumps around. and when i ask if anyone else is being laggy or glitchy while being in the same game with that person, they answer yes. and I know it has nothing to do with connection issues. I know aimbots and other hacks and be turned on or off VERY easily as the simple click of a button or switch, which makes them very hard to detect. But the programming for them is written into the gamecode itself. There was even a moderator for PGI who was caught using one.
- Stop creating mechs that do not exist in the lore. There is at least 3 or 4 of them now, and most of the variants are complete rubbish. Give the IS mechs concurrent with the timeline of 3060. Like for instance, instead of giving us the Corsair, we would have preferred the Templar, The Sunder, or the Hauptmann or even the Enforcer III. You really think that giving a mech that can hold 4 ams is really going to help when we all know that the ams system does NOT work like its supposed to anyway?
- In regards to the 3060 timeline, the IS starting using clan mechs / tech around 3055. That being said, Allow the IS to start using Clan mechs in their FP/CW drop decks. Why? Because Mainly it follows the Lore more accurately, and a lot of your IS pilots enjoy the lore aspect. Which is why not everyone is a clanner! With the allowance of being able to use clan tech/mechs you will see an increase of FP/CW matches again. And more pilots being happier. I know myself I would use a combination of IS and Clan mechs in my drop decks.
- Make more Lore based events. We had the battles of tukkayid, and those ended up being a complete flop and why? because the majority of the player base went clan. and yeah we all know how that worked out dont we? But given the 3060 timeline, Operations Serpent and Bulldog, and seeing Clan Smoke Jaguar completely obliterated going by the lore, make an event similar to that. And during these 2 Operations, the IS was using Clan tech. Even the clanners were using captured IS mechs. So why not allow both sides to use what ever mechs they want? Keep the 260 ton limit, but Allow both sides to use both CLAN and IS mechs. Pilots have been begging for this for years. Its time to allow it, Don't you think?
Those are just a few of the ideas I have had and heard of other players talking about and I am quite sure there are SEVERAL MORE that could be listed. And I also know that any one of these changes takes A lot of time and programming, testing etc. I get it, really. And as previously stated, most of your focus has been on MW5, but that is still months out. But I believe that these would be welcome changes to benefit both IS And Clan pilots.
Thank you for your time.
Good Hunting
V/R
K. MacGregor
#2
Posted 28 March 2019 - 10:48 AM
I do disagree with throwing away assets. Also i do believe PGI-brewed mechs are quite alright. Uziel being a good example - added by Microsoft for the MW4V. And if it fits - it sits. And it sits much better than the Champion from the official lore, IMO.
All i can say is - don't lose hope. Never lose hope.
#3
Posted 28 March 2019 - 10:56 AM
Nascaring occurs because of gamemodes. Skirmish and all the skirmish derived gamemodes cause nascaring. When the easiest way to win is to kill the other team and teams dont have meaningful objectives to attack/defend thats what allows teams to group up and constantly move around and try to outflank eachother's slower mechs.
If you want to solve the nascar problem we need more dynamic, objective based gamemodes. Gamemodes that force teams to actually split up and capture/defend objectives. Like conquest with respawns. Conquest without respawns still has issues with nascaring since killing the enemy team (i.e. skirmish) is often still the easiest way to win.
Skirmish is the entire problem. It causes deathballing. It causes nascaring. It causes timid, stagnant pokey meta gameplay. Its responsible for virtually every negative behavior people hate.
Edited by Khobai, 28 March 2019 - 11:02 AM.
#4
Posted 28 March 2019 - 11:09 AM
Khobai, on 28 March 2019 - 10:56 AM, said:
Nascaring occurs because of gamemodes. Skirmish and all the skirmish derived gamemodes cause nascaring. When the easiest way to win is to kill the other team and teams dont have meaningful objectives to attack/defend thats what allows teams to group up and constantly move around and try to outflank eachother's slower mechs.
If you want to solve the nascar problem we need more dynamic, objective based gamemodes. Gamemodes that force teams to actually split up and capture/defend objectives. Like conquest with respawns. Conquest without respawns still has issues with nascaring since killing the enemy team (i.e. skirmish) is often still the easiest way to win.
Skirmish is the entire problem. It causes deathballing. It causes nascaring. It causes timid, stagnant pokey meta gameplay. Its responsible for virtually every negative behavior people hate.
If you design game modes such that teams are required to always be split up, wouldn't it be easier on the matchmaker and server load to just split the matches so that each part of the split team was just in a different match? It's not like they're going to ever interact with each other in your proposed system, so it's just adding more strain on peoples' computers to have multiple entirely isolated mini-matches occurring inside of one big match.
Like, let's say for example you somehow made a game mode that required each team of 12 players to split into 3 groups of 4. What the heck is the point of even having a team of 12? Just have a single team of 4 against an enemy team of 4. Same gameplay outcome, lower lag and quicker matchmaking.
#5
Posted 28 March 2019 - 11:11 AM
FupDup, on 28 March 2019 - 11:09 AM, said:
depends on the gamemode.
say you have a respawn gamemode where each team has a base. if you destroy the enemy base you win.
but then you also have 3 capture objectives in the middle of the map. holding the capture objectives gives you points and if you reach X points your team wins.
you can win either by grouping up and hitting their base or splitting off lights to cap the points. or do a combination of both.
thats an example of a dynamic gamemode with objectives and multiple ways to win.
and I disagree that forcing teams to split up is necessarily a bad thing anyway. even if two halves of the team are on opposite sides of the map they still have to work together to win. FP conquest is an example of that and is widely considered the best gamemode in MWO.
Edited by Khobai, 28 March 2019 - 11:25 AM.
#6
Posted 28 March 2019 - 11:19 AM

#7
Posted 28 March 2019 - 11:26 AM
Khobai, on 28 March 2019 - 10:56 AM, said:
Conquest, Assault and Domination don't turn into Skirmishes?
Why I like Scouting, only objective base game mode that actually has players playing the objective. Conquest can be more about point vs kill counts which can be good... if your in a fast mech. Incursion can be tactical... not often but it has happened...
Changing maps wont get rid of Nascar ether, it's something embedded in the community thinking, you have people arguing for nascar on this damn forum. The only map I haven't seen Nascar repeat itself often has been on the Terra Therma, it's also the most painful map to outside of scouting as your teams are almost always fighter for the center of the map, the worst part of the map.
#8
Posted 28 March 2019 - 11:28 AM
Hazeclaw, on 28 March 2019 - 11:19 AM, said:
except getting that gamemode is totally random.
even though its widely considered the best gamemode in MWO.
when it should be the MAIN GAMEMODE that all other gamemodes are derived from, rather than skirmish.
Steel Raven, on 28 March 2019 - 11:26 AM, said:
Of course they do. Theyre all skirmish derived gamemodes and are all part of the problem.
Steel Raven, on 28 March 2019 - 11:26 AM, said:
theres FP conquest too.
Edited by Khobai, 28 March 2019 - 11:30 AM.
#9
Posted 28 March 2019 - 11:46 AM
Khobai, on 28 March 2019 - 11:28 AM, said:
even though its widely considered the best gamemode in MWO.
when it should be the MAIN GAMEMODE that all other gamemodes are derived from, rather than skirmish.
that's your opinion, there are other people that like it, but I generally encounter way more people that like fighting enemy robots more than doing objectives, hence modes like skirmish are much more popular and get voted in QP/GQ a lot more
personally I think siege is the best mode in the game, but not because of the objective portion of it. FP conquest is actually quite good as far as objective based modes go
the other problem is that objective based modes like FP conquest require significant team coordination, where's "kill the enemy team" much....much less so, and most players don't want to coordinate with their team. What tends to happen in solo QP is a perfect example. It's not the modes, it's not the maps, it's the selfish attitude of players that are always willing to let their team die and lose for the slightest bonus for themselves
#10
Posted 28 March 2019 - 11:55 AM
In fact I predict next month IS will enjoy a nice long winning streak.
#11
Posted 28 March 2019 - 12:05 PM
Remove Polar Highlands (Today TWO PLAYERS, TWO!! suicided by overheat at the start of match on that map and half of one team failed to do more than 100 damage because of how many LRMs were falling from the sky. LITERALY!)
Rework hitboxes on some mechs to make them viable for play and not luck-of-the-draw.
REDUCE WAIT TIMES FOR MATCHES! It takes longer to get a match and have it start than it takes for the match to end, 2 MINUTES RUNNING TO THE FIGHT INCLUDED!
Cut off unnecesary parts of the maps so we don't have 2 minutes of running to reach the fight in any shape or form! Reduce map sizes!
Introduce 8v8 again, even just as an experiment to see how it works again.
#12
Posted 28 March 2019 - 12:11 PM
Remember that huge uproar with "unfun-ning" the vast majority reworking weapon balance? What happen to that? Oh yeah pgi made up their own unotaium criteria in order to even look at it or acknowledge it. Pgi can data mine their own forum but they never even read it. Instead they give a select few volunteer mods free reign on policing the forums with you know what authority.If what you type offends them or pgi in any way....BAN!
You really can't expect one puny post or thread to change anything when the only real communication is to twitter the president of the company and hope he reads it.
#13
Posted 28 March 2019 - 01:26 PM
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
Dude - they said the same thing about the M16: "It has no stopping power" or "I hit him center mass and he didn't go down". No. You missed, hoss. That's it. Google "M16 wound photos" if you need proof (Don't - that's the real stuff there).
A Mad Cat MK IIB has 116 max CT armor (with some on the back) and 58 Structure. If you drop an 80 pt alpha and hit it, the CT changes color quick. In fact, your 80 pt alpha is almost enough to tear one of the arms off if you can get all that damage into one arm. The Mad Cat can't twist without exposing the arms and you can. If a CP10-Q gets within 100m of a Dakka Mad Cat with torsos intact, my bet is on the CP-10Q, every time - assuming basic proficiency.
Also, I've never seen an aim bot - ever. I've been headshot while moving at 800 m range, but inevitably it was either freakish luck or skill. My 6-year-old likes to claim games are rigged too, but it's usually just that he's bad at them, or more precisely, they are rigged against everyone and he hasn't learned to play the GAME BY THE RULES OF THE GAME. "No kidding, it's not fair your sister built a hotel on Broadway? Hmm, hold out hope she'll land on one of your railroads, I guess...."
Finally, please don't assume that all, or even most of the other players are concerned in any way about Lore. I hate it personally. In most cases, I think most mech designers should have been lined up and shot. "Please give me more waist-high hardpoints and bracket builds!". It is painfully clear that most Lore was envisioned by people who love stompy death robots but never studied war or specifically armored warfare. Also, please note that in general, the bigger a cannon is in the real world, the longer the range. Lore says that 18 inch guns on a battleship should have a range of 30 meters. I prefer a game that requires tactical skill, aiming and positioning, synergistic mech builds/team compositions, and actual teamwork. If they dropped the identity of every house and started fresh with 0 lore mechs, I'd still be ecstatic to play - I get absolutely nothing from that side of the game.
However, I understand that many people do, so I don't clamor in the forums for this game to be 0% lore-based. But I have no problem advocating that you accept that your lore build sucks, no one else is cheating - sometimes you just get unlucky or outplayed, and if you shoot and miss nothing will happen to the enemy and it is not because the game is unfair.
Peace!
#14
Posted 28 March 2019 - 02:20 PM
OldSchoolCav, on 28 March 2019 - 01:26 PM, said:
Dude - they said the same thing about the M16: "It has no stopping power" or "I hit him center mass and he didn't go down". No. You missed, hoss. That's it. Google "M16 wound photos" if you need proof (Don't - that's the real stuff there).
A Mad Cat MK IIB has 116 max CT armor (with some on the back) and 58 Structure. If you drop an 80 pt alpha and hit it, the CT changes color quick. In fact, your 80 pt alpha is almost enough to tear one of the arms off if you can get all that damage into one arm. The Mad Cat can't twist without exposing the arms and you can. If a CP10-Q gets within 100m of a Dakka Mad Cat with torsos intact, my bet is on the CP-10Q, every time - assuming basic proficiency.
Also, I've never seen an aim bot - ever. I've been headshot while moving at 800 m range, but inevitably it was either freakish luck or skill. My 6-year-old likes to claim games are rigged too, but it's usually just that he's bad at them, or more precisely, they are rigged against everyone and he hasn't learned to play the GAME BY THE RULES OF THE GAME. "No kidding, it's not fair your sister built a hotel on Broadway? Hmm, hold out hope she'll land on one of your railroads, I guess...."
Finally, please don't assume that all, or even most of the other players are concerned in any way about Lore. I hate it personally. In most cases, I think most mech designers should have been lined up and shot. "Please give me more waist-high hardpoints and bracket builds!". It is painfully clear that most Lore was envisioned by people who love stompy death robots but never studied war or specifically armored warfare. Also, please note that in general, the bigger a cannon is in the real world, the longer the range. Lore says that 18 inch guns on a battleship should have a range of 30 meters. I prefer a game that requires tactical skill, aiming and positioning, synergistic mech builds/team compositions, and actual teamwork. If they dropped the identity of every house and started fresh with 0 lore mechs, I'd still be ecstatic to play - I get absolutely nothing from that side of the game.
However, I understand that many people do, so I don't clamor in the forums for this game to be 0% lore-based. But I have no problem advocating that you accept that your lore build sucks, no one else is cheating - sometimes you just get unlucky or outplayed, and if you shoot and miss nothing will happen to the enemy and it is not because the game is unfair.
Peace!
So let me get this straight, You are comparing me to a child? okay.. No.. I am at point blank range and my targeting reticle flashes red, and even other players watching visually see the missile impacts... No I did NOT miss. try again.
I am well aware of the capabilities of an m-16, granted I prefer the m-14, but Im just old school like that.
As far as cheating, do not sit here and tell me people do not cheat. Almost an entire unit got banned because they were using aimbots and other hacks. My point is that, since PGIs main focus has been on MW5 more people have gotten away with using them. Its not that hard to understand. When the Cat is away, mice will play.
And yes, getting a head shot from 800m can be attributed to a lucky shot, or skill, but if you think about how this game works, chances of that actually happening due to skill, slim to none. I get lucky shot, I pulled off a few myself, but not from 800+
I never once said most or all players like the lore, i said A LOT of players, I even enjoyed NBT when it was up and running, But you come up with a great example of different play styles, Some like it, some do not. I am simply advocating for those that DO like the Lore of it.
#15
Posted 28 March 2019 - 02:28 PM
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
I know I am probably going to catch flak from this from elitest, egotistical pilots, I am used to ruffling feathers, but you know what? I could care less.
Opening Statement:
There used to be so many matches going on in FP/CW, it was fun, everyone was loving it, because the QP is a bunch of crap. the matchmaking system sucks, the map voting system is bloody aweful, It really is, and the clan players have pretty much taken over the server, and its been like that for quite sometime now, and we all know most of you PGI Devs are clan biased anyways. So the IS player base are fighting a losing battle here hence why there has been a HUGE decline in FP/CW matches. No one wants to go into a CW/FP match knowing theyre going to lose repeatedly. And we all know its not because its a lack of piloting skills, Oh no. There is a reason why being clan is called "easy mode". Ive played both clan and IS sides so I know what each side is capable of. Granted Im not the best pilot, I have my good days and my bad days. but when I am face to face with a MCII within 100m and give it a full 80pt Alpha with MRM's and SRM's, that have NO minimum range requirements from a Cyclops, Archer, or Catapult to name a few, and their armor does not even blink or the % doesnt decrease one percent, there's a serious problem. I mean if 1% of armor can be taken away just by running into another mech, why after an 80pt alpha not a bloody thing happens? And it's not just a single isolated incident, Ive noticed it on several different mechs and maps and so have other pilots. My point to that is, it kinda feels like you're either forcing everyone to go clan if they wanna be successful, or just give up, because I think i remember one of the Developers saying, and I am paraphrasing here, " I do not see a reason why IS mechs are even in the game, when clans are so much better?" Or something to that effect. Kinda makes you scratch your head doesn't?
Anyways here are a few ways that PGI can make this game fun again for IS and Clan.
Get rid of NASCARing. I do not know how many people I have heard complain about NASCARing. From well known top pilots to new players both IS and CLAN pilots. I myself find it completely ignorant. and I do not even like racing. But the easiest ways I have seen to get rid of it are these:
- Get rid of Canyon Network, HPG, Polar Highlands or completely give them an overhaul. These Maps are notorious for nascaring and every time I have a match on them, I hear at least 3 people complain about it, I have also heard complaints from well known Pilots who stream on Twitch/Youtube etc. as well.
- Get rid of Domination mode. Why? because not only is the mode broken its just not fun anymore, its also the mode that 95% of the NASCARing takes place. Get rid of domination mode, get Rid of most of the nascaring.
- Add a map or game mode that has causes high magnetic field interference with sensors, either from atmospheric conditions like from a sandstorm, or high concentrations of mineral deposits making target locks nearly impossible even with targeting computers, ECM, BAP, TAG, etc, and since a lot of players do not know how to use the "R" key anyway, I think this would be fun.
- Add a map that involves underground fighting in caves or something of the like. there is something similar like that on one of the solaris maps, why not make it a full size to support 12 v 12?
- Change to Incursion. Make the turrets in Incursion mode an actual threat, like upgrade the medium lasers to Large Pulse Lasers. and give the turrets enough HP similar to that of a Wolfhound? these are way too weak to be much of a warning. this would be a deterrent against light rushes like Piranahs, Fleas, Locusts, etc. I've also heard a few ideas of Allowing a pilot to be able to control a turret at the base. I actually very much like this idea. use it in both QP and FP/CW matches.
- Given most of your time and effort has been put into MW5, a lot of people are getting away with using Aimbots. there is one pilot of note " Nocturnal Demus" who has been using them. And hes been reported by several people, even on the teams he plays on that hes using it. Granted I do know that Aimbots and other hacks are hard to detect, but the way aimbot works, its written into the game code itself. You could create a program that screens for aimbot programming much like how anti-virus/malware work. I know that when other players are using aimbots or some other hack, my game gets really laggy and glitchy. And i know that Im the only one who has this issue either. because everytime I am in a game with the aforementioned pilot, My game tends to be laggy, glitchy and it jumps around. and when i ask if anyone else is being laggy or glitchy while being in the same game with that person, they answer yes. and I know it has nothing to do with connection issues. I know aimbots and other hacks and be turned on or off VERY easily as the simple click of a button or switch, which makes them very hard to detect. But the programming for them is written into the gamecode itself. There was even a moderator for PGI who was caught using one.
- Stop creating mechs that do not exist in the lore. There is at least 3 or 4 of them now, and most of the variants are complete rubbish. Give the IS mechs concurrent with the timeline of 3060. Like for instance, instead of giving us the Corsair, we would have preferred the Templar, The Sunder, or the Hauptmann or even the Enforcer III. You really think that giving a mech that can hold 4 ams is really going to help when we all know that the ams system does NOT work like its supposed to anyway?
- In regards to the 3060 timeline, the IS starting using clan mechs / tech around 3055. That being said, Allow the IS to start using Clan mechs in their FP/CW drop decks. Why? Because Mainly it follows the Lore more accurately, and a lot of your IS pilots enjoy the lore aspect. Which is why not everyone is a clanner! With the allowance of being able to use clan tech/mechs you will see an increase of FP/CW matches again. And more pilots being happier. I know myself I would use a combination of IS and Clan mechs in my drop decks.
- Make more Lore based events. We had the battles of tukkayid, and those ended up being a complete flop and why? because the majority of the player base went clan. and yeah we all know how that worked out dont we? But given the 3060 timeline, Operations Serpent and Bulldog, and seeing Clan Smoke Jaguar completely obliterated going by the lore, make an event similar to that. And during these 2 Operations, the IS was using Clan tech. Even the clanners were using captured IS mechs. So why not allow both sides to use what ever mechs they want? Keep the 260 ton limit, but Allow both sides to use both CLAN and IS mechs. Pilots have been begging for this for years. Its time to allow it, Don't you think?
Those are just a few of the ideas I have had and heard of other players talking about and I am quite sure there are SEVERAL MORE that could be listed. And I also know that any one of these changes takes A lot of time and programming, testing etc. I get it, really. And as previously stated, most of your focus has been on MW5, but that is still months out. But I believe that these would be welcome changes to benefit both IS And Clan pilots.
Thank you for your time.
Good Hunting
V/R
K. MacGregor
TL:DR
#16
Posted 28 March 2019 - 02:30 PM
#17
Posted 28 March 2019 - 03:33 PM
Khale MacGregor, on 28 March 2019 - 02:20 PM, said:
So let me get this straight, You are comparing me to a child? okay.. No.. I am at point blank range and my targeting reticle flashes red, and even other players watching visually see the missile impacts... No I did NOT miss. try again.
I am well aware of the capabilities of an m-16, granted I prefer the m-14, but Im just old school like that.
I'm comparing you to my child who feels the world is unfair because they don't understand the rules to the game, yes. I'm sure I could have used any other person - let's say my next door neighbor if it makes you feel better. But it's not that the game is unfair, it's that you missed. They are missiles, dude - if 79 of your 80 miss, the reticle still flashes but you don't see any damage on the enemy. Granted, there are invisible walls sometimes and odd geometries - I've shot MRM 100 at a prianha, hit it dead on, and had at least 75% flow right past - they spread and it was a tiny target. I missed...
Khale MacGregor, on 28 March 2019 - 02:20 PM, said:
As far as cheating, do not sit here and tell me people do not cheat. Almost an entire unit got banned because they were using aimbots and other hacks. My point is that, since PGIs main focus has been on MW5 more people have gotten away with using them. Its not that hard to understand. When the Cat is away, mice will play.
And yes, getting a head shot from 800m can be attributed to a lucky shot, or skill, but if you think about how this game works, chances of that actually happening due to skill, slim to none. I get lucky shot, I pulled off a few myself, but not from 800+
This is the old observation bias fallacy - how often does this happen? If it is an appreciable percent of your matches how is it I've never seen it? I will grant that I play 95% of my games in FP, only dropping QP for events, but still - other than RACRO, this has not been an issue. Do you recall all of the matches you've played where no one seems to have cheated? Because I have had a fair share of 1000+ Damage QP matches and I don't cheat. I aim. I stay alive as long as I can to dish out damage. I press "R" and target weak components. And I have never suspected another person of cheating. I've suspected often that I did something dumb or that my luck ran out. Maybe its just a perception thing?
Khale MacGregor, on 28 March 2019 - 02:20 PM, said:
I never once said most or all players like the lore, i said A LOT of players, I even enjoyed NBT when it was up and running, But you come up with a great example of different play styles, Some like it, some do not. I am simply advocating for those that DO like the Lore of it.
Well, you are advocating to make changes based on lore that will make the game worse for those of us who don't give a fig about lore. Play stock mode if you like. I like to win.
#18
Posted 28 March 2019 - 03:40 PM
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
seems like you are speaking for the playerbase, rather than providing your own opinions. Maybe that's what got my hackles up...
#19
Posted 28 March 2019 - 03:41 PM
#20
Posted 28 March 2019 - 03:46 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users