I played MWO in early access and beyond, and there have been some changes to the game that hurt the experience in a big way for me. I will address them in individual posts.
Problem: I'm not sure if this is the proper place for this one or not, but can we do something about double AC20 ghost heat? The mechs that are capable of mounting 2 AC20s should be able to fire both without as much of an extreme penalty. Now correct if I'm wrong here, since I've been gone from the game for awhile (again), but when I was last on you could double fire Heavy Gauss with no ghost heat, (which was hella fun btw) but I don't feel like it was broken. Now if you can double fire Heavy Gauss, why not double AC20?
Solution: Please remove or reduce ghost heat on firing 2 AC20s simultaneously.
Ac20X2 Ghost Heat
Started by Jearin Feldar, Apr 01 2019 12:46 PM
2 replies to this topic
#1
Posted 01 April 2019 - 12:46 PM
#2
Posted 04 April 2019 - 09:20 AM
Some mechs that have 2x AC20 in their stock loadout now have a AC20 heat scale limit +1 quirk, which means that they can fire both AC20s without ghost heat.
Examples: SNV-BR, HBK-IIC, KGC-000 (not 100% sure if this one has it)
Examples: SNV-BR, HBK-IIC, KGC-000 (not 100% sure if this one has it)
#3
Posted 05 April 2019 - 09:48 PM
Chris believes that douvble AC/20 is too strong, especially against Lights. He is objectively wrong, but he is the one who we need to convince if we want that penalty reduced or lifted.
KGC does not have an AC/20 HSL+1 quirk. Chris is also on record as sayibg if they did give it one, they would reduce its other quirks.
KGC does not have an AC/20 HSL+1 quirk. Chris is also on record as sayibg if they did give it one, they would reduce its other quirks.
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