The6thMessenger, on 06 April 2019 - 01:58 AM, said:
Okay, let me tell it to you straight. You don't have to, but you ARE losing on DPS when you don't redline, and when you redline, you aren't extending your downtime anymore than you will when you are trying to dissipate a full-gauge.
And get caught jammed up? The problem of RACs is their poor jam-dissipation/duration with the situation, that if you are trading, you eventually build up the Jam-Gauge anyways. The ability to shoot a few shells below the redline isn't exactly that relevant if you just have a chance jamming at redline and you are to reach it in a few shots anyways.
You finally caught up to the point i tried to make, finally.
Yes, i do not need to redline all the time, again it is situational.
If i sit in a comfortable position and can spray RACs on a target, while having space to retreat or teammates covering me, i sure will redline every single RAC i have. That is the situation you keep painting.
But that is not the only situation you can find yourself in.
I give you an example what i do when i play my triple RAC2 bushwacker.
If i don't know if i get engaged while spraying someone, i will usually not redline.
If i want to keep someone busy i will stop firing a single RAC at about 5 seconds in, redline the 2 others as much as i can, once jammed, i spin up the cooled down remaining RAC, rinse and repeat. Not running full red line DPS output because the substain i get is much much more worth then having 5-8 extra seconds of DPS of a single RAC.
I can also take the opposite as an example, i've watched a marauder pilot unloading triple RACs, extending and walking after his target, once he jammed up, he was exposed and it cost half his mech trying to survive 10 seconds without being able to return fire at least.
Again, it is all situational. It's not the RACs fault in this situation, it's the decision of the pilot to put himself in that situation for a bit of extra DPS.
I see this behavior from UAC users all the time too.
MCII-B cutting corner, instantly doubletapping all the UACS only to caught attention and look stupid while all weapons jammed up. Bad choice for the situation, should have not double tapped.
But, hey, negative effect kicking in -> "my weapons jammed, i died" -> conclusion: UAC jams bad.
Like i said earlier, UACs are NOT ACs with double DPS and if folks would finially start threat them for what they are and what they do, (regular AC with the OPTION to double tap including semi random jams) their perception would change.
The6thMessenger, on 06 April 2019 - 01:58 AM, said:
You don't have to maximize the DPS, but the thing is that you still get more in redlining the damn thing than otherwise.
You get more damage in that situation, that is not what i am arguing against. Thing is that folks red-line RACs while actively engaging, all of them, at once. Only then they noticed they overextended, and they get bitting in the butt for it. Extra DPS for 3-4 seconds firing leads to getting shafted by the enemy team (because the RAC user usually was already exposed for 10 seconds or more).
I wrote this first because i wanted to point out that it's often the pilots fault and not the jamming mechanic that they percieve it so negatively.
Negative bias is a thing.
I've stated that and that is what this whole convo build up to, guess it got lost in context a page or two ago.
The6thMessenger, on 06 April 2019 - 01:58 AM, said:
Again, here's the thing, we apply the ACs on their own uses, such as you can't just compare a Gauss to what an AC5 or RAC5 does. Sure, Gauss have lower CD and lower DPS, but it shines on long-range high damage.
This is not the case with many ACs, that's why it's applicable, because DPS is relevant on DPS role. Why is that hard to understand?
Yes omg, you can't compare gauss and AC2 solely on DPS, that was the whole point.
Although, i'd argue that AC2/5 and to a degree 10 as well as all clan ACs and UACs and IS UAC 2/5/10 are dps roles.
Gauss has a lower cooldown? Typo i guess. I'd also argue that the AC2 shines on long-range high damage too. Depending on usage of course.
We're on the same page, tho. Back on topic.
I see the ammo clip "?" based solution popping up often here, how are clips getting handled when they're not empty yet? Does the pilot needs to reload manually? shoot the remaining 10 shells into the air?
It's not the worst approch, but it has some plotholes imo.
I can see that emptying the remaining ammo in a clip leads to the exact same gameplay errors i see now when folks overextend for a bit more of redline dps. As in, might as well unload those remaining shells into an enemy before i reload.
Edited by Toha Heavy Industries, 06 April 2019 - 04:57 AM.