HammerMaster, on 01 April 2019 - 04:57 PM, said:
AMS has hit the tipping point where if its on the field and you DO EVERYTHING RIGHT in an LRM mech.
You can still be shut down damage wise. (Don't forget the compounding of other counters IN CONJUNCTION WITH)
This is not an issue for other weapons which MAKES IT AN ISSUE FOR LRM.
LRM/ATMs currently are massively powerful in some situations, crippled in others. The overall power level hasn’t changed much, but they’ve become more feast-or-famine. Now, it’s not just map that determines most effectiveness, but Heavy AMS as well. MRMs/SRMs are affected too, but they can always be used point blank of course, but at mid-distance (especially for MRMs) it does affect your performance.
Mechs often give up something important to get AMS, so having it be effective is a nice change, though perhaps reducing the range back to where it was originally (so more personal protection, not whole team cover), and reducing missile velocity a bit would do well. I’m a fan of the percentage shot down idea for AMS as well, but I doubt we’ll see a new system programmed in.
I think PGI got the overall balance pretty good really, when given a normal level of AMS cover, but the problem is that with feast or famine mechs, LRM users will complain when they get shut down from the word go, and their targets will complain when LRMs wreck face unchallenged. The AMS paradox (where more AMS cover leads to heavier boating of LRMs to push through it) is also more prominent than ever.
Edited by Maddermax, 01 April 2019 - 05:35 PM.