Faction Play Public Test
#21
Posted 09 April 2019 - 08:42 AM
#23
Posted 09 April 2019 - 09:34 AM
Oh I get it, it's a story line to complete, you can't chose, have to follow the story line!
But after 30 min waiting at prime time there are still not enough players to get in a match
I gave it up, don't have so much time to wait hours for a match!
Edited by Apollo777, 09 April 2019 - 10:15 AM.
#24
Posted 09 April 2019 - 11:13 AM
Yondu Udonta, on 09 April 2019 - 05:10 AM, said:
Whats more mindless than funneling into a choke point or standing outside of the choke point and shooting into it ?
Edited by Racerxintegra2k, 09 April 2019 - 11:14 AM.
#25
Posted 09 April 2019 - 11:23 AM
#26
Posted 09 April 2019 - 11:46 AM
Choose Marik if you want to find some games.
#27
Posted 09 April 2019 - 11:47 AM
Or just go 4 games and hope for the best?
Am I missing something?
#28
Posted 09 April 2019 - 01:00 PM
Charon DOC Stock, on 09 April 2019 - 11:46 AM, said:
Choose Marik if you want to find some games.
Oh that explains why the steiner side keeps losing...
Goldo7, on 09 April 2019 - 11:47 AM, said:
Or just go 4 games and hope for the best?
Am I missing something?
Count to four... if you had 4 with a match score of 50... that's it.... use a D4 or a pencil and paper if your memory is so terrible you lose count before reaching 4.
#29
Posted 09 April 2019 - 03:29 PM
Back to error 63.
#30
Posted 09 April 2019 - 03:29 PM
Not about PTS:
-Current incursion is not balanced for FP(PTS seems to be incursion-only so far). Base has low defence and HP and cant protect itself from stealth mechs. Game mode being symmetrical unlike Invasion doesn't help either.
PTS:
-FP events being locked to one game mode(It is so on PTS) isn't needed, imo. You can just get matched against objective zerg group again and again and have boring matches.
-Scouting/Invasion only phases werent neccessary as well. In live version we have choice of playing either scouting or invasion. As someone who doesnt like scouting I dont appreciate these changes on PTS.
That's it from first evening of testing.
#31
Posted 09 April 2019 - 03:45 PM
HammerMaster, on 09 April 2019 - 03:29 PM, said:
Back to error 63.
same.
Eweqer, on 09 April 2019 - 03:29 PM, said:
Not about PTS:
-Current incursion is not balanced for FP(PTS seems to be incursion-only so far). Base has low defence and HP and cant protect itself from stealth mechs. Game mode being symmetrical unlike Invasion doesn't help either.
That's been the case since civil war tech advance happened. Stealth makes the turrets unable to target you, so a few stealth mechs can wipe a base in rapid order.
#32
Posted 09 April 2019 - 03:57 PM
Dee Eight, on 09 April 2019 - 03:45 PM, said:
You mean like Stealth was improperly implemented!? As source says you get a negative to hit rather than being un-targetable? HOLY SCHNEIKES!
http://www.sarna.net...i/Stealth_Armor
Game Rules
BattleMech Stealth Armor provides as much protection as standard armor. It takes up two critical slots in each arm, leg, and side torso. To work, it also requires the 'Mech to carry a Guardian ECM Suite.[1]
The system can be activated or deactivated in the End Phase of any turn. When active the system builds up 10 heat points, and is affected as if it is in range of an enemy ECM Suite. Any unit attacking a BattleMech with active Stealth Armor gets a +1 hit penalty at medium range and a +2 hit penalty at long range. The Stealth Armored BattleMech cannot be a secondary target while the system is active.[6]
BTW. Faction is no longer viable due to population.
You can no longer have even only 2 persistent factions to fill "buckets".
Until there is a "FIRST AVAILABLE MATCH" button for all modes.
Well. There is still too many buckets to fill QP, Solaris AND FP(now add Scout and Respawn mode) 4 BUCKETS! before how many factions and how many solaris tiers?!
Must be a matchmaking nightmare. (hint hint)
OH! And the comp play tab too! YEESH!
Edited by HammerMaster, 10 April 2019 - 04:30 PM.
#33
Posted 10 April 2019 - 12:30 AM
#34
Posted 10 April 2019 - 12:47 AM
renzor51, on 10 April 2019 - 12:30 AM, said:
That's normal. Test-server is a save state of live server from week or two ago.
#35
Posted 10 April 2019 - 06:20 AM
renzor51, on 10 April 2019 - 12:30 AM, said:
Also look at your MC and Cbills... buy wathever you want
Edited by Goldo7, 10 April 2019 - 06:20 AM.
#36
Posted 10 April 2019 - 09:14 AM
I take it any skill points acquired through playing with my own mechs there won't translate into the normal game.
#37
Posted 10 April 2019 - 09:46 AM
#38
Posted 10 April 2019 - 11:07 AM
But with all the DC and errors it would be nice if we could somehow see if we have 4 games that qualify...
#39
Posted 10 April 2019 - 11:07 AM
And try to use some mech that are really deployed by your faction.
My Marik dropdeck:
My Steiner dropdeck:
MUL approuved (Civil War Era).
Edited by Charon DOC Stock, 10 April 2019 - 11:09 AM.
#40
Posted 10 April 2019 - 11:13 AM
Right now I'm in the queue, and the (Brrp brrp brrp brrp) timer is just repeating over and over, resetting back to 10 seconds. :/
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