Battlemaster56, on 08 April 2019 - 05:38 AM, said:
If tag is a must have for arty and airstrikes then everyone will just drop the consumables and put what sp they had for extra for other nodes. Knowing players they not gonna compromise their builds just for one or two meger strikes.
Arty and airstrike consumables could just be removed if ARROWIV is added as a mech weapon.
A TAGGED target should be required to both initially fire and guide ARROWIV missiles to their targets. They would be like giant slow moving LRMs that only update their guidance trajectory while their lockon target is tagged. Otherwise they would just keep heading towards the target's last location where it was tagged.
Lykaon, on 08 April 2019 - 11:19 AM, said:
So in theory this should be a work around to the issue you mentioned since if any particular mech had the arrow related hardpoints the Arrow IV system would work...but the only mechs with Arrow hardpoints will have the items locked.
Its not really theory. It would absolutely work. Youd just be be dividing ARROWIV into two seperate hardwired components. A functional weapon component and a placeholder component that exists purely so ARROWIV takes up the right amount of tonnage/crits.
Im not saying the workaround is perfect or doesnt have issues, it does, but it would be the easiest and quickest way to actually add ARROWIV into the game without requiring any new coding for critsplitting.
And I still think ARROWIV should only exist as hardwired equipment on the Naga and Catapult-C3. Because that makes adding ARROWIV to the game much easier if its only on two mechs. At least initially. More mechs with ARROWIV can be added gradually in the future.
GuardDogg, on 08 April 2019 - 06:31 AM, said:
Surprised we have not seen Long Toms (tiny nukes) in MWO. Maybe to much to program or will a lot of angry pilots uninstalling.
The problem with long toms is that mech torsos cant pitch up high enough to make an arcing ballistic weapon work. There would have to be special coding to allow the long tom barrel to pitch up and down independently of the torso. PGI wont get into doing that.
That is why ARROWIV is the only artillery weapon thats actually reasonable to add to the game. And it would be fairly easy to add to the game using the existing system for LRMs as well as a few workarounds. The only special coding required would be the ARROWIV weapon itself and how it interacts with TAG.
Edited by Khobai, 08 April 2019 - 12:45 PM.