When Battletech came out in the early 80s, I was fascinated by it. While others were into D and D, or other. I was into the huge military walking machines. The board game "BattleTech". That image of a Warhammer with that spotlight still gets me to this day. I still have that game today, with the miniatures put away. The Madcat/Timberwolf wasn't easy to get at the time. I always had that thought. What would it be like to sit in a cockpit of a Madcat, or Warhammer, Atlas, or a light mech (just any from Battletech). As you pounding the streets with your walking military machine. Looking down on people, and they are looking up at you. As so on. Well, I know I will never get to pilot one in real life, even see one ever, or one ever be built. Long ways to go. But now on the computer we are able to come sorta close to piloting one. Mech2 was my first. Then Mech3, and then Mechwarrior 4. Started to meet other pilots. I was even in a team called "NukeSylo-Thirteen" known as [NS13]VisciousDog. Was not a spellling mistake. Just couldn't use the name ViciousDog, because the server wouldn't allow it. I became a trainer for piloting skills, and combat maneuvers on the weekends. And they became very useful. Then MWO came along many, many years later. The wait for MW5 with that teaser video, then MWO. I was happy. Others in NukeSylo-Thirteen moved on. The creator of NS13 is no where to be found. But I still have contact with some. Now, I became a beta player. I was so excited when my name was chosen. But later everyone was chosen. I was able to use my MW4 skills, and I was doing okay. Then as the years went on. My skills began to deteriorate. Lots of things were changing. The amount of LRMs. That today, the rounds are faster than ever. Both sides run to center, Nascar and boom. One side is down in minutes. The board game to this. You might get a round that will last for the full 15 minutes. But your are either watching or you are the last guy trying to survive. I am one of those guys who gets shot down a lot "The first guy" down. Either by a light coming from behind when I am piloting an Assault mech , or walk into a hive. When I do go down. I have to wait for my mech, and for round to end. Sometimes I am lucky to survive. I watch other pilots. Some do try bunny hoping, pop shooting and some are successful (weirdly). And these movements. Hiding around corner (rock, hill, building), snipe, backup, forward, snipe, backup, repeat. Then run, do the same else where. And it is legit. It is the way MWO is designed for pilots to do. Can be done. But, why didn't I think of doing this on the board game? If a Madcat (or other mechs) was around for real, would it be able to do this? MW2, 3, 4. these maneuvers never been done. In all of this, now witnessing this game play/type from a lot of pilots. So, no matter how well trained a mech combat pilot you are, your fighting skills mean nothing. Wondering if this "MWO" is a FPS, or the feel of a Simulator gone. Hope MW5 changes to realism. The closest, or the best we can get to piloting a walking military machine.
Edited by GuardDogg, 08 April 2019 - 07:36 AM.






























