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The Is Versus Clan Ams Divide


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#41 McGoat

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Posted 15 April 2019 - 06:45 AM

View PostHellbringer, on 06 April 2019 - 07:24 PM, said:

The only thing clan has going for it right now is the extra 10% range and better cooling (and often its wayy less than that due to IS quirks). Like Charles said, battlemaster, stalker's all have better high mounts. The only clan assault that can seriously outrange IS is BAS-A with a TC7 but the mounts are on its hands and terrible. Hellbringers, even the virago's, cannot stand toe to toe with IS sniping unless you can stay at 1800+ range and scratch IS mechs for 1 damage per pewww peww. If they close in, you got like 60% of their health and you burn longer.



Standard HBR with range nodes is pretty damn close to 10% range quirked IS mechs (before any TCs are added in), we're talking less than 3m for optimal burn ranges.

Yes, there is a burn difference between the two but an IS mech takes five to the Clan four to marginally beat it out on damage output. The only time that really is a detriment to the Clan side is the WHM 6D that easily runs 18 DHS | 5 ERLL for a paltry 5 tons over the HBR. Otherwise someone is using 85T to combat a 65T machine, oh the criminality of that !!

Simply look at the MAD-IIC or SNV-C and you can play peekaboo with a BLR or STK all day long.

Stop whinging.

Edited by McGoat, 15 April 2019 - 07:09 AM.


#42 MechWarrior5782621

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Posted 15 April 2019 - 03:24 PM

LRM20 weighs 10 tons. cLRM20 weighs 5 tons.

There is a disparity, but it doesn't favor the IS side. Same thing with SRMs.

PGI has done a reasonable job of balancing the other weapon systems, but the 100% tonnage penalty for IS missile systems compared to their clan counterparts is just ridiculous.

Ballistics & lasers have other mitigating factors like burn time, multiple projectiles for clan AC's, different ghost heat thresholds, etc. But for missiles, it's just... lack of dual AMS hardpoints for clan assaults? lol

#43 K O Z A K

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Posted 15 April 2019 - 07:03 PM

View PostFainting Goat, on 15 April 2019 - 03:24 PM, said:

LRM20 weighs 10 tons. cLRM20 weighs 5 tons.

There is a disparity, but it doesn't favor the IS side. Same thing with SRMs.

PGI has done a reasonable job of balancing the other weapon systems, but the 100% tonnage penalty for IS missile systems compared to their clan counterparts is just ridiculous.

Ballistics & lasers have other mitigating factors like burn time, multiple projectiles for clan AC's, different ghost heat thresholds, etc. But for missiles, it's just... lack of dual AMS hardpoints for clan assaults? lol


You have noticed the stream vs volley fire? It's not much different than burn time for lasers. You also need to look at the actual mechs being played and their performance in drops, not at a single factor that supports your point. LRMs are fairly balanced, ams might favor IS a little

#44 MechWarrior5782621

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Posted 15 April 2019 - 08:01 PM

View PostHazeclaw, on 15 April 2019 - 07:03 PM, said:

You have noticed the stream vs volley fire? It's not much different than burn time for lasers. You also need to look at the actual mechs being played and their performance in drops, not at a single factor that supports your point. LRMs are fairly balanced, ams might favor IS a little


The bolded part is correct. However, IS lasers only weigh roughly 20% more than their clan counterparts, but missile weapons weigh roughly 100% more. That's why missiles should have a much larger compensation factor in order to achieve balance. Or, PGI could just reduce the tonnage differential between clan & IS missile weapons.

#45 K O Z A K

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Posted 15 April 2019 - 08:55 PM

What is the difference in length duration of laser burns and what is the difference in stream duration of missiles? :)

Look I'm not saying that's the most important factor, there are just a lot of variables to consider, not just weapon weight

#46 Eatit

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Posted 16 April 2019 - 11:58 PM

If lore says clans are better then why did they lose the battle of Tukayyid? It would seem that since IS won the war then they are better according to lore.

#47 KhanBhacKeD

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Posted 17 April 2019 - 12:50 AM

(only answering about the lore comment)
http://www.sarna.net...tle_of_Tukayyid

Clan tech is better, war strategy is not good especially from Jade Falcon.

Is won Beacause they do the right things but they keep having more human looses than clan.

Win / lose does not mean one is better from another.

For exemple Tiger tank was far more superior than Shermans on many points, but they're cost and the use it was made of them tend to make some of them loose many fights.


And BTW no real winner in the war of BT universe.

Edited by KhanBhacKeD, 17 April 2019 - 12:53 AM.


#48 Achle

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Posted 17 April 2019 - 09:00 AM

Not sure this adds to the topic...but I decided to use my IS FP guy the other day. The first Clan wave was ALL LRM boats. We got eaten alive and I even was running AMS. It was bad

#49 Alan Davion

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Posted 17 April 2019 - 02:58 PM

View PostHellbringer, on 01 April 2019 - 12:43 PM, said:

lore states that the clan side is supposed to be better. In MWO reality, it seems the current IS has a distinct advantage over clan due to the ongoing "rebalancing".



That's cause "in the lore" IS didn't have wholesale customization like we do in MWO, except maybe on Solaris.

That's the major sticking point.

If we stuck with the lore, 99% of IS mechs would be completely and utterly USELESS at this point. By the same token, Clan Omnipods would all have locked equipment instead of allowing customization like the IS is allowed now, and they'd STILL be complete bulldozers.





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