can we please have a temporary ECM consumable?
perhaps a turret consumable?
a landmine consumable?
the ability for multiples of players to call for airstrikes simultaneously? (in the same spot rotfl)
a drone consumable? (like a UAV that flies in a line...)
an alarm consumable (so you can leave it at a gate and it activates once when the first enemy passes)?
a nitro consumable (like a single use MASC for the assaults) or a jump boost?
a limited range temporary jammer?
or a consumable that removes HUD temporarily?
a taunt consumable 10x louder than any horn or a consumable flare?
a barricade consumable like a piece of wall from incursion?
a decoy consumable to attract missiles?
a temporary energy shield?
a little tank you can release with an AC20, 10x ammo, and a cross-eyed gunner?
*turrets would be cool, they are my vote, they are potential game changers.
1
Consumables
Started by BROARL, Apr 08 2019 11:32 PM
1 reply to this topic
#1
Posted 08 April 2019 - 11:32 PM
#2
Posted 09 April 2019 - 12:25 AM
I've asked for other consumables as well - some of which are echoed in your list. Leg "pods," chaff/flares/smoke, etc.
(And yes, I'd love to be able to have more than one air/arty strike out... had a game yesterday where I was scouting for the team, got UAVs up, found the enemy assaults and heavies bunched up, tried to drop a strike... only to not be able to because someone else just had somewhere else. THen they noticed me and flattened my light... Maybe an audio warning that someone else has put out artillery?)
(And yes, I'd love to be able to have more than one air/arty strike out... had a game yesterday where I was scouting for the team, got UAVs up, found the enemy assaults and heavies bunched up, tried to drop a strike... only to not be able to because someone else just had somewhere else. THen they noticed me and flattened my light... Maybe an audio warning that someone else has put out artillery?)
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